Screenshots added on Jan 26, 2012
(credits for these shots go to GameSpy)
Screenshots added on Dec 28, 2011
(thanks to sporemaster for bringing these up on the SoaSE forums!)
For more information check: Sins of a Solar Empire: Rebellion Announced
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The green ship looks epic !
It really does. Very cool stuff.
I personally don’t think they can get anything else out of that engine. I will pass this one up.
This is the dumbest thing I read today.
Now that was not very polite Christopher. Especially for you first post here. Let’s keep it civil shall we?
As a developer myself I find his comment uninformed and unfairly harsh to Ironclad, so he got the same in return :).
Kyle: Why don’t you think they can get anything else out of that ‘engine’? Can you substantiate this opinion with anything?
Hardware needed to run the game, someone knows?
Steam lists Sins Trinity’s minimum reqs as P4 1.8GHz, 512MB ram, and 128MB video (DX 9.0c)… recommended as Any Dual Core, 1GB ram, 256MB video. Modest, all in all.
Rebellion shouldn’t bring the bottom line reqs much. The official announcement lists upgrades to lighting and particle effects, which is the only thing that should alter the average load on the engine. The other things they’re adding (hulls classes, loyalist/rebel factions, etc) are mostly just arts assets and DB entries.
Many thanks for the info.
The diplomacy in the game is very shallow, it becomes the same grind of having to spam ships and send them on the attack. I just don’t see the value in adding another race, a little extra features, etc.
I thought SINS was a nice addition to space strategy, but it ends up being a massive spam fest with no real ship tactics, which is something the engine is not really up to the task.
Now I understand your a developer, but maybe you should learn to respect the opinions of those that you do not necessarily agree with.
This has been the ongoing criticisms of the series which I do not think I have to revisit in this reply. The game is three years, and I think Ironclad is a great group, but in my opinion they need to put the series to bed and look to the future.
Some of us gamers want more depth, and not shallow graphical features with more ships and tech trees that reflect the depth.
So you’re complaining about design features? Okay.
What does this have to do with the engine? Don’t disrespect the codebase and then complain about poor design choices.
His initial comment was certainly short on detail, but it was not an attack. There’s a large difference between what he said (essentially “I don’t think they can upgrade it meaningfully”), and what you seem to think he said (something to the effect of “their product/codebase is junk”).
There comes a point with anything that is built that the designer has to stop fiddling with it, be it code or cars or cabinets. To keep adding after diminishing returns is just bad form… “stapling on” new things without considering the overall presentation. This is exactly why we get annual iterations of vehicles, occasional changes in computer hardware interface standards, etc. Eventually, it becomes too much work to alter the original to do new things; you have to start over to use the new stuff.
Everyone is entitled to have their opinion, you included. However, if you keep reading too far into things and overreacting, you’re just gonna dig yourself a deeper hole. Adam has given you one polite “Check Your Head” already… In the spirit of civil discussion, I’ll provide a couple more:
1) We have no way to verify that you’re really a dev, which makes it look like the Appeal To Authority fallacy.
2) Not everything has to fit into the false dichotomy of “must be either praise or condemnation”. Having a critical opinion does not equal a definitive and final value judgment.
I like the way you guys handled that situation. You were respectful, allowed outs ot save face, but clear on the nature of the offense and the unwillingness to tolerate it. You see, this is how people get along.