Game Design
Important threads
Threads
- Tutorials for Strategy Games (10 Replies)
- 4X games development metodology (27 Replies)
- War and peace or Risk and SimCity (9 Replies)
- Infinite game map, data compression and details rendering (36 Replies)
- On what hardware the next great 4X game will run? (32 Replies)
- Total empire computation capability (8 Replies)
- Starships Combat (5 Replies)
- Models giveaway (15 Replies)
- Need help with my prerequisite chart (2 Replies)
- Can you describe your perfect 4x game? (18 Replies)
- 4X TBS/RTS Grand Strategy Space game Architecture (9 Replies)
- The patching game - 4X life cycle (5 Replies)
- ExXxtreme events in a 4X TBS/RTS Space game (16 Replies)
- Planets inhabitability (4 Replies)
- Ring worlds & Dyson's Spheres in the next generation of space TBS games (6 Replies)
- A new model for research management (13 Replies)
- The private sector in 4X TBS/RTS space games (19 Replies)
- In-game player role in 4X TBS/RTS space games (8 Replies)
- End game issues (11 Replies)
- Reserves and Deployment (25 Replies)