Archive for November, 2009

What makes a good 4x space game economy model?

Sunday, November 29th, 2009
MOO_sliders

You don’t notice it as immediately as you notice the interface user friendliness, the tech tree depth or the spaceship design complexity but more than often the hidden economic mechanics may be crucial for the game success in the long run.

Some may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal?

Let’s look into some classic examples to try to find some answers to these questions. Continue reading...

Interview with Brad Ottoson | Aphelion: Phoenix Rising main Developer

Monday, November 16th, 2009
Aphelion: Phoenix Rising

In September 26th I wrote a post about a new space strategy game in the making called Aphelion: Phoenix Rising. You can read the post here: Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development.

By then Brad Ottoson (main developer) told me that“[Aphelion] won’t be out for a few years still but we have a lot of it done”. Having liked what I saw and after having a nice chat with Brad I decided to invite Brad for an interview which he kindly accepted. Here is the interview we did. I hope you enjoy it as much as I have.