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	<title>Comments on: Space Strategy Games: What’s next?</title>
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	<link>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/</link>
	<description>Everything about Space Strategy Games. 4x, Turn Based, Real Time, Massively Multiplayer Online. Reviews, News, Interviews, Discussions and more.</description>
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		<title>By: Dudesweat</title>
		<link>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/comment-page-1/#comment-295</link>
		<dc:creator>Dudesweat</dc:creator>
		<pubDate>Mon, 21 Sep 2009 14:37:36 +0000</pubDate>
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		<description>Definitely agree with Thimble. One day maybe in a decades time or more we will see a game with the scope of Spore, Eve, Civ4, GalCivs and Elite all rolled into one. And the graphical and interactivity of a FPS, RTS &amp; RPG.

Think Mass Effect gfx, with the depth and openendedness of Elite or the new Star Trek Online game. Also many communities will be responsible for creating entire planets and worlds in their own right. People will be able to visit so many planets and themes in one self contained universe with gfx comparable to todays best cinema cgi. It will be truly remarkable. For now we can only dream about that not so distant future.</description>
		<content:encoded><![CDATA[<p>Definitely agree with Thimble. One day maybe in a decades time or more we will see a game with the scope of Spore, Eve, Civ4, GalCivs and Elite all rolled into one. And the graphical and interactivity of a FPS, RTS &amp; RPG.</p>
<p>Think Mass Effect gfx, with the depth and openendedness of Elite or the new Star Trek Online game. Also many communities will be responsible for creating entire planets and worlds in their own right. People will be able to visit so many planets and themes in one self contained universe with gfx comparable to todays best cinema cgi. It will be truly remarkable. For now we can only dream about that not so distant future.</p>
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		<title>By: Thimble</title>
		<link>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/comment-page-1/#comment-131</link>
		<dc:creator>Thimble</dc:creator>
		<pubDate>Tue, 01 Sep 2009 20:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=3#comment-131</guid>
		<description>The next big thing in Space Strategy games: MMORPG.

Back before the internet, we often played multiplayer games via BBS like &quot;Space Empire&quot; and &quot;Tradewars&quot;.  You now have Eve Online, but it doesn&#039;t have colony building/expanding.

Think Eve with autonomous fleets and planet colonization. 

The gaming universe would be truly massive.</description>
		<content:encoded><![CDATA[<p>The next big thing in Space Strategy games: MMORPG.</p>
<p>Back before the internet, we often played multiplayer games via BBS like &#8220;Space Empire&#8221; and &#8220;Tradewars&#8221;.  You now have Eve Online, but it doesn&#8217;t have colony building/expanding.</p>
<p>Think Eve with autonomous fleets and planet colonization. </p>
<p>The gaming universe would be truly massive.</p>
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		<title>By: NelsMonsterX</title>
		<link>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/comment-page-1/#comment-3</link>
		<dc:creator>NelsMonsterX</dc:creator>
		<pubDate>Thu, 16 Jul 2009 11:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=3#comment-3</guid>
		<description>I&#039;ve been pushing for adding missions to GalCiv3.  I&#039;d love to use the flagship like the Enterprise by dropping into the different homeworlds and picking up missions to perform like: transporting diplomats, transporting scientists to witness anamolies, delivering weapons or medical supplies, etc.  All of this with the rewards being capital, influence, technology, weapons/ships, etc.  

I&#039;d also like to see a lot more mini-cutscenes.  For example, during successful invasions, it&#039;d be nice to see the relative race of aliens being hunted down and destroyed OR if converting, see the diplomacy in action.  Something to give the game a little emotional punch.

Something lacking in all games is the ability to customize your soundtrack.  I&#039;d love to be able to use my own music, directly in-game and have my playlists correlate to the action in the game.  For example, have a playlist of great battle music and another with peaceful or hopeful music.  These could alternate depending on what is going on in the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been pushing for adding missions to GalCiv3.  I&#8217;d love to use the flagship like the Enterprise by dropping into the different homeworlds and picking up missions to perform like: transporting diplomats, transporting scientists to witness anamolies, delivering weapons or medical supplies, etc.  All of this with the rewards being capital, influence, technology, weapons/ships, etc.  </p>
<p>I&#8217;d also like to see a lot more mini-cutscenes.  For example, during successful invasions, it&#8217;d be nice to see the relative race of aliens being hunted down and destroyed OR if converting, see the diplomacy in action.  Something to give the game a little emotional punch.</p>
<p>Something lacking in all games is the ability to customize your soundtrack.  I&#8217;d love to be able to use my own music, directly in-game and have my playlists correlate to the action in the game.  For example, have a playlist of great battle music and another with peaceful or hopeful music.  These could alternate depending on what is going on in the game.</p>
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		<title>By: brenatevi</title>
		<link>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/comment-page-1/#comment-2</link>
		<dc:creator>brenatevi</dc:creator>
		<pubDate>Wed, 15 Jul 2009 04:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=3#comment-2</guid>
		<description>What I want is scalability, meaning a game that can work on a wide range of systems, yet can look good on systems that can handle better graphics.  Best existent example is Sins of a Solar Empire.  I will admit that I spend more time in the zoomed out view, managing my systems, ordering my fleets around, but when an Epic Space Battle (tm) occurs (lots and lots of frigates, cruisers, and Capital Ships) I can zoom into it, and watch the plasma bolts fly, and ships explode grandly.  Yet, even on lower graphic settings, the space battles in Sins looks good, just on a better system, it looks even more Epic.</description>
		<content:encoded><![CDATA[<p>What I want is scalability, meaning a game that can work on a wide range of systems, yet can look good on systems that can handle better graphics.  Best existent example is Sins of a Solar Empire.  I will admit that I spend more time in the zoomed out view, managing my systems, ordering my fleets around, but when an Epic Space Battle &#8482; occurs (lots and lots of frigates, cruisers, and Capital Ships) I can zoom into it, and watch the plasma bolts fly, and ships explode grandly.  Yet, even on lower graphic settings, the space battles in Sins looks good, just on a better system, it looks even more Epic.</p>
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