Archive for the ‘Ideas & Concepts’ Category

Making a Space 4X Game: A Living Galaxy

Making a Space 4X Game: A Living Galaxy

May 3rd, 2013 by
I'm going to start writing about the systems in the game now. This will be a series of many articles. We start with my vision of what makes a galaxy feel alive and full of discovery.
Making a Space 4X Game: Modding

Making a Space 4X Game: Modding

March 15th, 2013 by
For my next article I'm going to explain how I implemented modding. Please be aware that this is a more technically focused article.
Making a Space 4X Game: Empires and Races

Making a Space 4X Game: Empires and Races

February 12th, 2013 by
For my third article I'm going to write about how I design empires/races for games.
Making a Space 4X Game: An Overview on Graphics Libraries

Making a Space 4X Game: An Overview on Graphics Libraries

January 9th, 2013 by
This article gives a brief overview on some of the Graphic and GUI libraries that I know and have used before to develop my games.
AI Design in 4X Games – An Approach

AI Design in 4X Games – An Approach

December 28th, 2012 by
This article is an overview of the general approach we have taken with StarDrive’s AI and is meant to provide some insight into the process of designing an AI for games of this genre.
How to Tackle Build Micromanagement Tedium in 4X Games?

How to Tackle Build Micromanagement Tedium in 4X Games?

December 11th, 2012 by
How to deal with excessive micromanagement in 4X games? Especially when dealing with developing cities, planets or star systems?
Making a Space 4X Game: Setting the Stage

Making a Space 4X Game: Setting the Stage

December 7th, 2012 by
I thought it'd be fun to see what goes on behind the scenes and some of the obstacles that I have encountered while making my 4X Game, whose name will remain hidden for now!
OggBoard Part II: A New Way to Play Card and Board Games

OggBoard Part II: A New Way to Play Card and Board Games

September 7th, 2012 by
One year after the first failed attempt, Sam Lytle is back on Kickstarter for OggBoard.
Video Game Remakes (with an emphasis on SciFi, strategy and SciFi strategy games)

Video Game Remakes (with an emphasis on SciFi, strategy and SciFi strategy games)

May 25th, 2012 by
What is a video game remake? My easy and short answer: A video game coded with recreated content a second time.
Master of Orion 4 Cause

Master of Orion 4 Cause

May 11th, 2012 by
Community driven Master of Orion 4 fund-raising project idea.                  
What Makes A Good Game – Challenge

What Makes A Good Game – Challenge

February 19th, 2012 by
I want to take the time to talk about challenge in games, which I feel is a vital part of the core of a good game.
What Makes A Good Game – User Interface

What Makes A Good Game – User Interface

December 21st, 2011 by
It goes without saying that User Interfaces(UI) are extremely important to any program. This article will talk about some basic concepts and thoughts about building good User Interfaces.
Strategy vs. Tactics in Video Games – A Small Essay

Strategy vs. Tactics in Video Games – A Small Essay

December 16th, 2011 by
It's not only a question of scale but also a question of actions involved. While the strategist deals more with thinking ahead, planning and scheming the tactician deals with situation analyses and execution with what is provided to him.
Starships Combat Conundrums – Realism vs. Simplification

Starships Combat Conundrums – Realism vs. Simplification

December 7th, 2011 by
My personal preference is always toward realism but at a certain point, perhaps ironically, reality strikes and simplification are needed to have a playable game that can be developed in this decade.
What Makes A Good Game – Story

What Makes A Good Game – Story

November 28th, 2011 by
A story in a game is an important tool for the developer. It gives the developer the means to create emotion, a way to share the lore of their game universe and a way to present a point.
What Makes A Good Game – Progression

What Makes A Good Game – Progression

November 2nd, 2011 by
I'd like to talk about about Progression in games. Progression is having goals and how the player achieves them. What is their purpose(s) in the game? How do they fulfill their purpose(s)?
What Makes A Good Game – Immersion

What Makes A Good Game – Immersion

October 17th, 2011 by
Immersion is essentially making the player believe they are where (or what) the game says they are. In 4X games, the player is really the Supreme Ruler of their Empire (or whatever role the story line says they should be).
OggBoard: The Next Generation in Board Gaming

OggBoard: The Next Generation in Board Gaming

August 29th, 2011 by
OggBoard intends to combine augmented reality technology with board gaming and the interactivity of computer and console gaming with the objective to create a "kind of" holographic board gaming experience.
The Best Battles from Battlestar Galactica

The Best Battles from Battlestar Galactica

August 12th, 2011 by
Whether you're a casual fan or a hardcore Galactica Geek, there are battles that we all have in our video collections. Here are five of the very best battles the show has ever featured...
Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?

Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?

August 16th, 2010 by
In what respects to space strategy games there is one gameplay element that mostly decides the style of the game, its pace mechanic:… Read the rest