Game Design
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Important threads
Threads
- Master of Orion 4 Cause (30 Replies)
- Why exactly we should always win at 4X games? (11 Replies)
- Last generation SciFi books to inspire 4X space game designers (16 Replies)
- Colony Management Idea (24 Replies)
- War and peace or Risk and SimCity (10 Replies)
- My journey to make a game (11 Replies)
- What makes a good 4x space game economy model? (6 Replies)
- A New Way to Explore Planets (6 Replies)
- Infinite game map, data compression and details rendering (38 Replies)
- Tutorials for Strategy Games (17 Replies)
- Randomness in space 4X games (10 Replies)
- Starships Combat (15 Replies)
- 4X games development metodology (28 Replies)
- INVASION: PLANET X (17 Replies)
- ExXxtreme events in a 4X TBS/RTS Space game (17 Replies)
- On what hardware the next great 4X game will run? (32 Replies)
- Total empire computation capability (8 Replies)
- Models giveaway (15 Replies)
- Need help with my prerequisite chart (2 Replies)
- Can you describe your perfect 4x game? (18 Replies)
- 4X TBS/RTS Grand Strategy Space game Architecture (9 Replies)
- The patching game - 4X life cycle (5 Replies)
- Planets inhabitability (4 Replies)
- Ring worlds & Dyson's Spheres in the next generation of space TBS games (6 Replies)
- A new model for research management (13 Replies)
- The private sector in 4X TBS/RTS space games (19 Replies)
- In-game player role in 4X TBS/RTS space games (8 Replies)
- End game issues (11 Replies)
- Reserves and Deployment (25 Replies)
- Planet-based races compared to Space-based races (6 Replies)
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