Archive for the ‘Ideas & Concepts’ Category
Miner Wars MMO Available On Pre-SalesJanuary 12th, 2012 by Adam SoloMiner Wars is a space-based simulation shooter that combines a single player story game and an MMO. The Miner Wars franchise branches into two different products:… Read the rest Category: Ideas & Concepts 0 comments |
What Makes A Good Game – User InterfaceDecember 21st, 2011 by dayrinniIt goes without saying that User Interfaces(UI) are extremely important to any program. This article will talk about some basic concepts and thoughts about building good User Interfaces. |
Strategy vs. Tactics in Video Games – A Small EssayDecember 16th, 2011 by Adam SoloIt's not only a question of scale but also a question of actions involved. While the strategist deals more with thinking ahead, planning and scheming the tactician deals with situation analyses and execution with what is provided to him. Category: Ideas & Concepts |
Starships Combat Conundrums – Realism vs. SimplificationDecember 7th, 2011 by bertipaMy personal preference is always toward realism but at a certain point, perhaps ironically, reality strikes and simplification are needed to have a playable game that can be developed in this decade. |
What Makes A Good Game – StoryNovember 28th, 2011 by dayrinniA story in a game is an important tool for the developer. It gives the developer the means to create emotion, a way to share the lore of their game universe and a way to present a point. |
What Makes A Good Game – ProgressionNovember 2nd, 2011 by dayrinniI'd like to talk about about Progression in games. Progression is having goals and how the player achieves them. What is their purpose(s) in the game? How do they fulfill their purpose(s)? |
What Makes A Good Game – ImmersionOctober 17th, 2011 by dayrinniImmersion is essentially making the player believe they are where (or what) the game says they are. In 4X games, the player is really the Supreme Ruler of their Empire (or whatever role the story line says they should be). |
OggBoard: The Next Generation in Board GamingAugust 29th, 2011 by Adam SoloOggBoard intends to combine augmented reality technology with board gaming and the interactivity of computer and console gaming with the objective to create a "kind of" holographic board gaming experience. |
The Best Battles from Battlestar GalacticaAugust 12th, 2011 by Matthew KiddmanWhether you're a casual fan or a hardcore Galactica Geek, there are battles that we all have in our video collections. Here are five of the very best battles the show has ever featured... Category: Ideas & Concepts |
Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?August 16th, 2010 by Adam SoloIn what respects to space strategy games there is one gameplay element that mostly decides the style of the game, its pace mechanic:… Read the rest |
What makes a good 4x space game economy model?November 29th, 2009 by Adam SoloSome may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal? |
Can MMO games be the future of 4x space strategy?October 12th, 2009 by Adam SoloNormally when we think of a typical space strategy game we imagine it to be PC turn-based single player, especially if we’re talking about 4x games. Will Massively Multiplayer games change all that? Category: Ideas & Concepts |
A New Way to Explore PlanetsAugust 22nd, 2009 by Adam SoloWhen reaching a planet, what its normally presented? Some characteristics presented not very well detailed. Normally colonization is made instantly and all that can be done is start building facilities. I think more could be done to give the planets more protagonism and enhance the exploration excitement. Let us re-think the concept. |
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What are 4X Games: a Definition and links to GamesAugust 4th, 2009 by Adam SoloAlthough many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it. Category: Ideas & Concepts |
Less Spaceships with more Personality is more FunJuly 23rd, 2009 by Adam SoloWhen it comes to Space Games, Spaceships take the central stage. They are the backbone of any space faring civilization wordy of that name. In the future I think space strategy games should pay more attention to their spaceships design concept. |
Innovative Tech Trees in Space Strategy GamesJuly 19th, 2009 by Adam SoloThe ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects. |
Space Strategy Games: What’s next?July 9th, 2009 by Adam SoloSince the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility. Category: Ideas & Concepts |










