Archive for August, 2009
|Adam Solo on August 31st, 2009 at 2:26 am
From time to time a game appears that revolutionalizes and makes itself the standard for a gaming genre. Released in 1996 by Microprose, Master of Orion 2 Battle at Antares is undoubtedly considered the reference for 4x space strategy games.
|Adam Solo on August 22nd, 2009 at 1:38 pm
When reaching a planet, what its normally presented? Some characteristics presented not very well detailed. Normally colonization is made instantly and all that can be done is start building facilities. I think more could be done to give the planets more protagonism and enhance the exploration excitement. Let us re-think the concept.
|Adam Solo on August 17th, 2009 at 12:10 am
I became quite interested about this project due not only to the fact that it is inspired in the Master of Orion series but also because it is an open source project being developed by the fan base community.
|Adam Solo on August 8th, 2009 at 1:06 pm
Being a long time fan of the StarWars space simulation games X-Wing and Tie Fighter I thought this was the time to do my first post not exclusively related to space strategy games but about another acclaimed space gaming genre: the space simulation games. As I explain in my about page I plan to post occasionally about other space gaming genres or other non-space strategy games when I find it of interest to the space gaming community. Yesterday I stumbled in a possible rumor, or rather teaser announcement by LucasArts, in G4 TV, that the X-Wing and Tie Fighter series could come back in the near future.
|Adam Solo on August 4th, 2009 at 2:54 am
Although many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it.