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XCOM: Enemy Unknown Screens [Updated]

By on January 19th, 2012 10:00 am

Screenshots added on Jan 19, 2012

The fire effects on shots #8 and #14 are amazing! I’m starting to get the good old X-COM vibe from these screens.


Screenshots added on Jan 14, 2012


2K Games has released the very first few X-COM: Enemy Unknown screenshots.

Screenshots added on Jan 9, 2012

X-COM: Enemy Unknown is a sci-fi real-time strategy game with turn-based tactical missions. It will be a remake/re-imagining version of the original X-COM titles. XCOM: Enemy Unknown is under development by Firaxis Games and is expected to release in Q3 2012.

For more information check: X-COM: Enemy Unknown Announced – Original X-COM Series

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17 Comments


  1. Adam Solo says:

    Image #1 is probably part of a cinematic, cool, but just that.

    Image #2 looks like the XCOM’s base interior, but it’s kind of ugly.

    Image #3, the tactical combat, looks like a bit too cartoony and not very appealing. Not what I was hoping for at least. It’s probably just a “view”.

    Guess the art department is still settling in and experimenting stuff.

  2. Zeraan says:

    Are those guys in blue suits in screenshot #3 aliens? It looks like it because of the following reasons:

    Their necks are weird
    They have red icons next to them – Possible similar to X-Com’s “enemy sighted” but with icons now?
    The minimap shows the current unit selected, which looks like one of the guys near the woods in the background.

    • Adam Solo says:

      Looks like they are.

      And the red alien faces in shot #3, could that be quick-action buttons to aliens on sight? 4 aliens, 4 faces, looks like it’s that. 2 of them are smaller, weird.

      • Zeraan says:

        It looks like all four aliens in the minimap (four red dots) are visible to the player. But only two of them are on screen, so maybe the bigger faces represents the aliens (or maybe humans fighting for aliens?) on screen, and the smaller ones represents the aliens off screen?

      • Adam Solo says:

        Well spotted, could be that yes. But then why not put the 2 bigger faces (aliens on-screen) first then followed by the two smaller faces. Strange.. And if this theory is correct than that would mean that the views are not dynamic (zoomable) unless the faces also update dynamically to the zoom level of course.

  3. Rex Rhino says:

    Also important detail: Xbox style “X” button icon… Does this mean it will be ported to consoles?

  4. Claude says:

    “Claude has panicked”

    :-)

    It’s too soon to comment. I would like to see a preview, but not possible at the moment.
    Thank you for the pictures.

    • Adam Solo says:

      “Claude has panicked”
      :D

      For me the most striking moments were when you opened a door, had very few turn points left and you would be face to face with a flying flower (those that would parasite you like alien), or a lobster man. Terrifying moments …

  5. eleazar says:

    Hopefully those two guys in the blue spandex are alien controlled/altered humans. It would be disappointing to find out that they are taking their alien design cues from star trek. Still this far out, it makes sense that they haven’t finished and/or don’t want to reveal a lot of stuff yet– like the appearance of their aliens.

    I’m curious to see how they do the line of sight stuff (if at all). The screenshot doesn’t give any indication of that. An important part of X-Com is the suspense in finding out what is in the hidden and invisible parts of the map.

    The bigger red alien faces may simply mean that 2 of the aliens are closer.

    • Adam Solo says:

      Good points. Yes, probably there is a good explanation for the human-like aliens. That or they don’t want to reveal everything at first shot as you say.

  6. Claude says:

    It won’t be a remake. “Kind of…” said Firaxis.

    Maybe our best hope is the OpenXcom’s project.

    • Adam Solo says:

      From what I could understand OpenXcom is “just” a fix to be able to play UFO: Enemy Unknown in recent machines, OSs, now with some moddability and portability. So, in the end it will be an UFO: Enemy Unknown that you can mod and play in recent machines. It could be cool to go back and play it again :) But wait a minute, aren’t those X-COM packs being sold on Steam and other places fully playable already? So, we are left with moddability and portability.

  7. Claude says:

    I agree with you, but one last word is important:

    “The goal is to play the game natively without any need for emulators or fancy hacks, with none of the limitations and BUGS.”.

    :-)

    Let’s hope.

    Jusr search for similar projects: “Master of Magic” or “Exult”.

    Bug-fixes, AI improvements, interface changes, etc…

  8. Adam Solo says:

    6 new screenshots uploaded.

    In screenshot #3 (of Jan 14, 2012) we can now see a sneak peek of an urban mission.

    In screenshot #5 we have a close encounter.

    In screenshot #6 we can now have a glimpse on the game’s real-time part (like in the original UFO: Enemy Unknown). That is the main screen where UFOs are sighted and events are monitored. Events like ETAs for some research or for the famous funding reports, that informs the XCOM team of how many funds will get released for XCOM operations, depending on how successful they have been on the eyes of the planetary council, or the public opinion.

  9. SolCommand says:

    The first and last images are out of this world :) Well, the game seems to be really good but time will tell.

  10. jay says:

    Looking better with each new screenshot !


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