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Carrier Command: Gaea Mission Out Now for PC and XBox360

By on September 28th, 2012 1:15 pm

Carrier Command: Gaea Mission

Bohemia Interactive released Carrier Command: Gaea Mission for the PC and XBox 360, today. CC:GM is a sci-fi action game with strategy elements that promises to reinvent the classic gameplay of the original Carrier Command game from the 80′s.

In our interview with Bohemia Interactive, CC:GM’s Executive Producer Jan Kunt describes his game as: “a 1st/3rd person action game with real-time strategy elements (e.g. commanding units, managing resources, upgrading your equipment) with 1st/3rd-person action by letting the player take instant control of any unit at any time. By traversing the seas and establishing a network of island bases for defense, mining and manufacturing, the player pushes the campaign forward”.

CC:GM offers two separate campaigns, one is more story driven and the other more strategic skirmish-like. You are in the command of a huge carrier and you control all its subsystems, including a set of remotely controllable vehicles, defensive weapons and a network of islands with its own production capabilities.

Carrier Command: Gaea Mission

There’s no multiplayer mode available at release time, however the devs seem open to include one at a later stage. “We would like to add [multiplayer] as a patch or DLC afterwards, but that is something for the future” ~Jan Kunt (CC:GM Executive Producer).

Carrier Command: Gaea Mission retail is now available in Europe and will be available in North America on Oct 2, 2012. CC:GM is also available digitally for the PC from GamersGate and Steam. A non-steam version is also available at Bohemia Interactive’s shop.

For details about the gameplay and the story check our interview with CC:GM’s Executive Producer Jan Kunt.

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  1. Evil Azrael says:

    A non-Steam Version? Okay i order the game :)

  2. JohnR says:

    Yeah Adam, I’ve had my eye on this one for a few weeks. Commanding a futuristic carrier with ‘jump’ jets in a hybrid RTS/RPG/1st-3rd shooter, how cool is that? Also, it’s great to see that after several hundred years aircraft carriers still haven’t gone out of style. ;o) With the hefty $50 dollar price tag though, I’m definitely going to wait for the reviews. Needless to say, however, I want to like this one.

    On a related note, I really think the future belongs to hybrid multidimensional games that draw on more than one genre.

  3. lammaer says:

    Anyone tried it?
    We’ve talked a lot about this game in a forum before the release and even a guy or two tried it, but the initial impressions are apalling.
    Bad AI, very amateourish design (eg in FPS mode, u can’t jump over an itsy-bitsy humps on the ground), game engine problems (vehicles stuck in random places) and thin content (only 2 vehicles with a little weapon customization). Overall it’s look like BIA tries to capitalize on the name only without adding content and innovation which would make this game a real runner-up in 2012.

    The “you can jump in every vehicle” sounds unique first, if someone missed battlezone 1 and 2…

    I didn’t try it personally – wonder if someone here have sme experience with the game.

    • JohnR says:

      lammer, I actually read (in the Steam forum I think) someone mentioning some of the things you did (like pathfinding issues). He didn’t seem terribly put out by them though, looking at them as mostly minor annoyances (that will probably be patched) rather than game-killers. Still in all, I think everyone would be wise to wait the reviews (including Adam’s??? ;o) before forking out the $50 for it.

      For my part I think I’m going to wait for the reviews of XCOM: Enemy Unknown as well, and unless they both get bad reviews will probably end up purchasing one or the other.

  4. Adam F5ing says:

    I might of missed something but, doesn’t it have limited unit progression ie no better carrier etc, and the game mode seems shallowly repetitive, though kind of interesting

  5. Josh B says:

    Okay, so I spent most of Saturday playing this.

    Short version: I almost love it, but its potential to be so much better is killing me.

    The campaign starts slow but does get better as you go.

    The premise of the remake of the classic is present throughout. The strategy mode actually stays pretty faithful to the original in a lot of ways, which is one of its big assets and shortcomings, in my opinion.

    The AI pathfinding is awful. Ground vehicles can end up in endless circles when the path is obvious an accessible. The AI can get stuck easily. The combat AI is nothing more than “shoot gun at enemy”. I’ve seen my units just sit there while the enemy chews apart one of their teammates.

    The biggest thing that gets me is that there’s not more to the strategy mode. I feel like it’s the base level of something that could be so much more. I think it’s important that the base strategy mode is present, but I really think the game could be extraordinary if that was developed more (ie: more naval units to strategically position, unit progression/upgrades, different enemy carrier AI).

    But, still, you get to command a carrier and fly/drive cool vehicles. The scale is impressive. Somehow, despite all these problems, I really had a lot of fun with it.

    • JohnR says:

      Cool. What you stated here is more or less what I’ve been hearing on the Steam forum and at Metacritic. That is, it is still enjoyable despite a few issues. One person stated that if you like a Homeworld style game where you keep units from mission to mission and upgrade your mothership, then you will be right at home here. Star Wolves was the same way, and I really liked that series too. :o)

      I’m trying to decide if I want this game or if I’m going to hold out for XCOM next week. It may turn out to be a tough decision.

      • Josh B says:

        Honestly, $50 is too steep for this game. I’d pay $20 or $30. My suspicion is that it will go down in price relatively soon compared to other games that start at $50.

  6. Adam Solo says:

    A PC demo is now available. Bohemia Interactive says it offers two gameplay experiences: One action-based assault and another sequence where you can switch between vehicles or give orders to units through the tactical map.

  7. Evil Azrael says:

    I played the game now for a couple of hours and just conquered the fourth or fifth island in the campaign, so i cannot say much to the real gameplay as i am not on the full free-play. First impressions:
    + The music is great, but the epic songs play not often enough
    + Graphics are great, especially the weather effects. Terrain (ground texture) could be a little more detailed
    – The first “first person shooter” part is a little bit out of place, i wonder if that is part of the normal gameplay.
    – Gameplay so far was scouting the target island with the walrus/manta, get damaged, back for repairs, further scouting/wear down the enemy, further repairs, finish mission.
    – Tutorial and manual are not detailed enough, i hate when question are left open. Unit command could be explained more.

    Waiting for the free play.

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