Archive for November, 2009
What makes a good 4x space game economy model?November 29th, 2009 by Adam SoloSome may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal? Category: Game Design, Ideas & Concepts 3 comments |
Interview with Brad Ottoson | Aphelion: Phoenix Rising main DeveloperNovember 16th, 2009 by Adam SoloIn September 26th I wrote a post about a new space strategy game in the making called Aphelion: Phoenix Rising. You can read the post here: Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development. By then Brad Ottoson (main developer) told me that“[Aphelion] won’t be out for a few years still but we have a lot of it done”. Having liked what I saw and after having a nice chat with Brad I decided to invite Brad for an interview which he kindly accepted. Here is the interview we did. I hope you enjoy it as much as I have. Category: Interviews |









