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Hi all,

I'm trying to make a chart that define what is need to be kept always in focus to create a good 4X TB/CT Grand Strategy Space game.

I made this initial draft but I feel that it is too sparse. What I'm missing?

Please, help me out!

[attachment=39]
I would add "Surprises" inside Fun.
Events would go into the dark green area.
I would add challenge inside the dark green area also. The MoO2's Guardian comes to mind, or the MoO2's Antarans attacks for example.
I would put design in the middle instead of clarity.

Some ideas for now 1
(Jan 19, 2012 05:01 AM)adamsolo Wrote: [ -> ]I would add "Surprises" inside Fun.
Events would go into the dark green area.
I would add challenge inside the dark green area also. The MoO2's Guardian comes to mind, or the MoO2's Antarans attacks for example.
I would put design in the middle instead of clarity.

Some ideas for now 1

Thanks a lot Adam, I was beginning to fear that no help would be coming at all.

I went with surprise in the dark green, kept event in the green on the idea that sometimes, just sometimes, they can really be not fun 3 I balanced that with challenge in the dark green as you proposed.

About design I'm divided but, for the moment I left it there on the idea that 4X games tend to be a little more serious as a theme than other games category.

In Civilization the fun parts pop out here and there to make more light what it is a quite serious simulation environment.

BTW the other night I had a couple of genial ideas to add here but unfortunately they were gone in the morning 2.

I will not repost the updated schema until some more changes will be done on it.

If there was still the thanks system on you would have gotten one here 1
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