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Star Citizen: Crowd Funding Record with $6.23M Raised

By on November 20th, 2012 8:52 am

Star Citizen | Space combat simulator

Chris Roberts’ Star Citizen space combat simulator ended its crowd funding campaign and established a new crowd funding record, after Obsidian Entertainment’s Project Eternity title.

Star Citizen raised a total of $2,134,374 on Kickstarter (>400% the goal) and $4,104,189 on its official website for a total of $6.23 million dollars raised with 89,667 backers.

“I am absolutely elated by the incredible outpouring of support for this project,” said Roberts. “It’s clear that space sim fans have just been waiting for a game like ours to come along and rekindle some of the excitement that’s been missing from PC games and the space sim genre. With the resources that our fans have provided, it means the team will be able to provide more features in Star Citizen and deliver an even better game.” ~Chris Roberts

Cloud Imperium, Roberts’ new game company, plans to have an early alpha of Star Citizen ready for backers at the end of 2013. Apparently, backers are still allowed to switch or upgrade their pledges and non-backers can still jump in, although “at slightly higher prices”.

Wing Commander’s father is back in business, big time! Check our small preview for more information on Star Citizen.

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  1. caekdaemon says:

    Christ. That’s quite a record indeed!

  2. tim says:

    wow 6 million!

    i am really happy for them, in a way it’s a slap in the face of big publishers that punish young and small developers that want to make ‘niche’ games and push them toward general mediocrity because they the publishers are so out of tune with their audiences and can’t see past their money grabbing bussiness models (reboots, sequels, etc.), i hope in the future that all small developers try to get their funds on their own (and are as succesfull as this!), because imo it’s the only way for us, the consumers, to play amazing games

    • Garmine says:

      I totally agree with you! However, there are some risks in it unfortunately. What if a paid for game won’t be like it looked on papers?

      But the best is that those games which are considered “useless” by publishers gonna have a chance. Small fish now have a chance! :)

  3. Garmine says:

    Gonna get a new PC by then, that CryEngine needs a beast… :)

  4. Smoking Robot says:

    I give them credit was a remarkable achievement. So now we wait two years.

    I confess I’m not a big fan of Chris Roberts. His dramatic sensibilities are way, way off. (Did he EVER make a game where you didn’t have to ‘spot the traitor’?) And I don’t think he understands gameplay at all, preferring to go on and on about the ‘number of poly’s in the spacesuit’.

    If this is still ‘tab’ for afterburner’, ‘g for guns’, ‘m for missiles’ and ‘t for target’ and blow up ship after ship I’ll pass. That ‘Wing Commander’ style of gameplay was obsolete the day ‘X-wing’ was released almost twenty years ago.

    • Adam Solo says:

      Boy, what I would give for the chance to play an X-Wing game remake with today’s technology. Just think about it. All that we’ve experienced but now with real 3D objects (detailed super star destroyers and everything, I’m so excited just by writing this) and not just flat models with no characteristics. Money was short, I had a crappy graphics card in those days. I think it was a Matrox Mystique at the time. Yes, I know.

      In a way I’m happy that George Lucas is retiring and giving the franchise to Disney. I hope they are smart enough and do another space combat sim, maybe taking Chris Robert’s 6 million bandwagon. Unfortunately this will not be something we can back in Kickstarter. If we could I’ll probably could go as up as $100 or more …

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