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Sid Meier’s Civilization 5: Gods & Kings Now Available

By on June 22nd, 2012 9:27 am

After a retail release on the 19th of June 2012, Sid Meier’s Civilization 5: Gods & Kings, the first expansion pack to Civilization 5, is now available for digital download with a launching price of $29,99.

The major Gods & Kings new features, that I could take note of, are:

  • 9 New Civilizations: Carthage, Byzantium, the Huns, Austria, the Netherlands, the Maya, Sweden, Ethiopia and the Celts (there’s also now Spain and Mongolia that have been introduced earlier via DLCs).
  • Religion: Great prophets, missionaries and inquisitors help spread your faith.
  • Espionage: Establish embassies and use spies for surveillance, steal technologies or interfere with city-state alliances.
  • City-States: Two new city-state types have been added (Mercantile and Religious). Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.
  • Reworked combat system: More emphasis on a balanced army composition. Lines should stand longer to allow for smarter tactical decisions.
  • Naval Combat: The navy is now split into two different ship types, melee and ranged. This means that coastal cities are now vulnerable to surprise naval attacks.
  • 9 New Wonders: New wonders include the Hubble Space Telescope, Neuschwanstein, the Great Mosque of Djenne, the Great Firewall and the Terracotta Army.
  • Three new Scenarios: Medieval (from the crusades to the Renaissance): Fall of Rome (play as either Eastern Rome, Western Rome or as the Barbarians); Empires of the Smoky Skies (build flying airships and huge tractor-like tanks in this Victorian science-fiction scenario).

Apparently there are also new technologies, 27 new units and 13 new buildings.

Where to buy

A retail version is available from the following sources.

You can buy digital from these locations:

Well, here we go again…

Note that Gods & Kings is not a standalone expansion and requires that you own the Civilization 5 base game in order to play this new expansion.

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8 Comments


  1. Zer0sum says:

    This is a really great video. These dudes are the total 4x masters. Very inspiring.

    • Adam Solo says:

      Yea, I thought on going with this video instead of the launch trailer one because this one is so much better.

      It’s incredible how Civ games and its expansions affects us, at least us Civ fanatics. I have many issues with Civ5 and I read mixed reviews on Gods & Kings, but after watching this video I couldn’t help but thinking “must get Civ5: Gods & Kings, must get …”. We just can’t help it to always have that hope when a new Civ game comes out.

      I’m waiting for a review copy but I don’t know if I’m gonna make it through the weekend :D

  2. Miskin says:

    Civ5 is a nice game, mean looks good and have enough deep in global startegy things.
    But…
    Have not so smart combat system.
    AI is cheating on harder level.
    Unoptimized, on big map or late in game where player have tons of units, game slow like a hell. One my worst implemented TBS game.

  3. zigzag says:

    What are the changes in the combat mechanics? I’ve seen this mentioned several times, but haven’t been able to uncover any specific information. Does this refer to the change in naval warfare?

    • Adam Solo says:

      So far I’ve noticed (and have previously read about it) that armies are tougher to kill. For example, it may take you up to three or even four attacks to destroy an an army unit on a hill or a forest. I like that.

      Another thing is that when your troops level up and you choose the “heal” improvement it no longer heals your units fully but only 50HP. I also like that.

      With respect to naval warfare I can’t advance much yet because I’m still on the early medieval era but I’ve read that there are both ranged and melee naval units, and that apparently melee units can now invade coastal cities and ranged units can harass troops near the coast. Good one also.

      About the AI I’ve got mixed feelings at this point, but right now I’m inclined to say that AI is better fighting wars. It defends competently (but that was more or less ok in Civ5 vanilla). What is slightly better is offense. The AI seems to be better at attacking you although it still leaves melee units on open country when there are forests nearby. But that’s not as bad as before because attacking on plains isn’t as advantageous as it was in the beginning. Thank god to that.

      I’m enjoying the religion system. It’s more complex and fun than I was expecting.

      I’m having a blast playing. It’s good to be back to Civ.

      • Keith Turner says:

        Glad to hear you are enjoying this one. I’ve heard mixed reviews and wasn’t sure what you’d end up thinking of it when all was said and done.

      • zigzag says:

        Thanks! This sounds promising. I enjoyed Civ 5, and I’ll definitely pick this up after the first price drop.

      • Adam Solo says:

        It’s definitely worth the price. AI diplomacy is night & day! AI also plays better in the battlefield. Religion is fun so far (deep enough). I’m pleased with the expansion. It feels like Civ again. I only played through the classical and medieval eras though, but so far so good.


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