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Armada 2526 Version 1.02 Patch
01-28-2010, 02:11 AM (This post was last modified: 01-29-2010 07:49 PM by adamsolo.)
Post: #1
Armada 2526 Version 1.02 Patch
The Armada 2526 developers have been working in the next patch of Armada 2526. This is patch v1.02. Check here for the detailed list of changes: http://ntronium.com/simplemachinesforum/...sg3444#new

You can download the patch here: http://ntronium.com/simplemachinesforum/...opic=460.0
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03-09-2010, 02:52 AM
Post: #2
RE: Armada 2526 Version 1.02 Patch
Armada Patch v1.2.0.4 released.
If you bought through Impulse you can update there directly.
If you bought through matrix games you can check patch download details in this Ntronium forum thread: http://ntronium.com/simplemachinesforum/...opic=506.0
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03-25-2010, 06:56 PM
Post: #3
RE: Armada 2526 Version 1.02 Patch
well...the game certainly lacks atmosphere...no random events...no secrets to discover..no anomalies to check...no wrecks of old spacecraft...to few techs which developes to fast and does not give enough room for strategic decisions...not enough different buildings to develope colonies in a more sophistic way...just to mention a few points...even Galactic Civilization I has done better in this areas and this is yeeeeears ago.

acekard ds
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03-31-2010, 01:44 AM
Post: #4
RE: Armada 2526 Version 1.02 Patch
(03-25-2010 06:56 PM)augustsalbert Wrote:  well...the game certainly lacks atmosphere...no random events...no secrets to discover..no anomalies to check...no wrecks of old spacecraft...to few techs which developes to fast (...)
I agree with you, the game does lack some surprise factor. As you say, no random events and no anomalies/wrecks.

You feel curiosity (another important factor) sometimes but probably not as much as you should. You're limited to the what's-there moments only produced when you explore the systems and wonder if they will have a rich ideal planet or if a rival is to be found around the corner. But again you lack derilights or random events to spice up curiosity and surprise.

As for techs I do fancy them but they can run out very quickly as you say. Patch 1.02 mitigates this aspect a bit since now you can set the research speed so that techs don't run out so quickly if you want to.
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07-30-2010, 04:12 PM
Post: #5
RE: Armada 2526 Version 1.02 Patch
hiiiiiiiiiiiiiiiiiiiiiiiiiii
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08-14-2010, 05:30 PM
Post: #6
RE: Armada 2526 Version 1.02 Patch
Well I have just read this all of the stuff and I just want to say you that the new features added by Armada 2526 patch includes an automatic population transportation system across the globe. And the another thing is that it also improvements in research speed.

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