Last week Stardock has announced two sci-fi real-time strategy games they’re planning to publish. The first is Ashes of the Singularity developed by both Stardock and Oxide Games using the new Oxide Engine. Ashes of the Singularity is supposed to be a next-generation RTS that fully utilises 64-bit architecture, Mantle/DX12, and multi-core CPUs to create epic scale wars.
The second game is Servo developed by BonusXP, a company that was founded by several developers from Age of Empires. Servo is a faster-paced RTS that has a progression-based mechanic where the player will gain additional customisation options for his main units from playing the game more.
More on Ashes of the Singularity:
Ashes of the Singularity is a science fiction RTS set in the future where mankind has surpassed the threshold of the technological singularity and exists as uploaded consciousness that now converts entire planets into computational material. Now with the galaxy at their disposal and running out of planets, different elements of post-humanity, along with the AI that was hoping to find a peaceful solution, fight to take control of worlds to further their access to more computational matrix.
The game focuses on battles on the large scale where you’re supposed to be fighting wars and not just mere battles. The player will produce large a number of units and fight battles involving hundreds if not thousands of them. To ease this control the player will form meta-units, groups of units that work together. For example, if you group heavy units with long range artillery, the heavy units will act as defenders for the vulnerable glass cannons. Certain units interact with other units in a different way, and the composition of your meta-units will determine their capabilities. How meta-units differ from a control group from other RTS is that the units are aware of each other, as mentioned, some units will guard other units while others will attack differently depending on what units make up the meta-unit.
The game will feature base-building, resource extraction, advancing tech, and unit production and it’s described as having a bit of Sins of the Solar Empire (approach to technology levels and pacing), Planetary Annihilation (for concepts of scale), and Company of Heroes (for how area control works). Basically the player needs to capture regions and if the regions are contiguous with their home base they can extract resources and expand further.
Though the system specs were not yet revealed, the game will require a graphics card that is not ancient and at least 4 CPU cores. They said the number of cores matters more than clock-speed. There was no mention if hyper-threaded dual cores will be sufficient, but it seems the game will focus heavily on multi-core CPU architecture. What was clear is the game is 64-bit only and DX 11 minimum (DX 12 compatibility will be a plus as the game is designed with Mantle in mind), as it depends heavily on the 64-bit architecture to work. This is due to the Oxide Engine which was made specifically to take advantage of multi-core CPUs and a 64-bit operating system.
The game will also feature single-player and multiplayer capabilities. The game’s FAQ can help answer some of your questions and you can also watch the video below to see a short tech demo of the game and an explanation of the technology involved:
Beta is expected to start this summer, with a winter 2016 estimated release. Players can pre-order the game with a similar Founder’s Deal that was set up for Galactic Civilizations III, here.
More on Servo:
Servo is also a futuristic science-fiction RTS but one that is clearly lighter on your hardware specs. The game focuses on controlling Servos which are large customisable Mech units. The player will earn parts for their Servos as they play the game in either multiplayer competitive or co-op, or by playing through the single-player campaign. This gives the game a loot-based RPG-like mechanic.
Official word from the FAQ on how the loot mechanic works:
Servo’s core mechanic is earning parts in battle and then customizing your Servos with those parts. Collecting awesome new parts from Nemodium Blades to Hydra Launchers and experimenting with the new strategies they enable is key to Servo. The marriage between that progression and a well-crafted RTS game sets Servo apart.
From its description, and at first glance, the game can be mistaken for maybe a MOBA. Here are two responses from the official FAQ that puts these concerns to rest:
Definitely not! Servo has base-building, economy, troop recruitment, and all the other stuff you’d expect from a traditional RTS. We just also happen to have sweet customizable hero units that you design yourself with the loot you earn from battle.
How does the economy work?
You earn Bloom for killing Bloomspawn and building Refineries on wells that your Servos have captured. You can then spend that Bloom on global economic and military upgrades. Expand with more refineries. Defend that territory with turrets, beacons, or drone factories. Or, funnel your resources into a full-on rush. It’s up to you.
The story of the game is that in the far future humanity has left Earth from an outbreak of rogue biochemical nanobots known as the Bloom. Its purpose was to consume waste to produce energy, but quickly evolved into something more and started to mutate everything it touched and it didn’t stop with organic waste. However, the Bloom followed humanity to where it escaped and despite its dangerous properties it’s still the best source of energy out there. So mankind continues to contain the Bloom threat while harvesting it. The game’s story is set when the wormhole opens again and humanity goes back to Earth.
The game will feature a 25 mission long single-player campaign, co-op challenge missions, and PvP. No system specs are given but the game won’t demand high specs (but will take advantage of them). Important Note: Unlike Ashes of the Singularity, the game doesn’t use the Oxide Engine. This is a separate development.
Here is a short video speaking about the game more:
Beta should start in the next few months, with the final release being later in 2015. The game has opened up pre-orders on the official website. Pre-order price is $19.99 USD.
(Screenshots, FAQ Quotes, and Servo video are courtesy of Stardock’s Official Game Websites. Ashes of the Singularity video is courtesy of AMD’s official YouTube channel.)Subscribe RSS
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