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	<title>Comments on: Distant Worlds Patches v1.0.2 and v1.0.3 Released</title>
	<atom:link href="http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/</link>
	<description>Everything about Space and Sci-Fi Strategy Games. Turn Based Strategy, Real Time Strategy, Massively Multiplayer Online, 4x. Reviews, Previews, News, Interviews, Discussions and more.</description>
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		<title>By: Wolfgang</title>
		<link>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/comment-page-1/#comment-2205</link>
		<dc:creator>Wolfgang</dc:creator>
		<pubDate>Wed, 05 May 2010 15:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2229#comment-2205</guid>
		<description>Don&#039;t get me wrong, I like what I see - still here are some improvements I can think of:

1. Research should be the choice of the player and it should be tailored to the different races. This should include the AI having different research paths for different races. There can and should be an automatic research path (per race), but the player should be able to modify the percentage of research funds for each technology.

2. With all the automation available it is strange that re-fueling is something which has to be done manually - or did I get this wrong ???

3. It should be possible to select ships and fleets from the list and send them to a specific destination with a right-click. Double-click on the list should send you to the ship or fleet leader.

4. The space around a space port can be very crowded and confusing when trying to select a ship. Perhaps a table should be displayed of ships in the immediate vicinity which could be used to select from.

5. When clicking on a star it should be immediately centered to facilitate zooming in with th mouse wheel to see the solar system.

I&#039;m enjoying this even though after setting most things to automatic I&#039;m wondering if my presence is actually necessary ???</description>
		<content:encoded><![CDATA[<p>Don&#8217;t get me wrong, I like what I see &#8211; still here are some improvements I can think of:</p>
<p>1. Research should be the choice of the player and it should be tailored to the different races. This should include the AI having different research paths for different races. There can and should be an automatic research path (per race), but the player should be able to modify the percentage of research funds for each technology.</p>
<p>2. With all the automation available it is strange that re-fueling is something which has to be done manually &#8211; or did I get this wrong ???</p>
<p>3. It should be possible to select ships and fleets from the list and send them to a specific destination with a right-click. Double-click on the list should send you to the ship or fleet leader.</p>
<p>4. The space around a space port can be very crowded and confusing when trying to select a ship. Perhaps a table should be displayed of ships in the immediate vicinity which could be used to select from.</p>
<p>5. When clicking on a star it should be immediately centered to facilitate zooming in with th mouse wheel to see the solar system.</p>
<p>I&#8217;m enjoying this even though after setting most things to automatic I&#8217;m wondering if my presence is actually necessary ???</p>
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		<title>By: Bartje</title>
		<link>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/comment-page-1/#comment-2088</link>
		<dc:creator>Bartje</dc:creator>
		<pubDate>Sat, 01 May 2010 10:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2229#comment-2088</guid>
		<description>Patch 1.4 is almost out, it constitutes another major improvement.

The Developers are really comitted to this game; there&#039;s even talk of introducing fighters and story / campaign mechanics.

Awesome potential for an already fine game, in my opinion.

I love the living Universe!</description>
		<content:encoded><![CDATA[<p>Patch 1.4 is almost out, it constitutes another major improvement.</p>
<p>The Developers are really comitted to this game; there&#8217;s even talk of introducing fighters and story / campaign mechanics.</p>
<p>Awesome potential for an already fine game, in my opinion.</p>
<p>I love the living Universe!</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Solo</title>
		<link>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/comment-page-1/#comment-1520</link>
		<dc:creator>Adam Solo</dc:creator>
		<pubDate>Sat, 10 Apr 2010 21:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2229#comment-1520</guid>
		<description>DW is a complex game, I&#039;m taking more time playing and making the review than I first anticipated. I&#039;ll do my best to post the DW review next week.</description>
		<content:encoded><![CDATA[<p>DW is a complex game, I&#8217;m taking more time playing and making the review than I first anticipated. I&#8217;ll do my best to post the DW review next week.</p>
]]></content:encoded>
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	<item>
		<title>By: GJ</title>
		<link>http://www.spacesector.com/blog/2010/04/distant-worlds-patches-v1-0-2-and-v1-0-3-released/comment-page-1/#comment-1519</link>
		<dc:creator>GJ</dc:creator>
		<pubDate>Sat, 10 Apr 2010 20:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2229#comment-1519</guid>
		<description>When can we expect the review?</description>
		<content:encoded><![CDATA[<p>When can we expect the review?</p>
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