Hi all,
I'm trying to make a chart that define what is need to be kept always in focus to create a good 4X TB/CT Grand Strategy Space game.
I made this initial draft but I feel that it is too sparse. What I'm missing?
Please, help me out!
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I would add "Surprises" inside Fun.
Events would go into the dark green area.
I would add challenge inside the dark green area also. The MoO2's Guardian comes to mind, or the MoO2's Antarans attacks for example.
I would put design in the middle instead of clarity.
Some ideas for now

(Jan 19, 2012 05:01 AM)adamsolo Wrote: [ -> ]I would add "Surprises" inside Fun.
Events would go into the dark green area.
I would add challenge inside the dark green area also. The MoO2's Guardian comes to mind, or the MoO2's Antarans attacks for example.
I would put design in the middle instead of clarity.
Some ideas for now 
Thanks a lot Adam, I was beginning to fear that no help would be coming at all.
I went with surprise in the dark green, kept event in the green on the idea that sometimes, just sometimes, they can really be not fun

I balanced that with challenge in the dark green as you proposed.
About design I'm divided but, for the moment I left it there on the idea that 4X games tend to be a little more serious as a theme than other games category.
In Civilization the fun parts pop out here and there to make more light what it is a quite serious simulation environment.
BTW the other night I had a couple of genial ideas to add here but unfortunately they were gone in the morning

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I will not repost the updated schema until some more changes will be done on it.
If there was still the thanks system on you would have gotten one here
