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XCOM: Enemy Unknown Now Available for iOS

By on June 20th, 2013 10:43 am

XCOM: Enemy Unknown for iOS

2K and Firaxis Games have just released XCOM: Enemy Unknown for the iOS, namely for Apple’s iPad, iPhone and iPod Touch devices (check here to see the specific devices that are supported). According to the App Store, the XCOM:EU app seems to have been optimized for the iPhone 5. You should be able to save games across iOS devices.

Back in March of this year, in PAX East, lead designer Jake Solomon said that the iOS app should include all the game’s content:

“That’s the full game, all the tactical and strategic gameplay that you’ve experienced in the PC and in the consoles has now been optimized for iOS devices”. ~Jake Solomon (XCOM: Enemy Unknown lead designer)

Multiplayer isn’t in (yet) though, said 2K:

“While not included at launch on June 20th, the popular head-to-head multiplayer mode in XCOM: Enemy Unknown will be added to iOS at a later date as a free update.”~2KGames

Can’t tell you my impressions unfortunately, because I don’t own one of these devices. But, I’m quite curious to know how does the game plays and feels like in a small device like an iPhone. If you have one, and played the game, let us know by leaving a comment below so that others may benefit from your impressions.

XCOM: Enemy Unknown can be downloaded from the App Store for $19.99.

Launch trailer

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12 Comments


  1. Robert says:

    Makes me wonder how the game would be different if it was just a PC only release. Specifically would it have had the depth I miss from the old game?

    Its still quite good as it is.

    It also makes me wonder what I’ve been missing in the mobile market.

    • Adam Solo says:

      “It also makes me wonder what I’ve been missing in the mobile market.”

      I suspect that this was one of the first (if not the first) so called ‘AAA’ game to be ported to iOS. I’m not sure though. Up until now, but I’m definitely not the best person, I think only older games have been ported, or specifically developed for iOS.

      Other games that may be of interest to iOS device owners are:
      – Imperium Galactica 2
      – Ascendancy
      – Spaceward Ho!
      – Starbase Orion

      But there are others. Check the ‘iOS’ tag for more. For Android I don’t know many. I wrote an article some time ago with 15 games I found of interest.

      • Ace of the Stars says:

        Imperium Galactica 2… The memories… I played the first one till I droped literally, it was that addictive. Now playing on iOS, I just don´t know, for me nothing beats the PC.

    • Mark says:

      “Makes me wonder how the game would be different if it was just a PC only release. Specifically would it have had the depth I miss from the old game?”

      Yes, that question crossed my mind a couple of times too. I guess we’ll just never know.

  2. Inginious says:

    $10 would have been an instabuy for me. $20 is a fair price, but I can’t get myself to buy it simply because I know I won’t be able to play it right away due to the size of that beast!

    both my iDevices (16GB and 32 GB) are very low in storage space… to clear up 5GB+ will be a challenge :(

    and you don’t own an iDevice? tsk tsk… you run a gaming blog!

    We have a lot of great space related strategy games (some exclusive ones too)!

    get one right away to have a fair and balanced blog :)

    • Adam Solo says:

      :) Divide and conquer. The blog has Kyle Rees, our iOS hero. He’s been doing the iOS coverage, and there were quite a few done in the past. Let’s see what he can do in the near future.

      It’s good to know that storage space is such an issue on iOS devices. I took note of that for the future in case I buy one.

      • Kyle Rees says:

        If this trend of AAA titles from large developers continues, space will definitely become a bigger issue on all iOS devices. That is one of the Achilles heels for them, and need to open up to micro xd expansion like all other devices. Apple kind of reminds of Sony, except Sony was stubborn only to push its own expansion options. However, with Apple not even offering its own

        I bought this version of Xcom after I saw your post, and I am really impressed. It has very little graphic slow down on my iPad 3, and I hardly noticed any large compromises from the port. Interesting side note, is that 2K Games went with their Chinese dev team, I didn’t notice if the PC version was also made by same team?

        I have to admit I have already been playing the iOS version much longer than the PC version. -=P

        • Adam Solo says:

          I’m intrigued by what seems to be a very good reception so far. I wonder how it would play on an iPad mini. The app store says the XCOM:EU app is optimized for iPhone 5 (a so little device). So, could the iPad mini be the perfect compromise between size and playability? I’m also curious to see if this AAA port to iOS trend continues.

          Yea, space seems to be a very important issue. What would be a good space size? 32GB? Or, is it too few?

        • Kyle Rees says:

          With HD video files, higher res photos, and larger apps, 32bg is even looking small now days. I would say 64gb is a safer bet, but those models are priced at a lower end laptop. Even the IG2 port is close to a GB in size, so I have had to remove all of Apple’s apps like Garageband, Pages, Forms, etc to make space for Xcom.

          One reviewer with the Mini iPad said it runs well as well, even though it has smaller screen space. Iphone 5 users say the small screen is definitely a liability, but then again you have Xcom in your pocket ready to play where you have your phone

        • Adam Solo says:

          Thanks Kyle. I read once someone saying that he felt his iPad mini was quite handy, while his iPad was not that practical. I mean, I imagine it should not be as easy as handling an iPhone, in terms of being pocket-ready, but I wonder how easy it is to move around with an iPad mini.

          Maybe Apple will announce a new iPad mini soon? Perhaps with better resolution and a more powerful processor? Now that would be a treat for reading books + internet + gaming, no? Sounds like a tempting possibility.

          But, yes, these devices are so overpriced. I mean, you have $50 to $100 jumps just going from 32GB to 64GB alone.

  3. Mezmorki says:

    Having played around some with the normal ipad and a friend’s ipad mini – personally I’d go for the Mini. The size makes it far more portable, and if you hold it a little closer to your face, the relative screen size is roughly the same anyway.

    The full size ipad is probably better if you are intending to use it in a lot of situations where you want multiple people to be able to look at the screen – but for the most part, I find the the mini to be a great size.

    • Adam Solo says:

      Thanks for your iPad mini v regular iPad impressions. Much appreciated.

      What about performance? Did the game lagged in any of the devices? Which regular iPad version did you tested the game on? (iPad 2, 3, 4?) Thanks.


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