
Much of the fun in space strategyf games comes from witnessing the evolution of a society in the long run on all its different aspects: entertainment, culture, life quality, biology, production, governments, communications, materials, propulsion engines, weapons, new types of ships, etc. New technologies unlock new possibilities, new opportunities and new toys to play with.
To increase the re-playability and realistic factors a better idea would be to have complete or at least some degree of uncertainty regarding what technologies could be researched next. Think about it, there are areas to research as always but the exact technologies are still not available to choose from in the beginning.
Instead of researching, for example, the “Universal Translator” the player would be researching in the field of “Communications” and a possible breakthrough could be the “Universal Translator” but could also be “Subspace communications” or “Xeno Diplomacy Relations”. All of these possibilities could be available to unlock in a particular game but not available in the next. The exact technologies to be unlocked would depend on certain factors [...]