Archive for the ‘Game Design’ Category

Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?

Monday, August 16th, 2010

In what respects to space strategy games there is one gameplay element that mostly decides the style of the game, its pace mechanic: Real-time or Turn-based. These are two paradigms, normally you prefer one style or the other and judging from the latest poll hosted at SpaceSector.com that seems to be the case.

The last poll dictated 67 votes favoring TBS games, 19 votes for RTS where only 11… Continue reading | 6 Comments

4 Reasons Why We Like to Play Space Strategy Games

Thursday, January 21st, 2010

This may seem like an odd question to make but sometimes I question myself why do I and so many other people like to play space strategy games so much, to the point of preferring them to any other game genres. Liking to play games is a universal truth and a Human natural activity. But with respect to video games and specially to strategy games why the space sci-fi theme?

Lately I’ve been quite interested in understanding how games work and so I’m reading the book: “The Art of Game Design: A book of Lenses” (excellent book by the way for anyone interested in designing games of any kind). And it seems that we like to play games, in general, because they provide a problem solving activity. Continue reading | 1 Comment