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Sid Meier’s Civilization V: Gods and Kings Pre-Orders Start

By on May 29th, 2012 6:41 pm

Civ 5 Gods & Kings

Nope, not a sci-fi game. And, not much space elements in there either. But, Civ is and always will be a strategy classic, and that’s why you get to see posts about Civ games here from time to time. Although, in Gods & Kings (Civ 5’s first expansion), you do have some science fiction elements to explore. Besides (re)including the religion and espionage concepts, and introducing 9 new civilizations, and 3 others from Civ 5 DLCs (among many other things) this expansion features a science fiction Victorian steampunk scenario called “Empires of the Smoky Skies”. The only thing I could dig up on this scenario till now is that there will be flying airships and huge tractor-like tanks from a unique tech tree.

Civ 5: Gods & Kings is now available for pre-order. If you buy digital, like in Steam, GamersGate or GreenManGaming you’ll get a 10% discount, for 1 or 2 beers depending on where you live. If you prefer a nifty box then you can also pre-order now, without the discount. You have the list of official retailers here.

Civ 5: Gods & Kings is targeted for release in Jun 19, 2012. This expansion requires you to own the original Civ 5 base game.

I hope they have fixed diplomacy. And the overall boredom (not much to do). Apparently the AI will now know how to invade by see properly. We’ll see. Expect a review couple of days after release.

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3 Comments


  1. Yar says:

    I don’t have much hope for this. Some previews I’ve read mentioned the AI hasn’t improved in any really noticeable way. Therefore I won’t preorder and won’t buy if things haven’t improved. Just release the SDK already! If Firaxis isn’t going to improve the AI at least let us do it.

    • Adam Solo says:

      If that happens to be true in the final release then that’s terrible news.

      One thing I couldn’t stand in Civ 5 vanilla was the AI’s too erratic behavior in terms of diplomacy (the gang up and the too much irrational stuff). The AI’s inability to invade from see also made me mad. There were also combat absurdities like suicidal catapults and disjointed formations (archers not attacking from afar for example). I know that there were some patches but I didn’t bother because too many people was always saying that they didn’t fix the core issues.

      I’m a huge Civ fan, but I don’t play Civ 5 in a long time (yes, the frustration was that big). If the AI is not improved in G&K in any way (at least in terms of diplomacy) then I’m gonna do something else and wait for Civ 5 BTS, or Civ 6.

      I really hope that the AI is better now. They always said that to be one of the priorities in this expansion (the naval invasion thing, and I heard things about diplo being enhanced). Usually Sid doesn’t do repeated mistakes. Although he hardly has anything to do with the games his company releases anymore.

  2. Kyle Rees says:

    Yeah I was really disappointed for CIV5, and should have been warned when they said they took elements from Civilization Revolution (the slimmed down boring version) to CIV5.

    I miss units like the submarine, and how you could station cruise missiles or nuclear tipped ones off the coast of a potential rival. Or how you can use your workers to focus cities either on income or resource production or towns. That gave you the player a lot of flexibility.

    All that was ripped out. =(


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