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Infinite Space 3: Sea of Stars – A 3D Sci-Fi Roguelike Proposal

By on April 9th, 2013 12:20 pm

Infinite Space 3: Sea of Stars | Turn-based star map navigation

Indie studio Digital Eel is on Kickstarter for Infinite Space 3: Sea of Stars, a 3D sequel to their classic space roguelikes, Strange Adventures and Weird Worlds.

What is a roguelike game? The wikipedia says it’s a sub-genre of RPG games, “characterized by level randomization, permanent death, and turn-based movement”. The genre origin is attributed to the 1980 game Rogue. Recently, you may have played or have heard about FTL: Faster Than Light.

I never played Weird Worlds or Strange Adventures, but as Sea of the Stars should be very similar to their predecessors I decided to try a demo. I played a bit of Weird Worlds and in my first session I lasted for like 5 minutes or so, game over. Ok, now that was fast :) It’s an RPG alright, with spaceship equipment progression and plenty of artifacts to find or buy along the way. Gameplay looks simple, but there seems to be enough variety there with three different types of missions, many types of spaceships, equipment and artifacts to look for.

Infinite Space 3: Sea of Stars | Real-time tactical combat

But, what’s different in this third installment?

Besides the departure from a 2D to a 3D engine, Digital Eel promises “fresh new material and gameplay” with Sea of Stars. They also promise to keep modding as a central game aspect, for which they plan to develop specialized tools for.

Digital Eel’s Infinite Space 3: Sea of Stars proposal in a nutshell:

  • Roguelike (RPG and Adventure elements)
  • Science-fiction / Space setting
  • Turn-based star map navigation / Real-time tactical combat
  • Windows PC (Mac OS X port later)
  • ETA: October 2013 (beta); December 2013 (release)
  • Target: $30,000 (May 4th, 03:01am EDT)
  • $10 pledge for digital game copy
  • Why Kickstarter: Help fund art assets (starship models, character illustrations, music and sound effects); speed up development.
Digital Eel is doing fine so far, with almost 18K raised from their 30K goal (60%), with 24 days still to go. They don’t have much to show yet because they say to be in the early stages of development still. But, the foundation is there. And, as their intention is to build on their previous roguelike titles, at least fans of their work should have a good idea of what to expect from Infinite Space 3: Sea of Stars.

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10 Comments


  1. Buxaroo says:

    Looks interesting. I think I will throw $10 at them next week.

  2. Jamiri says:

    I used to play Infinite Space and Weird Worlds a lot (even modded a bit), but I am kinda put off by the 3D now. 3D does not really fit a roguelike.

  3. Jeff P says:

    I enjoy the Infinite Space games for those times I have a few minutes to waste or don’t feel like getting too deeply involved in a game. The third installment looks interesting, and suggests DE is heading in a new direction with their games.

    I will probably buy when (and if) it is released, but I’m kinda burned out on Kickstarter, so I wish them luck.

  4. csebal says:

    I have my doubts about 3D and this game. I love infinite space, but thinking of it as 3D just doesn’t feel right and frankly, this video was no help in getting rid of that feeling.

    I guess we will see how things turn out. I’m fairly certain that they will manage to get their funding, especially with such a low target.

  5. TanC says:

    Gave them my $10, here’s wishing that Roguelikes might have a future in 3D. :)

  6. Serge says:

    Real time tactical combat doesn’t sound like roguelike at all.

  7. enares says:

    Lost me at “3D” :-(

  8. farcodev says:

    Nothing to do with a roguelike game, but this word seems to be used for any cr*p like in the old days with the word “multimedia”.

  9. Ervin says:

    This looks interesting….I wish them luck in taking this genre into 3D! I may donate $10 to their cause soon.

  10. Benji says:

    I totally backed this. I played the last one a lot and it was really cool. More fun than FTL even, as far as I can remember. But that might not actually be true if I go back and play it again :)


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