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		<title><![CDATA[SpaceSector.com Forum - All Forums]]></title>
		<link>http://www.spacesector.com/blog/forum/</link>
		<description><![CDATA[SpaceSector.com Forum - http://www.spacesector.com/blog/forum]]></description>
		<pubDate>Sun, 01 Aug 2010 10:48:05 +0000</pubDate>
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			<title><![CDATA[Any good 4x multiplayer RTS?]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=94</link>
			<pubDate>Sat, 31 Jul 2010 10:27:55 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=94</guid>
			<description><![CDATA[Hi! <br />
<br />
Any good multiplayer real time 4x games out there? I've played Sins of a solar empire, Pax Imperia and Imperium Galactica II. <br />
<br />
Regards/Shaka]]></description>
			<content:encoded><![CDATA[Hi! <br />
<br />
Any good multiplayer real time 4x games out there? I've played Sins of a solar empire, Pax Imperia and Imperium Galactica II. <br />
<br />
Regards/Shaka]]></content:encoded>
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			<title><![CDATA[Support SpaceSector.com]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=93</link>
			<pubDate>Tue, 27 Jul 2010 16:10:37 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=93</guid>
			<description><![CDATA[The information in this site is brought to you by Adam Solo, the admin and solo writer of SpaceSector.com<br />
<br />
If the information on this site helps you or is useful to you and you would like to make a donation to SpaceSector.com, please go to this site: <a href="http://www.spacesector.com/blog/donate-to-space-sector/" target="_blank">http://www.spacesector.com/blog/donate-to-space-sector/</a> or use the page sidebar widget and make a donation. The amount you donate is entirely up to you.<br />
<br />
Why donate? Adam Solo wants to spend time making space strategy game reviews, making interviews with game developers, researching for news, games under development and to ultimately contribute to the space strategy gaming discussion and evolution. If you want to support Adam in his mission to help keeping the space strategy 4x concept alive please make a contribution. Any amount is appreciated.<br />
<br />
Alternativelly you can support SpaceSector.com by buying games from the site.]]></description>
			<content:encoded><![CDATA[The information in this site is brought to you by Adam Solo, the admin and solo writer of SpaceSector.com<br />
<br />
If the information on this site helps you or is useful to you and you would like to make a donation to SpaceSector.com, please go to this site: <a href="http://www.spacesector.com/blog/donate-to-space-sector/" target="_blank">http://www.spacesector.com/blog/donate-to-space-sector/</a> or use the page sidebar widget and make a donation. The amount you donate is entirely up to you.<br />
<br />
Why donate? Adam Solo wants to spend time making space strategy game reviews, making interviews with game developers, researching for news, games under development and to ultimately contribute to the space strategy gaming discussion and evolution. If you want to support Adam in his mission to help keeping the space strategy 4x concept alive please make a contribution. Any amount is appreciated.<br />
<br />
Alternativelly you can support SpaceSector.com by buying games from the site.]]></content:encoded>
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			<title><![CDATA[Star Ruler - A new 4x/RTS Hybrid by Blind Mind Studios]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=90</link>
			<pubDate>Tue, 27 Jul 2010 05:25:53 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=90</guid>
			<description><![CDATA[<p style="text-align: left;">Star Ruler is a real-time 4x space strategy game being developed by the <a title="Blind Mind Studios" href="http://blind-mind.com/" target="_blank">Blind Mind Studies</a> where you control an interstellar empire in a hostile galaxy against a number of opponents. From Blind Mind Studios Staff: "<em>It's slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).</em>"</p>
<br />
<img class="aligncenter  size-full wp-image-2462" title="star_ruler_image2" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image2.jpg" alt="star_ruler_image2" width="500" height="389" /><br />
<p style="text-align: left;">On of the key issues of Star Ruler seems to reside on its scalability going from 1 star system to up to thousands comprising down to just a few ships fighting to a thousands of simultaneous fighting ships.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-2468" title="star_ruler_image1" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image11.jpg" alt="star_ruler_image1" width="500" height="342" /></p>
<p style="text-align: left;">The tech tree will be as detailed or as simple as the player will like  it to be, the AI will be as challenging as the user desires, ship  designing is as simple or as complicated as you wish, and so on.  BMS states that the  approach taken to the ship layout and diplomacy systems also will  help to add a unique flavor and pacing to the game.</p>
<p style="text-align: left;">Star Ruler is real-time with a time-multiplier.  The game can be slowed down from it's default speed or up to ten times more its default speed at the user's option.</p>
<br />
<img class="aligncenter size-full wp-image-2465" title="Star_ruler_image_3" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image3.jpg" alt="Star_ruler_image_3" width="500" height="377" /><br />
<p style="text-align: left;">It promises to be mod-friendly. The developers say also that they  will  provide many post-release upgrades  and  promise also that the game  will run well on both new and old computers.</p>
<br />
<strong>Key Features</strong><br />
<ul>
	<li> Vast, Procedurally Generated Galaxies</li>
	<li> Intricate Ship Design and Exciting Combat</li>
	<li>Unique Research System</li>
	<li>Easy to use interface, complex gameplay</li>
	<li> Engaging AI Opponents</li>
	<li> Extensive Modding Support</li>
	<li> Multiplayer: Co-Op, Team, and Free-for-all</li>
	<li> Original Soundtrack</li>
</ul>
<strong>Videos</strong><br />
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/5JlSL63kJUE&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="440" height="300" src="http://www.youtube.com/v/5JlSL63kJUE&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZJm1uJ_4t1s&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="440" height="300" src="http://www.youtube.com/v/ZJm1uJ_4t1s&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p style="text-align: left;"><strong>Interview with Blind Mind Studios</strong></p>
<p style="text-align: left;">Gamesquad as made an interview with Blind Mind studios about Star Ruler. Check it out <a title="Gamesquad blind mind studios interview" href="http://www.gamesquad.com/feature/interview-blind-mind-studios" target="_blank">here</a>.</p>
<p style="text-align: left;">Star Ruler is scheduled for release at 21st August 2010 and is already available for pre-order. For more information go to the <a title="Star Ruler Website" href="http://starruler.blind-mind.com/index.php" target="_blank">Star Ruler official website</a>. You can ear the entire original soundtrack <a title="Star Ruler Original Soundtrack" href="http://artembank.bandcamp.com/album/star-ruler" target="_blank">here</a>.</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Star Ruler is a real-time 4x space strategy game being developed by the <a title="Blind Mind Studios" href="http://blind-mind.com/" target="_blank">Blind Mind Studies</a> where you control an interstellar empire in a hostile galaxy against a number of opponents. From Blind Mind Studios Staff: "<em>It's slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).</em>"</p>
<br />
<img class="aligncenter  size-full wp-image-2462" title="star_ruler_image2" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image2.jpg" alt="star_ruler_image2" width="500" height="389" /><br />
<p style="text-align: left;">On of the key issues of Star Ruler seems to reside on its scalability going from 1 star system to up to thousands comprising down to just a few ships fighting to a thousands of simultaneous fighting ships.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-2468" title="star_ruler_image1" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image11.jpg" alt="star_ruler_image1" width="500" height="342" /></p>
<p style="text-align: left;">The tech tree will be as detailed or as simple as the player will like  it to be, the AI will be as challenging as the user desires, ship  designing is as simple or as complicated as you wish, and so on.  BMS states that the  approach taken to the ship layout and diplomacy systems also will  help to add a unique flavor and pacing to the game.</p>
<p style="text-align: left;">Star Ruler is real-time with a time-multiplier.  The game can be slowed down from it's default speed or up to ten times more its default speed at the user's option.</p>
<br />
<img class="aligncenter size-full wp-image-2465" title="Star_ruler_image_3" src="http://www.spacesector.com/blog/wp-content/uploads/sr_image3.jpg" alt="Star_ruler_image_3" width="500" height="377" /><br />
<p style="text-align: left;">It promises to be mod-friendly. The developers say also that they  will  provide many post-release upgrades  and  promise also that the game  will run well on both new and old computers.</p>
<br />
<strong>Key Features</strong><br />
<ul>
	<li> Vast, Procedurally Generated Galaxies</li>
	<li> Intricate Ship Design and Exciting Combat</li>
	<li>Unique Research System</li>
	<li>Easy to use interface, complex gameplay</li>
	<li> Engaging AI Opponents</li>
	<li> Extensive Modding Support</li>
	<li> Multiplayer: Co-Op, Team, and Free-for-all</li>
	<li> Original Soundtrack</li>
</ul>
<strong>Videos</strong><br />
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/5JlSL63kJUE&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="440" height="300" src="http://www.youtube.com/v/5JlSL63kJUE&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZJm1uJ_4t1s&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="440" height="300" src="http://www.youtube.com/v/ZJm1uJ_4t1s&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p style="text-align: left;"><strong>Interview with Blind Mind Studios</strong></p>
<p style="text-align: left;">Gamesquad as made an interview with Blind Mind studios about Star Ruler. Check it out <a title="Gamesquad blind mind studios interview" href="http://www.gamesquad.com/feature/interview-blind-mind-studios" target="_blank">here</a>.</p>
<p style="text-align: left;">Star Ruler is scheduled for release at 21st August 2010 and is already available for pre-order. For more information go to the <a title="Star Ruler Website" href="http://starruler.blind-mind.com/index.php" target="_blank">Star Ruler official website</a>. You can ear the entire original soundtrack <a title="Star Ruler Original Soundtrack" href="http://artembank.bandcamp.com/album/star-ruler" target="_blank">here</a>.</p>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gratuitous Space Battles Review]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=89</link>
			<pubDate>Thu, 22 Jul 2010 10:27:12 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=89</guid>
			<description><![CDATA[<table style="border-style: solid; border-width: 1px; border-color: #121256; background-color: #A6E0DF;" border="0" width="520" bgcolor="#ccff99">
<tbody>
<tr>
<td>
<table style="table-layout: fixed;" border="0" cellspacing="0" cellpadding="0" width="180">
<tbody>
<tr>
<td style="text-align: left;" width="80"><a href="https://store.stardock.com/cart/add/ESD-IMP-W586/referer;adamsolo" target="stardockstore"><img src="https://store.stardock.com//images/ESD-IMP-W586_box.png" border="0" alt="Gratuitous Space Battles Complete" /></a></td>
<td style="text-align: left;" width="120"><a href="https://store.stardock.com/cart/add/ESD-IMP-W586/referer;adamsolo" target="stardockstore">Buy Gratuitous Space Battles Complete</a></td>
</tr>
</tbody></table>
</td>
<th rowspan="2"><strong><span style="font-size: large">Space Sector score: 7.5</span></strong></th>
</tr>
</tbody></table>
<table style="border-style: solid; border-width: 1px; border-color: #121256; background-color: #FFFFFF;" border="0" width="520" bgcolor="#e0ecfe">
<tbody>
<tr>
<td align="left"><strong>The Good:</strong><br />
- The honor point system is addictive<br />
- The music score is very good and sets the right atmosphere<br />
- Good amount of strategic decisions that can be made<br />
- Spaceship design screen is intuitive and provides many options</td>
</tr>
<tr>
<td align="left"><strong>The Bad:</strong><br />
- The player cannot control ships during battle neither individual modules<br />
- Gameplay is limited to fleet deployment and ships design</td>
</tr>
</tbody></table>
<p style="text-align: left;">Gratuitous Space Battles is a Space Strategy Game developed by an UK indie developer named <a title="Positech Games" href="http://www.positech.co.uk/" target="_blank">Positech Games</a>. It's a strategy and simulation game that does not contain all the traditional elements of a 4x space strategy game but rather concentrates in ship design and space battles.</p>
<p style="text-align: left;">In Gratuitous Space Battles you assign your ships, arrange them into fleets, give them upfront orders of engagement and then site down and watch the result of your deployment strategy: It's all about wondering if all the decisions have been done right and if you can come out victorious from battle.</p>
<p style="text-align: left;"><strong>Ship Design</strong></p>
<p style="text-align: left;">Spaceship design is the heart of the game since the construction decisions you make can ultimately mean the difference between victory and defeat.</p>
<br />
<br />
[caption id="attachment_2350" align="alignnone" width="490" caption="Gratuitous Space Battles: Ship Design Screen"&#93;<a href="http://www.spacesector.com/blog/wp-content/uploads/gsb_ship_design_large.jpg" target="_blank"><img class="size-full wp-image-2350 " title="gsb_ship_design" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_ship_design.jpg" alt="Gratuitious Space Battles: Ship Design Screen" width="490" height="390" /></a>[/caption&#93;<br />
<p style="text-align: left;">You begin by choosing a Hull for your ship, that can be a Fighter, Frigate or Cruiser, these are the three ship hull classes available in GSB. Each hull contains a certain number of slots that can be of two types: standard modules (squares) or hardpoints (exagons). The hardpoints can be used to put weapon modules, the standard slots are used to insert the other type of modules.</p>
<p style="text-align: left;"><strong>Spaceship Design Modules</strong></p>
<p style="text-align: left;">When designing your ships you can insert several types of modules. These are: "Weapons", "Defenses", "Engines" and "Other" .</p>
<br />
<br />
[caption id="attachment_2361" align="aligncenter" width="330" caption="GSB: Weapons Modules"&#93;<img class="size-full wp-image-2361  " title="GSB_weapons_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_weapons_modules.jpg" alt="GSB_weapons_modules" width="330" height="132" />[/caption&#93;<br />
<p style="text-align: left;">In Weapons you can insert several types of missile launchers, and a collection of energy beams (lasers,  plasma, proton beam, etc). In Defenses you can insert several types of Armor and Shields.</p>
<br />
<br />
[caption id="attachment_2367" align="aligncenter" width="330" caption="GSB: Defense Modules"&#93;<img class="size-full wp-image-2367 " title="GSB_defense_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_defense_modules1.jpg" alt="GSB_defense_modules" width="330" height="126" />[/caption&#93;<br />
<p style="text-align: left;">In Engines you can choose from a variety of engines, but beware that the bigger and the faster they are the more crew and energy they will require.</p>
<br />
<br />
[caption id="attachment_2371" align="aligncenter" width="330" caption="GSB: Engine Modules"&#93;<img class="size-full wp-image-2371 " title="GSB_engine_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_engine_modules1.jpg" alt="GSB_engine_modules" width="330" height="92" />[/caption&#93;<br />
<p style="text-align: center;"></p>
<p style="text-align: left;">Finally there are the Other modules. These vary from a range of modules like crew modules, energy modules, tractor beam, auto-repair systems, etc.</p>
<br />
<br />
[caption id="attachment_2373" align="aligncenter" width="330" caption="GSB: Other Modules"&#93;<img class="size-full wp-image-2373 " title="GSB_other_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_other_modules.jpg" alt="GSB_other_modules" width="330" height="132" />[/caption&#93;<br />
<br />
<strong>The Races</strong><br />
<p style="text-align: left;">In the original GSB there are 4 races the player can choose from: The Federation, the Rebels, the Alliance and the Empire. Each race has its own art work which reflects into different hulls and different modules styles. This variety alone is enough to provide a different game experience to the player.</p>
<br />
<table border="0">
<tbody>
<tr>
<td><img class="size-full wp-image-2385  alignnone" title="gratiutous_space_battles_federation" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_federation.jpg" alt="Federation" width="125" height="125" /></td>
<td><img class="size-full wp-image-2386 alignnone" title="gratiutous_space_battles_rebels" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_rebels.jpg" alt="gratiutous_space_battles_rebels" width="125" height="125" /></td>
<td><img class="size-full wp-image-2387 alignnone" title="gratiutuos_space_battles_alliance" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_alliance.jpg" alt="gratiutuos_space_battles_alliance" width="125" height="125" /></td>
<td><img class="size-full wp-image-2388 alignnone" title="gratiutous_space_battles_empire" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_empire.jpg" alt="gratiutous_space_battles_empire" width="125" height="125" /></td>
</tr>
</tbody></table>
<p style="text-align: left;">(Races from left to right: Federation, Rebels, Alliance, Empire)</p>
<br />
<strong>Spaceship Combat<br />
</strong><br />
<p style="text-align: left;">Spaceship combat is the core (and probably the single) gameplay mechanic of GSB. This is where everything happens. The player can choose from a set of missions that will be unblocked as soon as the player finishes the previous mission.</p>
<br />
<br />
[caption id="attachment_2403" align="aligncenter" width="490" caption="GSB: Fleet Deployment"&#93;<a href="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_deployment_large.jpg" target="_blank"><img class="size-full wp-image-2403 " title="gratiutous_space_battles_fleet_deployment" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_deployment.jpg" alt="GSB: Fleet Deployment" width="490" height="391" /></a>[/caption&#93;<br />
<p style="text-align: left;">There are three difficulty levels to choose from: Easy, Medium and Hard.  The harder the challenge the more enemies you have to fight for to win  the battle. In the Harder difficulty level you aren't even allowed to  know the size of your opponent.</p>
<br />
<strong>Combat is not tactical but all about Strategy</strong><br />
<p style="text-align: left;">Once you hit the "Fight!" button the battle begins and all you can do is watch it unfold. All your decisions have to be made upfront before everything begins in the fleet deployment panel. Decisions to be made account the types of ships you will use, the formation of these ships, the specific orders you can set to each ship and the amount of ships you will ultimately use. However the more ships you use the less honor points you receive. Honor points can be used to unlock new modules, ships and races as I will explain next.</p>
<br />
<br />
[caption id="attachment_2409" align="aligncenter" width="490" caption="GSB: Spaceship Battle"&#93;<img class="size-full wp-image-2409" title="gsb_battle" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_battle.jpg" alt="GSB: Spaceship Battle" width="490" height="391" />[/caption&#93;<br />
<p style="text-align: left;">Among the different orders you can assign to your ships for instance you can instruct your fighters to escort your frigates and tell your frigates to protect your cruisers. There are many orders you can issue: Rescuer, Protector, Formation, Vulture, Escorter just to name a few.  So that's why GSB is more about strategy than tactics since all decisions have to be made before the battle begins. After you start the battle you cannot instruct your ships to attack A or B neither you can give orders to specific modules of the ship, albeit you can see what each module status is, what they are aiming to, recharge rate, damage, etc.</p>
<br />
<strong>You can unlock Modules, Ships and Races</strong><br />
<p style="text-align: left;">As said above the player can win honor points if he fights battles with lower odds and came victorious (that is if he wins battles with less spaceships than the ones he was allowed to use). The player can trade these honor points later in the game Fleet HQ.</p>
<br />
<br />
[caption id="attachment_2413" align="aligncenter" width="490" caption="GSB: Fleet HQ Screen"&#93;<a href="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_HQ.jpg" target="_blank"><img class="size-full wp-image-2413 " title="gsb_fleet_HQ_small" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_HQ_small.jpg" alt="GSB: Fleet HQ Screen" width="490" height="278" /></a>[/caption&#93;<br />
<p style="text-align: left;">The Fleet HQ is a panel screen where the player can trade his honor points  to unlock new modules (new weapons, more potent shields, stronger  armour, etc), new ships and new races.</p>
<br />
<strong>Three Expansion Packs: Tribe, Order and the Swarm</strong><br />
<p style="text-align: left;">Since the original GSB came out three expansion packs have already been released. These are called: The Tribe, The Order and The Swarm. Each of this expansion packs brings a new race with corresponding fighter, frigate and cruiser hulls, new modules, ship bonuses and new scenarios to fight for.</p>
<br />
<table border="0">
<tbody>
<tr>
<td><img class="alignnone size-full wp-image-2417" title="gsb_the_tribe" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_the_tribe.jpg" alt="gsb_the_tribe" width="168" height="158" /></td>
<td><img class="alignnone size-full wp-image-2418" title="gsb_the_order" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_the_order.jpg" alt="gsb_the_order" width="168" height="158" /></td>
<td><img class="alignnone size-full wp-image-2419" title="gsb_the_swarm" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_the_swarm.jpg" alt="gsb_the_swarm" width="168" height="158" /></td>
</tr>
</tbody></table>
<p style="text-align: left;">(From left to right: the Tribe, the Order and the Swarm)</p>
<br />
<strong>Aesthetics: Music, Sound and Graphics</strong><br />
<p style="text-align: left;">The Music score of GSB is certainly a plus feature. The battle sequences music transmit a dramatic feeling which helps the player to forget that he's just watching the battle and not really taking any action. The sound is also good. From the big cruiser beam weapons firing to the small fighters blasters. Graphics are also good. In conclusion aesthetically GSB sounds and looks nice which is very positive since if this would not be the case the game appeal would drop significantly since the battles don't require the player actions and the player must be kept entertained by other means.</p>
<br />
<strong>Bottom Line</strong><br />
<p style="text-align: left;">GSB ultimately is a fun game to play. Since I begun reviewing the game I may have fought now 90% of all the available scenarios straight on so you can get the feeling of how addictive the game really is. Most of this addictive factor comes from the honor points and the desire to trade them for new toys and new races. The introduction of the three new expansion packs have brought another degree of depth to the game since now there are more ships to fight with, new modules to unlock and new scenarios to fight.</p>
<p style="text-align: left;">Considering that the game has been developed by an Indie company and the fact that the gameplay is quite limited, since you cannot fight your battles but rather take only the decisions and design your ships, it is quite an achievement for Positech Games to have developed such an enjoyable game that will keep you entertained for many hours. Haa.. and I almost forget, you can also play online by establishing challenges and then connecting your friends to them which is another good feature that indeed enhances replayability.</p>
<p style="text-align: left;">For more information on Gratuitous Space Battles check the <a title="GSB: Positech Games" href="http://www.positech.co.uk/gratuitousspacebattles/index.html" target="_blank">official GSB site at positech games</a>.</p>]]></description>
			<content:encoded><![CDATA[<table style="border-style: solid; border-width: 1px; border-color: #121256; background-color: #A6E0DF;" border="0" width="520" bgcolor="#ccff99">
<tbody>
<tr>
<td>
<table style="table-layout: fixed;" border="0" cellspacing="0" cellpadding="0" width="180">
<tbody>
<tr>
<td style="text-align: left;" width="80"><a href="https://store.stardock.com/cart/add/ESD-IMP-W586/referer;adamsolo" target="stardockstore"><img src="https://store.stardock.com//images/ESD-IMP-W586_box.png" border="0" alt="Gratuitous Space Battles Complete" /></a></td>
<td style="text-align: left;" width="120"><a href="https://store.stardock.com/cart/add/ESD-IMP-W586/referer;adamsolo" target="stardockstore">Buy Gratuitous Space Battles Complete</a></td>
</tr>
</tbody></table>
</td>
<th rowspan="2"><strong><span style="font-size: large">Space Sector score: 7.5</span></strong></th>
</tr>
</tbody></table>
<table style="border-style: solid; border-width: 1px; border-color: #121256; background-color: #FFFFFF;" border="0" width="520" bgcolor="#e0ecfe">
<tbody>
<tr>
<td align="left"><strong>The Good:</strong><br />
- The honor point system is addictive<br />
- The music score is very good and sets the right atmosphere<br />
- Good amount of strategic decisions that can be made<br />
- Spaceship design screen is intuitive and provides many options</td>
</tr>
<tr>
<td align="left"><strong>The Bad:</strong><br />
- The player cannot control ships during battle neither individual modules<br />
- Gameplay is limited to fleet deployment and ships design</td>
</tr>
</tbody></table>
<p style="text-align: left;">Gratuitous Space Battles is a Space Strategy Game developed by an UK indie developer named <a title="Positech Games" href="http://www.positech.co.uk/" target="_blank">Positech Games</a>. It's a strategy and simulation game that does not contain all the traditional elements of a 4x space strategy game but rather concentrates in ship design and space battles.</p>
<p style="text-align: left;">In Gratuitous Space Battles you assign your ships, arrange them into fleets, give them upfront orders of engagement and then site down and watch the result of your deployment strategy: It's all about wondering if all the decisions have been done right and if you can come out victorious from battle.</p>
<p style="text-align: left;"><strong>Ship Design</strong></p>
<p style="text-align: left;">Spaceship design is the heart of the game since the construction decisions you make can ultimately mean the difference between victory and defeat.</p>
<br />
<br />
[caption id="attachment_2350" align="alignnone" width="490" caption="Gratuitous Space Battles: Ship Design Screen"]<a href="http://www.spacesector.com/blog/wp-content/uploads/gsb_ship_design_large.jpg" target="_blank"><img class="size-full wp-image-2350 " title="gsb_ship_design" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_ship_design.jpg" alt="Gratuitious Space Battles: Ship Design Screen" width="490" height="390" /></a>[/caption]<br />
<p style="text-align: left;">You begin by choosing a Hull for your ship, that can be a Fighter, Frigate or Cruiser, these are the three ship hull classes available in GSB. Each hull contains a certain number of slots that can be of two types: standard modules (squares) or hardpoints (exagons). The hardpoints can be used to put weapon modules, the standard slots are used to insert the other type of modules.</p>
<p style="text-align: left;"><strong>Spaceship Design Modules</strong></p>
<p style="text-align: left;">When designing your ships you can insert several types of modules. These are: "Weapons", "Defenses", "Engines" and "Other" .</p>
<br />
<br />
[caption id="attachment_2361" align="aligncenter" width="330" caption="GSB: Weapons Modules"]<img class="size-full wp-image-2361  " title="GSB_weapons_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_weapons_modules.jpg" alt="GSB_weapons_modules" width="330" height="132" />[/caption]<br />
<p style="text-align: left;">In Weapons you can insert several types of missile launchers, and a collection of energy beams (lasers,  plasma, proton beam, etc). In Defenses you can insert several types of Armor and Shields.</p>
<br />
<br />
[caption id="attachment_2367" align="aligncenter" width="330" caption="GSB: Defense Modules"]<img class="size-full wp-image-2367 " title="GSB_defense_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_defense_modules1.jpg" alt="GSB_defense_modules" width="330" height="126" />[/caption]<br />
<p style="text-align: left;">In Engines you can choose from a variety of engines, but beware that the bigger and the faster they are the more crew and energy they will require.</p>
<br />
<br />
[caption id="attachment_2371" align="aligncenter" width="330" caption="GSB: Engine Modules"]<img class="size-full wp-image-2371 " title="GSB_engine_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_engine_modules1.jpg" alt="GSB_engine_modules" width="330" height="92" />[/caption]<br />
<p style="text-align: center;"></p>
<p style="text-align: left;">Finally there are the Other modules. These vary from a range of modules like crew modules, energy modules, tractor beam, auto-repair systems, etc.</p>
<br />
<br />
[caption id="attachment_2373" align="aligncenter" width="330" caption="GSB: Other Modules"]<img class="size-full wp-image-2373 " title="GSB_other_modules" src="http://www.spacesector.com/blog/wp-content/uploads/GSB_other_modules.jpg" alt="GSB_other_modules" width="330" height="132" />[/caption]<br />
<br />
<strong>The Races</strong><br />
<p style="text-align: left;">In the original GSB there are 4 races the player can choose from: The Federation, the Rebels, the Alliance and the Empire. Each race has its own art work which reflects into different hulls and different modules styles. This variety alone is enough to provide a different game experience to the player.</p>
<br />
<table border="0">
<tbody>
<tr>
<td><img class="size-full wp-image-2385  alignnone" title="gratiutous_space_battles_federation" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_federation.jpg" alt="Federation" width="125" height="125" /></td>
<td><img class="size-full wp-image-2386 alignnone" title="gratiutous_space_battles_rebels" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_rebels.jpg" alt="gratiutous_space_battles_rebels" width="125" height="125" /></td>
<td><img class="size-full wp-image-2387 alignnone" title="gratiutuos_space_battles_alliance" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_alliance.jpg" alt="gratiutuos_space_battles_alliance" width="125" height="125" /></td>
<td><img class="size-full wp-image-2388 alignnone" title="gratiutous_space_battles_empire" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_empire.jpg" alt="gratiutous_space_battles_empire" width="125" height="125" /></td>
</tr>
</tbody></table>
<p style="text-align: left;">(Races from left to right: Federation, Rebels, Alliance, Empire)</p>
<br />
<strong>Spaceship Combat<br />
</strong><br />
<p style="text-align: left;">Spaceship combat is the core (and probably the single) gameplay mechanic of GSB. This is where everything happens. The player can choose from a set of missions that will be unblocked as soon as the player finishes the previous mission.</p>
<br />
<br />
[caption id="attachment_2403" align="aligncenter" width="490" caption="GSB: Fleet Deployment"]<a href="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_deployment_large.jpg" target="_blank"><img class="size-full wp-image-2403 " title="gratiutous_space_battles_fleet_deployment" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_deployment.jpg" alt="GSB: Fleet Deployment" width="490" height="391" /></a>[/caption]<br />
<p style="text-align: left;">There are three difficulty levels to choose from: Easy, Medium and Hard.  The harder the challenge the more enemies you have to fight for to win  the battle. In the Harder difficulty level you aren't even allowed to  know the size of your opponent.</p>
<br />
<strong>Combat is not tactical but all about Strategy</strong><br />
<p style="text-align: left;">Once you hit the "Fight!" button the battle begins and all you can do is watch it unfold. All your decisions have to be made upfront before everything begins in the fleet deployment panel. Decisions to be made account the types of ships you will use, the formation of these ships, the specific orders you can set to each ship and the amount of ships you will ultimately use. However the more ships you use the less honor points you receive. Honor points can be used to unlock new modules, ships and races as I will explain next.</p>
<br />
<br />
[caption id="attachment_2409" align="aligncenter" width="490" caption="GSB: Spaceship Battle"]<img class="size-full wp-image-2409" title="gsb_battle" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_battle.jpg" alt="GSB: Spaceship Battle" width="490" height="391" />[/caption]<br />
<p style="text-align: left;">Among the different orders you can assign to your ships for instance you can instruct your fighters to escort your frigates and tell your frigates to protect your cruisers. There are many orders you can issue: Rescuer, Protector, Formation, Vulture, Escorter just to name a few.  So that's why GSB is more about strategy than tactics since all decisions have to be made before the battle begins. After you start the battle you cannot instruct your ships to attack A or B neither you can give orders to specific modules of the ship, albeit you can see what each module status is, what they are aiming to, recharge rate, damage, etc.</p>
<br />
<strong>You can unlock Modules, Ships and Races</strong><br />
<p style="text-align: left;">As said above the player can win honor points if he fights battles with lower odds and came victorious (that is if he wins battles with less spaceships than the ones he was allowed to use). The player can trade these honor points later in the game Fleet HQ.</p>
<br />
<br />
[caption id="attachment_2413" align="aligncenter" width="490" caption="GSB: Fleet HQ Screen"]<a href="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_HQ.jpg" target="_blank"><img class="size-full wp-image-2413 " title="gsb_fleet_HQ_small" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_fleet_HQ_small.jpg" alt="GSB: Fleet HQ Screen" width="490" height="278" /></a>[/caption]<br />
<p style="text-align: left;">The Fleet HQ is a panel screen where the player can trade his honor points  to unlock new modules (new weapons, more potent shields, stronger  armour, etc), new ships and new races.</p>
<br />
<strong>Three Expansion Packs: Tribe, Order and the Swarm</strong><br />
<p style="text-align: left;">Since the original GSB came out three expansion packs have already been released. These are called: The Tribe, The Order and The Swarm. Each of this expansion packs brings a new race with corresponding fighter, frigate and cruiser hulls, new modules, ship bonuses and new scenarios to fight for.</p>
<br />
<table border="0">
<tbody>
<tr>
<td><img class="alignnone size-full wp-image-2417" title="gsb_the_tribe" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_the_tribe.jpg" alt="gsb_the_tribe" width="168" height="158" /></td>
<td><img class="alignnone size-full wp-image-2418" title="gsb_the_order" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_the_order.jpg" alt="gsb_the_order" width="168" height="158" /></td>
<td><img class="alignnone size-full wp-image-2419" title="gsb_the_swarm" src="http://www.spacesector.com/blog/wp-content/uploads/gsb_the_swarm.jpg" alt="gsb_the_swarm" width="168" height="158" /></td>
</tr>
</tbody></table>
<p style="text-align: left;">(From left to right: the Tribe, the Order and the Swarm)</p>
<br />
<strong>Aesthetics: Music, Sound and Graphics</strong><br />
<p style="text-align: left;">The Music score of GSB is certainly a plus feature. The battle sequences music transmit a dramatic feeling which helps the player to forget that he's just watching the battle and not really taking any action. The sound is also good. From the big cruiser beam weapons firing to the small fighters blasters. Graphics are also good. In conclusion aesthetically GSB sounds and looks nice which is very positive since if this would not be the case the game appeal would drop significantly since the battles don't require the player actions and the player must be kept entertained by other means.</p>
<br />
<strong>Bottom Line</strong><br />
<p style="text-align: left;">GSB ultimately is a fun game to play. Since I begun reviewing the game I may have fought now 90% of all the available scenarios straight on so you can get the feeling of how addictive the game really is. Most of this addictive factor comes from the honor points and the desire to trade them for new toys and new races. The introduction of the three new expansion packs have brought another degree of depth to the game since now there are more ships to fight with, new modules to unlock and new scenarios to fight.</p>
<p style="text-align: left;">Considering that the game has been developed by an Indie company and the fact that the gameplay is quite limited, since you cannot fight your battles but rather take only the decisions and design your ships, it is quite an achievement for Positech Games to have developed such an enjoyable game that will keep you entertained for many hours. Haa.. and I almost forget, you can also play online by establishing challenges and then connecting your friends to them which is another good feature that indeed enhances replayability.</p>
<p style="text-align: left;">For more information on Gratuitous Space Battles check the <a title="GSB: Positech Games" href="http://www.positech.co.uk/gratuitousspacebattles/index.html" target="_blank">official GSB site at positech games</a>.</p>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Great Opportunity to buy Space collective.........]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=88</link>
			<pubDate>Thu, 08 Jul 2010 01:28:56 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=88</guid>
			<description><![CDATA[Hello budies,<br />
we are space collective.we have store UK's No. 1 space.we have lot of space <br />
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products.Using these you can celebrate the whole world.Our product is very useful <br />
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child clothes,Badges &amp; Patches,Glassware,NASA Models,NASA Stationary,Paperweight <br />
<br />
and Pens,Space Simulation Software,Space Toys and Books.You can Purchase these <br />
<br />
products with discount.<br />
<br />
I hope you want to visit us.<br />
<br />
.........Thanks<br />
.................Have A Nice Day<br />
Visit Us..............................:<a href="http://www.thespacecollective.com/" target="_blank">Space Memorabilia</a>  <img src="http://www.spacesector.com/blog/forum/images/smilies/angel.gif" style="vertical-align: middle;" border="0" alt="Angel" title="Angel" />]]></description>
			<content:encoded><![CDATA[Hello budies,<br />
we are space collective.we have store UK's No. 1 space.we have lot of space <br />
<br />
products.Using these you can celebrate the whole world.Our product is very useful <br />
<br />
for you.We have provide you many products with Discount facility.some of these <br />
<br />
are<br />
child clothes,Badges &amp; Patches,Glassware,NASA Models,NASA Stationary,Paperweight <br />
<br />
and Pens,Space Simulation Software,Space Toys and Books.You can Purchase these <br />
<br />
products with discount.<br />
<br />
I hope you want to visit us.<br />
<br />
.........Thanks<br />
.................Have A Nice Day<br />
Visit Us..............................:<a href="http://www.thespacecollective.com/" target="_blank">Space Memorabilia</a>  <img src="http://www.spacesector.com/blog/forum/images/smilies/angel.gif" style="vertical-align: middle;" border="0" alt="Angel" title="Angel" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sword of the Stars 2 Update]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=86</link>
			<pubDate>Tue, 29 Jun 2010 16:04:37 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=86</guid>
			<description><![CDATA[<img class="alignleft size-full wp-image-2326" title="sots2_announced" src="http://www.spacesector.com/blog/wp-content/uploads/sots2_announced1.jpg" alt="sots2_announced" width="232" height="153" /><br />
<p style="text-align: left;">Currently under development Sword of the Stars 2 will be the sequel 4x Sci-<span><span>Fi</span></span> game to the <span><span>Kerberos</span></span> Productions acclaimed title Sword of the Stars. The game was announced back on January 2010 and by then I made an article on <span><span>SpaceSector</span></span>.com to cover that. Check it out: <a title="Sword of the Stars announced at SpaceSector.com" href="http://www.spacesector.com/blog/2010/01/sword-of-the-stars-2-announced/" target="_blank">"Sword of the Stars 2 Announced"</a>.</p>
<p style="text-align: left;">Targeted for release on Q1 2011 SotS2 promises to take the series to a new level at the same time keeping some essential features and <span><span>gameplay</span></span> mechanics of the original title. I invite you to watch the video below where Martin <span><span>Cirulis</span></span> (<span><span>Kerberos</span></span> productions CEO) introduces many of the game aspects, its similarities with the original title and what new content to expect in SotS2.</p>
<p style="text-align: left;">Check out also some screenshots and also the latest news obtained during the E3 (Electronic Entertainment Event) held at Los Angeles on 15-17 June 2010.</p>
<p style="text-align: left;"><strong><span>SotS2: Interview with Martin </span><span><span>Cirulis</span></span> (<span><span>Kerberos</span></span> Productions CEO)</strong></p>
<br />
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<br />
<strong><span><span>SotS</span></span>2 screenshots </strong>(click to enlarge)<strong><br />
</strong><br />
<table border="1">
<tbody>
<tr>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen1.jpg" target="_blank"><img class="alignnone size-full wp-image-2297" title="sword_of_the_stars_2_screen1_small" src="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen1_small.jpg" alt="sword_of_the_stars_2_screen1_small" width="167" height="100" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen2.jpg" target="_blank"><img class="alignnone size-full wp-image-2298" title="sword_of_the_stars_2_screen2_small" src="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen2_small.jpg" alt="sword_of_the_stars_2_screen2_small" width="167" height="100" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen3.jpg" target="_blank"><img class="alignnone size-full wp-image-2299" title="sword_of_the_stars_2_screen3_small" src="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen3_small.jpg" alt="sword_of_the_stars_2_screen3_small" width="167" height="100" /></a></td>
</tr>
</tbody></table>
<p style="text-align: left;"><strong>Some recent media coverage about the game at E3<br />
</strong><br />
<p style="text-align: left;">Big Download got a chance to ask some questions to <span><span>Kerberos</span></span> Productions'  CEO and creative director Martin E. <span><span>Cirulis</span></span>: <a title="Big download interviews Martin Cirulis" href="http://news.bigdownload.com/2010/06/17/e3-2010-we-learn-more-about-sword-of-the-stars-2/" target="_blank">"E3 2010: We learn more about Sword of the Stars 2"</a></p>
<p style="text-align: left;"><span><span>Gamespot</span></span> visited the Paradox Interactive booth at E3 2010 and got the following: <a title="Gamespot's E3 coverage of sots2" href="http://e3.gamespot.com/story/6266381/sword-of-the-stars-ii-impressions" target="_blank">"Sword of the Stars II Impressions"</a></p>
<p style="text-align: left;">Strategy Informer's brings you straight to the show floor at E3, where they made an interview with Paradox Interactive about Sword of the Stars 2: <a title="Strategy Informer's Sots2 Interview" href="http://www.strategyinformer.com/editorials/8340/e3-2010-sword-of-the-stars-2-interview" target="_blank">"Strategy Informer's Sword of the Stars 2 Interview</a>"</p>
<p style="text-align: left;">Don't forget to check out the <a title="Official SOTS2 site" href="http://www.paradoxplaza.com/games/sword-of-the-stars-2" target="_blank">official SotS2 Paradox Interactive site</a> for news and developments about this promising 4x Sci-<span><span>Fi</span></span> game.</p>]]></description>
			<content:encoded><![CDATA[<img class="alignleft size-full wp-image-2326" title="sots2_announced" src="http://www.spacesector.com/blog/wp-content/uploads/sots2_announced1.jpg" alt="sots2_announced" width="232" height="153" /><br />
<p style="text-align: left;">Currently under development Sword of the Stars 2 will be the sequel 4x Sci-<span><span>Fi</span></span> game to the <span><span>Kerberos</span></span> Productions acclaimed title Sword of the Stars. The game was announced back on January 2010 and by then I made an article on <span><span>SpaceSector</span></span>.com to cover that. Check it out: <a title="Sword of the Stars announced at SpaceSector.com" href="http://www.spacesector.com/blog/2010/01/sword-of-the-stars-2-announced/" target="_blank">"Sword of the Stars 2 Announced"</a>.</p>
<p style="text-align: left;">Targeted for release on Q1 2011 SotS2 promises to take the series to a new level at the same time keeping some essential features and <span><span>gameplay</span></span> mechanics of the original title. I invite you to watch the video below where Martin <span><span>Cirulis</span></span> (<span><span>Kerberos</span></span> productions CEO) introduces many of the game aspects, its similarities with the original title and what new content to expect in SotS2.</p>
<p style="text-align: left;">Check out also some screenshots and also the latest news obtained during the E3 (Electronic Entertainment Event) held at Los Angeles on 15-17 June 2010.</p>
<p style="text-align: left;"><strong><span>SotS2: Interview with Martin </span><span><span>Cirulis</span></span> (<span><span>Kerberos</span></span> Productions CEO)</strong></p>
<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="280" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/eothybbOrL0&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="280" src="http://www.youtube.com/v/eothybbOrL0&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<br />
<strong><span><span>SotS</span></span>2 screenshots </strong>(click to enlarge)<strong><br />
</strong><br />
<table border="1">
<tbody>
<tr>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen1.jpg" target="_blank"><img class="alignnone size-full wp-image-2297" title="sword_of_the_stars_2_screen1_small" src="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen1_small.jpg" alt="sword_of_the_stars_2_screen1_small" width="167" height="100" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen2.jpg" target="_blank"><img class="alignnone size-full wp-image-2298" title="sword_of_the_stars_2_screen2_small" src="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen2_small.jpg" alt="sword_of_the_stars_2_screen2_small" width="167" height="100" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen3.jpg" target="_blank"><img class="alignnone size-full wp-image-2299" title="sword_of_the_stars_2_screen3_small" src="http://www.spacesector.com/blog/wp-content/uploads/sword_of_the_stars_2_screen3_small.jpg" alt="sword_of_the_stars_2_screen3_small" width="167" height="100" /></a></td>
</tr>
</tbody></table>
<p style="text-align: left;"><strong>Some recent media coverage about the game at E3<br />
</strong><br />
<p style="text-align: left;">Big Download got a chance to ask some questions to <span><span>Kerberos</span></span> Productions'  CEO and creative director Martin E. <span><span>Cirulis</span></span>: <a title="Big download interviews Martin Cirulis" href="http://news.bigdownload.com/2010/06/17/e3-2010-we-learn-more-about-sword-of-the-stars-2/" target="_blank">"E3 2010: We learn more about Sword of the Stars 2"</a></p>
<p style="text-align: left;"><span><span>Gamespot</span></span> visited the Paradox Interactive booth at E3 2010 and got the following: <a title="Gamespot's E3 coverage of sots2" href="http://e3.gamespot.com/story/6266381/sword-of-the-stars-ii-impressions" target="_blank">"Sword of the Stars II Impressions"</a></p>
<p style="text-align: left;">Strategy Informer's brings you straight to the show floor at E3, where they made an interview with Paradox Interactive about Sword of the Stars 2: <a title="Strategy Informer's Sots2 Interview" href="http://www.strategyinformer.com/editorials/8340/e3-2010-sword-of-the-stars-2-interview" target="_blank">"Strategy Informer's Sword of the Stars 2 Interview</a>"</p>
<p style="text-align: left;">Don't forget to check out the <a title="Official SOTS2 site" href="http://www.paradoxplaza.com/games/sword-of-the-stars-2" target="_blank">official SotS2 Paradox Interactive site</a> for news and developments about this promising 4x Sci-<span><span>Fi</span></span> game.</p>]]></content:encoded>
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		<item>
			<title><![CDATA[Almost 50 members!]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=85</link>
			<pubDate>Mon, 21 Jun 2010 03:38:29 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=85</guid>
			<description><![CDATA[Hello everyone. The SS forums have 45 members already. Please tell your friends about Space Sector so that we reach 50 members and more soon !<br />
<br />
This is your space to talk about Sci-Fi strategy games or other space or strategy game topics. If you want to know something specific go ahead and ask, I'll do my best to get back to you as soon as possible.<br />
<br />
Cheers<br />
Adam Solo<br />
Admin of SpaceSector.com]]></description>
			<content:encoded><![CDATA[Hello everyone. The SS forums have 45 members already. Please tell your friends about Space Sector so that we reach 50 members and more soon !<br />
<br />
This is your space to talk about Sci-Fi strategy games or other space or strategy game topics. If you want to know something specific go ahead and ask, I'll do my best to get back to you as soon as possible.<br />
<br />
Cheers<br />
Adam Solo<br />
Admin of SpaceSector.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best Replacement 4 MoO2 ?]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=84</link>
			<pubDate>Wed, 02 Jun 2010 02:38:05 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=84</guid>
			<description><![CDATA[Hey all,<br />
<br />
i am lurking on this blog for some time now and looking for interesting candidates to replace my stoneage moo2.<br />
<br />
my gameinglist looks like this so far:<br />
<br />
spaceward ho ( i liked that very much but kind of simple <img src="http://www.spacesector.com/blog/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />)<br />
moo1 ( first set of standard)<br />
moo2 ( 2nd standard)<br />
ascendancy ( the UI was sadly a joke not making it really interesting to replay besides issues to get into the races. maybe it was only me but i missed the infos on winconditions and a deeper inside to the game.)<br />
Homeworld ( i liked it eventhough i think turnbased gives me more strategy and building an empire rather than playing starcraft in space is more fun)<br />
moo3 ( a simple failure)<br />
birth of the federation ( except the spacecombat it was interesting but well spacecombat is a vital part of the game and i realy dislike the passive tiny crap i had to witness there)<br />
space empires 5 ( i tried it but without patience. i mean moo2 gfx wins oscars compared to this so i lost motivation at start to dig into this blackhole deepness of the game)<br />
birth of empires ( based on botf i dont expect anythign better concerning spacecombat so it is uninstalled already)<br />
distant worlds ( holy shit if i dislike a game within 30 min this wins the award -  no atmopshere, insane scale game with tons of automation. i dont see me developing an empire in this game)<br />
<br />
so this brings me to a few left options<br />
galciv2 ( didnt test yet)<br />
sword of the stars ( nice game but  i miss moo2 spacecombat in turns!?!)<br />
sins of a solare empire trinity ( it seems my best bet since i liked homeworld but i would prefer turnbased really)<br />
imperium galactica ( didnt test yet question is also if i would get it to run on win7)<br />
armada2526 ( spacecombat is real time or something. i couldnt find that out yet)<br />
<br />
so what i like is mostly turnbased management and turnbased active spacecombat. i expect it to be near impossible with the spacecombat but i could live with homeworldlike combat though no 3rd person 20th row spectator view where i have little to do.<br />
maybe anybody can give me usefull opinions after seeing my likes and dislikes concerning another game than moo2 here.<br />
maybe i missed a game/series that might be promising either?]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
i am lurking on this blog for some time now and looking for interesting candidates to replace my stoneage moo2.<br />
<br />
my gameinglist looks like this so far:<br />
<br />
spaceward ho ( i liked that very much but kind of simple <img src="http://www.spacesector.com/blog/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />)<br />
moo1 ( first set of standard)<br />
moo2 ( 2nd standard)<br />
ascendancy ( the UI was sadly a joke not making it really interesting to replay besides issues to get into the races. maybe it was only me but i missed the infos on winconditions and a deeper inside to the game.)<br />
Homeworld ( i liked it eventhough i think turnbased gives me more strategy and building an empire rather than playing starcraft in space is more fun)<br />
moo3 ( a simple failure)<br />
birth of the federation ( except the spacecombat it was interesting but well spacecombat is a vital part of the game and i realy dislike the passive tiny crap i had to witness there)<br />
space empires 5 ( i tried it but without patience. i mean moo2 gfx wins oscars compared to this so i lost motivation at start to dig into this blackhole deepness of the game)<br />
birth of empires ( based on botf i dont expect anythign better concerning spacecombat so it is uninstalled already)<br />
distant worlds ( holy shit if i dislike a game within 30 min this wins the award -  no atmopshere, insane scale game with tons of automation. i dont see me developing an empire in this game)<br />
<br />
so this brings me to a few left options<br />
galciv2 ( didnt test yet)<br />
sword of the stars ( nice game but  i miss moo2 spacecombat in turns!?!)<br />
sins of a solare empire trinity ( it seems my best bet since i liked homeworld but i would prefer turnbased really)<br />
imperium galactica ( didnt test yet question is also if i would get it to run on win7)<br />
armada2526 ( spacecombat is real time or something. i couldnt find that out yet)<br />
<br />
so what i like is mostly turnbased management and turnbased active spacecombat. i expect it to be near impossible with the spacecombat but i could live with homeworldlike combat though no 3rd person 20th row spectator view where i have little to do.<br />
maybe anybody can give me usefull opinions after seeing my likes and dislikes concerning another game than moo2 here.<br />
maybe i missed a game/series that might be promising either?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Star Legacy – New 4X Sci-Fi Game Announced by Shrapnel Games]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=83</link>
			<pubDate>Mon, 31 May 2010 06:49:14 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=83</guid>
			<description><![CDATA[Shrapnel Games announces the next great epic science-fiction strategy game, Star Legacy! This game is being developed by the Star Legacy Development Group, and scheduled for release on late 2011.<br />
<br />
Star Legacy is promised to be a feature-rich 4x game being designed from scratch. The game is targeted to answer the simple question: "what would the ultimate sci-fi 4X game include?"<br />
<br />
<strong>Turn-Based with Multiplayer</strong><br />
<br />
Star Legacy will be an open-ended turn-based game. As in all good <a title="4x Games Definition" href="http://www.spacesector.com/blog/2009/08/what-are-4x-games-definition-and-comprehensive-list/" target="_blank">4X</a> (eXplore, eXpand, eXploit, eXterminate) titles it promises to offer a full range of choices: spaceship design, research new technologies, colonize new worlds. The game will offer multiplayer, although its exact form is still being worked out.<br />
<br />
<strong>High Modability, not only graphics but almost anything else</strong><br />
<br />
Graphics will be 2D, and the developers promise that anyone will be allowed to modify the visuals without the need of specialized software or knowledge. The developers also promise high modability to allow players to easily mod not only the graphics in Star Legacy but also everything else since most files will be XML based and can be altered with a simple text editor. With this players will have extreme freedom to shape the game as they see fit.<br />
<br />
By default the game will offer between 12 and 15 alien races and also pirates, which the player can also decide to be.<br />
<br />
<strong>About the Star Legacy Development Group</strong><br />
<br />
The Star Legacy Development Group is a start up development team consisting of eleven members from around the world. Bringing a range of various skills to the table from digital art to scripting to programming all members are experienced modders and die hard fans of the turn based 4X space strategy genre.<br />
<br />
<strong>Star Legacy News and Discussion at Shrapnel Games Forums<br />
</strong><br />
<br />
Check out the <a title="Shrapnel Games" href="http://www.shrapnelgames.com" target="_blank">Shrapnel Games</a> website for the latest news. To discuss Star Legacy go to the <a title="Star Legacy Discussion Forum" href="http://forum.shrapnelgames.com/forumdisplay.php?f=224" target="_blank">Star Legacy forum</a> hosted by Shrapnel Games. I'll keep you updated about this title. As soon as there is more information and some screenshots I'll post it here at SpaceSector.com, so stay tuned!]]></description>
			<content:encoded><![CDATA[Shrapnel Games announces the next great epic science-fiction strategy game, Star Legacy! This game is being developed by the Star Legacy Development Group, and scheduled for release on late 2011.<br />
<br />
Star Legacy is promised to be a feature-rich 4x game being designed from scratch. The game is targeted to answer the simple question: "what would the ultimate sci-fi 4X game include?"<br />
<br />
<strong>Turn-Based with Multiplayer</strong><br />
<br />
Star Legacy will be an open-ended turn-based game. As in all good <a title="4x Games Definition" href="http://www.spacesector.com/blog/2009/08/what-are-4x-games-definition-and-comprehensive-list/" target="_blank">4X</a> (eXplore, eXpand, eXploit, eXterminate) titles it promises to offer a full range of choices: spaceship design, research new technologies, colonize new worlds. The game will offer multiplayer, although its exact form is still being worked out.<br />
<br />
<strong>High Modability, not only graphics but almost anything else</strong><br />
<br />
Graphics will be 2D, and the developers promise that anyone will be allowed to modify the visuals without the need of specialized software or knowledge. The developers also promise high modability to allow players to easily mod not only the graphics in Star Legacy but also everything else since most files will be XML based and can be altered with a simple text editor. With this players will have extreme freedom to shape the game as they see fit.<br />
<br />
By default the game will offer between 12 and 15 alien races and also pirates, which the player can also decide to be.<br />
<br />
<strong>About the Star Legacy Development Group</strong><br />
<br />
The Star Legacy Development Group is a start up development team consisting of eleven members from around the world. Bringing a range of various skills to the table from digital art to scripting to programming all members are experienced modders and die hard fans of the turn based 4X space strategy genre.<br />
<br />
<strong>Star Legacy News and Discussion at Shrapnel Games Forums<br />
</strong><br />
<br />
Check out the <a title="Shrapnel Games" href="http://www.shrapnelgames.com" target="_blank">Shrapnel Games</a> website for the latest news. To discuss Star Legacy go to the <a title="Star Legacy Discussion Forum" href="http://forum.shrapnelgames.com/forumdisplay.php?f=224" target="_blank">Star Legacy forum</a> hosted by Shrapnel Games. I'll keep you updated about this title. As soon as there is more information and some screenshots I'll post it here at SpaceSector.com, so stay tuned!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What do you think about Distant Worlds?]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=80</link>
			<pubDate>Fri, 14 May 2010 08:34:16 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=80</guid>
			<description><![CDATA[So, for the ones that already played Distant Worlds what do you think about it? Do you like it, don't like it? What Pros and Cons do you point out? I'm very curious to earing your opinions.]]></description>
			<content:encoded><![CDATA[So, for the ones that already played Distant Worlds what do you think about it? Do you like it, don't like it? What Pros and Cons do you point out? I'm very curious to earing your opinions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[X]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=79</link>
			<pubDate>Fri, 07 May 2010 21:51:27 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=79</guid>
			<description><![CDATA[has ane one played ane of the X games ? <br />
<br />
i have 2 of tehre games X2 and X3 <br />
<br />
i got X2 way back and it looked good but caldent undersant it to play it<br />
<br />
when X3 come out i got that hoping it wald be better but i cant get past the first mission eaven after acupple of years trying lol<br />
<br />
just wunderd your idears on the game ?]]></description>
			<content:encoded><![CDATA[has ane one played ane of the X games ? <br />
<br />
i have 2 of tehre games X2 and X3 <br />
<br />
i got X2 way back and it looked good but caldent undersant it to play it<br />
<br />
when X3 come out i got that hoping it wald be better but i cant get past the first mission eaven after acupple of years trying lol<br />
<br />
just wunderd your idears on the game ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Distant Worlds Patches v1.0.2 and v1.0.3 Released]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=77</link>
			<pubDate>Mon, 03 May 2010 11:40:16 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=77</guid>
			<description><![CDATA[<a href="http://www.spacesector.com/blog/wp-content/uploads/sw_colony1.jpg"><img class="size-full wp-image-2242 alignleft" title="distant_worlds_patch" src="http://www.spacesector.com/blog/wp-content/uploads/sw_colony1.jpg" alt="Distant Worlds Planet Screen" width="220" height="190" /></a>Since its release in 25th of March Matrix Games has already released 2 patches for Distant Worlds. In 28th of March Matrix Games released <a title="Distant worlds v1.0.2 Patch details" href="http://www.matrixgames.com/news/653/Distant.Worlds.Gets.an.Important.Update!" target="_blank">v1.0.2</a>, in April 8th released <a title="Distant Worlds v1.0.3 Patch Details" href="http://www.matrixgames.com/news/659/Distant.Worlds.Gets.Another.Major.Update" target="_blank">v1.0.3</a> that among other things fixes the following major issues.<br />
<br />
<strong>Patch v1.0.3 major changes</strong><br />
<ul>
	<li>Extensive memory usage optimization. Large games now consume much less memory which should resolve the crashes related to Out of Memory and crashes during save/load.</li>
	<li>Added an AutoSave feature with a variable save interval between 10 and 60 minutes.</li>
	<li>Fleets now respond properly to manual control and will not automatically disband</li>
	<li>Added new buttons in the Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet</li>
	<li>Several interface and functionality improvements including how retrofitting and ship design works.</li>
</ul>
For more information on v1.0.3 patch check Matrix Games's <a title="Distant Worlds v1.0.3 Patch Details" href="http://www.matrixgames.com/news/659/Distant.Worlds.Gets.Another.Major.Update" target="_blank">Distant  Worlds Gets Another Major Update</a> and the following patch <a title="Distant Worlds 1.0.3 forum thread" href="http://www.matrixgames.com/forums/tm.asp?m=2432195" target="_blank">v1.0.3 forum thread</a>.<br />
<br />
<strong>Patch v1.0.2 major changes</strong><br />
<br />
This new v1.0.2 update resolves all critical and a few serious issues  that were discovered in the week after the release, including an issue that could cause negative cash flow in the economy as  well as several different bugs that could cause crashes on some system  configurations.<br />
<br />
For more information on v1.0.2 patch check Matrix Games's <a title="Distant worlds v1.0.2 Patch details" href="http://www.matrixgames.com/news/653/Distant.Worlds.Gets.an.Important.Update!" target="_blank">Distant   Worlds Gets An Important Update</a>.<br />
<br />
<strong>Download the Patches</strong><br />
<br />
Get the <a title="Download Distant Worlds patch v1.0.2" href="ftp://ftp.matrixgames.com/pub/DistantWorlds/DistantWorlds-Update-v102.zip" target="_blank">Distant Worlds patch v1.0.2</a>.<br />
<br />
Get the <a title="Download Distant Worlds patch v1.0.3" href="ftp://ftp.matrixgames.com/pub/DistantWorlds/DistantWorlds-Update-v103.zip" target="_blank">Distant Worlds patch v1.0.3</a>.<br />
<br />
You can buy Distant Worlds from <a title="Buy Distant Worlds from Matrix Games" href="http://www.matrixgames.com/products/379/store/Distant.Worlds" target="_blank">Matrix Games Store</a>.]]></description>
			<content:encoded><![CDATA[<a href="http://www.spacesector.com/blog/wp-content/uploads/sw_colony1.jpg"><img class="size-full wp-image-2242 alignleft" title="distant_worlds_patch" src="http://www.spacesector.com/blog/wp-content/uploads/sw_colony1.jpg" alt="Distant Worlds Planet Screen" width="220" height="190" /></a>Since its release in 25th of March Matrix Games has already released 2 patches for Distant Worlds. In 28th of March Matrix Games released <a title="Distant worlds v1.0.2 Patch details" href="http://www.matrixgames.com/news/653/Distant.Worlds.Gets.an.Important.Update!" target="_blank">v1.0.2</a>, in April 8th released <a title="Distant Worlds v1.0.3 Patch Details" href="http://www.matrixgames.com/news/659/Distant.Worlds.Gets.Another.Major.Update" target="_blank">v1.0.3</a> that among other things fixes the following major issues.<br />
<br />
<strong>Patch v1.0.3 major changes</strong><br />
<ul>
	<li>Extensive memory usage optimization. Large games now consume much less memory which should resolve the crashes related to Out of Memory and crashes during save/load.</li>
	<li>Added an AutoSave feature with a variable save interval between 10 and 60 minutes.</li>
	<li>Fleets now respond properly to manual control and will not automatically disband</li>
	<li>Added new buttons in the Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet</li>
	<li>Several interface and functionality improvements including how retrofitting and ship design works.</li>
</ul>
For more information on v1.0.3 patch check Matrix Games's <a title="Distant Worlds v1.0.3 Patch Details" href="http://www.matrixgames.com/news/659/Distant.Worlds.Gets.Another.Major.Update" target="_blank">Distant  Worlds Gets Another Major Update</a> and the following patch <a title="Distant Worlds 1.0.3 forum thread" href="http://www.matrixgames.com/forums/tm.asp?m=2432195" target="_blank">v1.0.3 forum thread</a>.<br />
<br />
<strong>Patch v1.0.2 major changes</strong><br />
<br />
This new v1.0.2 update resolves all critical and a few serious issues  that were discovered in the week after the release, including an issue that could cause negative cash flow in the economy as  well as several different bugs that could cause crashes on some system  configurations.<br />
<br />
For more information on v1.0.2 patch check Matrix Games's <a title="Distant worlds v1.0.2 Patch details" href="http://www.matrixgames.com/news/653/Distant.Worlds.Gets.an.Important.Update!" target="_blank">Distant   Worlds Gets An Important Update</a>.<br />
<br />
<strong>Download the Patches</strong><br />
<br />
Get the <a title="Download Distant Worlds patch v1.0.2" href="ftp://ftp.matrixgames.com/pub/DistantWorlds/DistantWorlds-Update-v102.zip" target="_blank">Distant Worlds patch v1.0.2</a>.<br />
<br />
Get the <a title="Download Distant Worlds patch v1.0.3" href="ftp://ftp.matrixgames.com/pub/DistantWorlds/DistantWorlds-Update-v103.zip" target="_blank">Distant Worlds patch v1.0.3</a>.<br />
<br />
You can buy Distant Worlds from <a title="Buy Distant Worlds from Matrix Games" href="http://www.matrixgames.com/products/379/store/Distant.Worlds" target="_blank">Matrix Games Store</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mangonuts]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=76</link>
			<pubDate>Sat, 01 May 2010 16:00:45 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=76</guid>
			<description><![CDATA[Hello friends!<br />
I want to invite you all to play with me at [URL="http://latale.gamespirate.com/"&#93;GP Latale Online - GamesPirate.com[/URL&#93;.<br />
<br />
<br />
If you want to join me in this great game, or you want to join one of the other games that GamesPirate.com has,<br />
please click on the following links:<br />
Main Site: [URL="http://gamespirate.com"&#93;http://gamespirate.com[/URL&#93;<br />
Forums: [URL="http://forum.gamespirate.com"&#93;http://forum.gamespirate.com[/URL&#93;<br />
Game Site: [URL="http://latale.gamespirate.com"&#93;http://latale.gamespirate.com[/URL&#93;<br />
<br />
Note:<br />
This message was provided by "GP Latale" to be used in our advertising system.<br />
We take no responsibility for the misuse of this system.]]></description>
			<content:encoded><![CDATA[Hello friends!<br />
I want to invite you all to play with me at [URL="http://latale.gamespirate.com/"]GP Latale Online - GamesPirate.com[/URL].<br />
<br />
<br />
If you want to join me in this great game, or you want to join one of the other games that GamesPirate.com has,<br />
please click on the following links:<br />
Main Site: [URL="http://gamespirate.com"]http://gamespirate.com[/URL]<br />
Forums: [URL="http://forum.gamespirate.com"]http://forum.gamespirate.com[/URL]<br />
Game Site: [URL="http://latale.gamespirate.com"]http://latale.gamespirate.com[/URL]<br />
<br />
Note:<br />
This message was provided by "GP Latale" to be used in our advertising system.<br />
We take no responsibility for the misuse of this system.]]></content:encoded>
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		<item>
			<title><![CDATA[HomeWorld 3 ???]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=75</link>
			<pubDate>Sat, 01 May 2010 07:13:51 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=75</guid>
			<description><![CDATA[dose ane one know if there will ever be another home world ?]]></description>
			<content:encoded><![CDATA[dose ane one know if there will ever be another home world ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Poll questions (and related)]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=74</link>
			<pubDate>Wed, 28 Apr 2010 07:38:09 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=74</guid>
			<description><![CDATA[Perhaps it's time for a new poll question?<br />
<br />
Like;<br />
Which 4x style do you prefer?<br />
TBS (Civ,Moo)<br />
RTS (Sots,Soase)<br />
Mixed (Imperium Galactica)<br />
<br />
This could also be a place for others to contribute their own poll question(s)?<br />
<br />
While we are on the subject, perhaps the placement could be considered?<br />
As it is right now, I check the blog, then click my way straight to the forum,<br />
instead of scrolling down and check for a new question.<br />
<br />
Just some thoughts.]]></description>
			<content:encoded><![CDATA[Perhaps it's time for a new poll question?<br />
<br />
Like;<br />
Which 4x style do you prefer?<br />
TBS (Civ,Moo)<br />
RTS (Sots,Soase)<br />
Mixed (Imperium Galactica)<br />
<br />
This could also be a place for others to contribute their own poll question(s)?<br />
<br />
While we are on the subject, perhaps the placement could be considered?<br />
As it is right now, I check the blog, then click my way straight to the forum,<br />
instead of scrolling down and check for a new question.<br />
<br />
Just some thoughts.]]></content:encoded>
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		<item>
			<title><![CDATA[Distant Worlds: 4x RTS Space Strategy Game Released]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=73</link>
			<pubDate>Fri, 26 Mar 2010 12:10:29 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=73</guid>
			<description><![CDATA[<table border="0" align="center">
<tbody>
<tr>
<td><img class="alignnone size-full wp-image-2178" title="distant_worlds_cover" src="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_cover.png" alt="distant_worlds_cover" width="122" height="200" /></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_screenshot1.jpg" target="_blank"><img class="alignnone size-full wp-image-2190" title="distant_worlds_screenshot_small" src="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_screenshot_small.jpg" alt="distant_worlds_screenshot_small" width="320" height="200" /></a></td>
</tr>
</tbody></table>
Distant Worlds, a 4x RTS space strategy game developed by <a title="CodeForce: Distant Worlds" href="http://codeforce.co.nz/" target="_blank">CodeForce</a> and published by <a title="Matrix Games: Distant Worlds" href="http://www.matrixgames.com" target="_blank">Matrix Games</a> has been released yesterday: 25th of March 2010.<br />
<br />
Distant Worlds main features are:<br />
<ul>
	<li style="text-align: left;">4x Real-Time Strategy</li>
	<li style="text-align: left;">Less Micromanagement on an Epic Scale</li>
	<li style="text-align: left;">Special emphasis in Exploration and Expansion</li>
	<li style="text-align: left;">Research, Diplomacy and Espionage</li>
	<li style="text-align: left;">Spaceship and Starbase Design</li>
	<li style="text-align: left;">Lots of feedback, information and help provided through tooltips</li>
	<li style="text-align: left;">Galactopedia (with additional information and help)</li>
</ul>
Check the following SpaceSector.com first impressions article "<a title="Distant Worlds First Impressions at SpaceSector.com" href="http://www.spacesector.com/blog/2010/01/distant-worlds-a-new-real-time-4x-space-strategy-game/" target="_blank">Distant Worlds – A new Real-time, 4X Space Strategy Game</a>" for more information on Distant Worlds and also for some screenshots. Check the <a title="Distant Worlds Forums" href="http://www.matrixgames.com/forums/tt.asp?forumid=782" target="_blank">Distant Worlds Forums</a> for game discussion.<br />
<br />
You can buy Distant Worlds from Matrix Games <a title="Buy Distant Worlds from Matrix Games" href="http://www.matrixgames.com/products/379/details/DistantWorlds" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[<table border="0" align="center">
<tbody>
<tr>
<td><img class="alignnone size-full wp-image-2178" title="distant_worlds_cover" src="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_cover.png" alt="distant_worlds_cover" width="122" height="200" /></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_screenshot1.jpg" target="_blank"><img class="alignnone size-full wp-image-2190" title="distant_worlds_screenshot_small" src="http://www.spacesector.com/blog/wp-content/uploads/distant_worlds_screenshot_small.jpg" alt="distant_worlds_screenshot_small" width="320" height="200" /></a></td>
</tr>
</tbody></table>
Distant Worlds, a 4x RTS space strategy game developed by <a title="CodeForce: Distant Worlds" href="http://codeforce.co.nz/" target="_blank">CodeForce</a> and published by <a title="Matrix Games: Distant Worlds" href="http://www.matrixgames.com" target="_blank">Matrix Games</a> has been released yesterday: 25th of March 2010.<br />
<br />
Distant Worlds main features are:<br />
<ul>
	<li style="text-align: left;">4x Real-Time Strategy</li>
	<li style="text-align: left;">Less Micromanagement on an Epic Scale</li>
	<li style="text-align: left;">Special emphasis in Exploration and Expansion</li>
	<li style="text-align: left;">Research, Diplomacy and Espionage</li>
	<li style="text-align: left;">Spaceship and Starbase Design</li>
	<li style="text-align: left;">Lots of feedback, information and help provided through tooltips</li>
	<li style="text-align: left;">Galactopedia (with additional information and help)</li>
</ul>
Check the following SpaceSector.com first impressions article "<a title="Distant Worlds First Impressions at SpaceSector.com" href="http://www.spacesector.com/blog/2010/01/distant-worlds-a-new-real-time-4x-space-strategy-game/" target="_blank">Distant Worlds – A new Real-time, 4X Space Strategy Game</a>" for more information on Distant Worlds and also for some screenshots. Check the <a title="Distant Worlds Forums" href="http://www.matrixgames.com/forums/tt.asp?forumid=782" target="_blank">Distant Worlds Forums</a> for game discussion.<br />
<br />
You can buy Distant Worlds from Matrix Games <a title="Buy Distant Worlds from Matrix Games" href="http://www.matrixgames.com/products/379/details/DistantWorlds" target="_blank">here</a>.]]></content:encoded>
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			<title><![CDATA[Any rumors about Master of Orion IV?]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=72</link>
			<pubDate>Tue, 23 Mar 2010 12:08:56 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=72</guid>
			<description><![CDATA[I’ve been doing some investigation lately regarding moo4. As far as I know the latest rumor was that Brad Wardell (Stardock’s CEO) could be interested in acquiring the rights of the franchise (owned by Atari) to go ahead and develop MOO4, but .. that’s about it. <br />
<br />
Do you have any more information on MOO4, rumors, .. maybe something you read somewhere?]]></description>
			<content:encoded><![CDATA[I’ve been doing some investigation lately regarding moo4. As far as I know the latest rumor was that Brad Wardell (Stardock’s CEO) could be interested in acquiring the rights of the franchise (owned by Atari) to go ahead and develop MOO4, but .. that’s about it. <br />
<br />
Do you have any more information on MOO4, rumors, .. maybe something you read somewhere?]]></content:encoded>
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			<title><![CDATA[Supremacy will go to Las Vegas for Official Star Trek Convention]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=71</link>
			<pubDate>Tue, 16 Mar 2010 12:01:58 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=71</guid>
			<description><![CDATA[<p style="text-align: left;"><img class="size-full wp-image-2134 aligncenter" title="startreksupremacy" src="http://www.spacesector.com/blog/wp-content/uploads/startreksupremacy.jpg" alt="startreksupremacy" width="510" height="204" /></p>
<p style="text-align: left;">Mike Strobel, the creator of <a title="Star Trek Supremacy Official Site" href="http://www.startreksupremacy.com" target="_blank">Star Trek: Supremacy</a>, will be attending the Las Vegas Star Trek convention in August 5 - 8th 2010. He will talk about Birth of the Federation and the development of Star Trek: Supremacy.</p>
<br />
In preparation for this <a title="Star Trek Convention in Las Vegas" href="http://www.creationent.com/cal/stlv.htm" target="_blank">Star Trek event</a>, Mike will release a game update in August 2010 that will improve the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence features.<br />
<br />
[caption id="attachment_2139" align="aligncenter" width="450" caption="Official STAR TREK Convention 2010 Las Vegas, Nevada"&#93;<a href="http://www.creationent.com/cal/stlv.htm" target="_blank"><img class="size-full wp-image-2139 " title="vegas_startrek_convention" src="http://www.spacesector.com/blog/wp-content/uploads/vegas_startrek_convention.jpg" alt="vegas_startrek_convention" width="450" height="100" /></a>[/caption&#93;<br />
<p style="text-align: left;">To find out more about Supremacy check the SpaceSector.com articles <a title="Star Trek Supremacy Open Source Free Game" href="http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/" target="_blank">"Star Trek Supremacy – Open Source Free Game in Development"</a> and <a title="Mike Strobel - Main developer of Star Trek Supremacy" href="http://www.spacesector.com/blog/2010/02/interview-with-mike-strobel-star-trek-supremacy-lead-developer/" target="_blank">"Interview with Mike Strobel | Star Trek Supremacy Lead Developer"</a>.</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="size-full wp-image-2134 aligncenter" title="startreksupremacy" src="http://www.spacesector.com/blog/wp-content/uploads/startreksupremacy.jpg" alt="startreksupremacy" width="510" height="204" /></p>
<p style="text-align: left;">Mike Strobel, the creator of <a title="Star Trek Supremacy Official Site" href="http://www.startreksupremacy.com" target="_blank">Star Trek: Supremacy</a>, will be attending the Las Vegas Star Trek convention in August 5 - 8th 2010. He will talk about Birth of the Federation and the development of Star Trek: Supremacy.</p>
<br />
In preparation for this <a title="Star Trek Convention in Las Vegas" href="http://www.creationent.com/cal/stlv.htm" target="_blank">Star Trek event</a>, Mike will release a game update in August 2010 that will improve the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence features.<br />
<br />
[caption id="attachment_2139" align="aligncenter" width="450" caption="Official STAR TREK Convention 2010 Las Vegas, Nevada"]<a href="http://www.creationent.com/cal/stlv.htm" target="_blank"><img class="size-full wp-image-2139 " title="vegas_startrek_convention" src="http://www.spacesector.com/blog/wp-content/uploads/vegas_startrek_convention.jpg" alt="vegas_startrek_convention" width="450" height="100" /></a>[/caption]<br />
<p style="text-align: left;">To find out more about Supremacy check the SpaceSector.com articles <a title="Star Trek Supremacy Open Source Free Game" href="http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/" target="_blank">"Star Trek Supremacy – Open Source Free Game in Development"</a> and <a title="Mike Strobel - Main developer of Star Trek Supremacy" href="http://www.spacesector.com/blog/2010/02/interview-with-mike-strobel-star-trek-supremacy-lead-developer/" target="_blank">"Interview with Mike Strobel | Star Trek Supremacy Lead Developer"</a>.</p>]]></content:encoded>
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		<item>
			<title><![CDATA[StarCraft 2: Wings of Liberty Preview]]></title>
			<link>http://www.spacesector.com/blog/forum/showthread.php?tid=67</link>
			<pubDate>Sun, 14 Mar 2010 12:21:35 -0600</pubDate>
			<guid isPermaLink="false">http://www.spacesector.com/blog/forum/showthread.php?tid=67</guid>
			<description><![CDATA[<img class="aligncenter size-full wp-image-2076" title="starcraft2_wings_of_liberty" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_cover1.jpg" alt="starcraft2_wings_of_liberty" width="520" height="183" /><br />
<br />
<strong>StarCraft 2</strong> is a real-time strategy game developed by Blizzard, sequel of the successful title made by the same developer: StarCraft. The game features three distinct races: the Zerg, the Terrans and the Protoss. Each has its own distinct units, some of them returning from the original title, others completely new.<br />
<br />
Wings of Liberty takes place several years after StarCraft: Brood War events. Some heroes will return like Jim Raynor from the original StarCraft. The game will feature a single player campaign that will allow the player to interact with those characters via several missions.<br />
<br />
<strong>StarCraft 2 Trilogy</strong><br />
<br />
StarCraft 2 will consist of a main game and two consequent expansion sets. The main game is named "StarCraft2: Wings of Liberty" and includes the Terran single player campaign. The first expansion is named "StarCraft2: Heart of the Swarm", that will include the Zerg single player campaign. The final expansion set is named "StarCraft2: Legacy of the Void" and will continue the story through the Protoss main campaign.<br />
<br />
Although the game is divided in three different chapters all three races will be available for multiplayer since Wings of Liberty (with evolutions introduced after installing the forthcoming expansions).<br />
<br />
<strong>The Story behind Wings of Liberty</strong><br />
<br />
As it seams the StarCraft II story will unfold during a massive Zerg invasion. The single player missions will probably focus on the evacuation of a planet called Agria.<br />
<br />
But StarCraft 2 will not provide a linear campaign experience, it will let the player decide his way through the game’s story by choosing which missions to play next, so players can set aside specific missions in favor of others. These choices will affect how certain events and characters behave in the game.<br />
<br />
<strong>The Cinematic Trailer</strong><br />
<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r7d5XheWiBk&amp;hl=pt_PT&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="400" src="http://www.youtube.com/v/r7d5XheWiBk&amp;hl=pt_PT&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<br />
Or click <a title="Youtube Starcraft2 Cinematic Trailer" href="http://www.youtube.com/watch?v=r7d5XheWiBk" target="_blank">here</a> if you cannot see the trailer above.<br />
<br />
<strong>Some screenshots (click to enlarge)</strong><br />
<table border="1">
<tbody>
<tr>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_1.jpg" target="_blank"><img class="alignnone size-full wp-image-2107" title="starcraft2_screenshot_1_small" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_1_small.jpg" alt="starcraft2_screenshot_1_small" width="167" height="128" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_2.jpg" target="_blank"><img class="alignnone size-full wp-image-2108" title="starcraft2_screenshot_2_small" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_2_small.jpg" alt="starcraft2_screenshot_2_small" width="168" height="128" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_3.jpg" target="_blank"><img class="alignnone size-full wp-image-2109" title="starcraft2_screenshot_3_small" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_3_small.jpg" alt="starcraft2_screenshot_3_small" width="168" height="128" /></a></td>
</tr>
</tbody></table>
<strong>The Terrans</strong><br />
<br />
According to the StarCraft 2 lore the Terrans are masters of survival, natural adapters to hostile environments. They are not as advanced technologically as the Protoss and not as skillful or physically vigorous as the Zerg.<br />
<br />
[caption id="attachment_2085" align="aligncenter" width="300" caption="StarCraft2: Marines (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"&#93;<img class="size-full wp-image-2085" title="starcraft2_terrans_marines" src="http://www.spacesector.com/blog/wp-content/uploads/marines.jpg" alt="starcraft2_terrans_marines" width="300" height="217" />[/caption&#93;<br />
<br />
The Terran military forces consist of a variety of units. Examples of these are the Marines that make the backbone of the Terran infantry (above) and the light infantry support craft dedicated to air-to-ground attacks, the Banshee (below).<br />
<br />
[caption id="attachment_2087" align="aligncenter" width="300" caption="StarCraft2: Banshee (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"&#93;<img class="size-full wp-image-2087  " title="starcraft2_banshee" src="http://www.spacesector.com/blog/wp-content/uploads/banshee.jpg" alt="starcraft2_banshee" width="300" height="219" />[/caption&#93;<br />
<br />
The Terran units have great firepower and possess very strong armor. Terrans are very good in defensive scenarios with siege tanks with its devastating firepower and sensor towers that serve as long range surveillance of enemy movement.<br />
<br />
<strong>The Zerg</strong><br />
<br />
The Zerg are composed of many different species. They are efficient killers that aim of achieving absolute domination over all other races. They have a peculiar way to create units and buildings. They do not constructed buildings as normal inert structures but as biological units that are the organs of their colony, which is itself a living organism.<br />
<br />
[caption id="attachment_2090" align="aligncenter" width="300" caption="StarCraft2: Hidralisk (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"&#93;<img class="size-full wp-image-2090 " title="starcraft2_hydralisk" src="http://www.spacesector.com/blog/wp-content/uploads/hydralisk.jpg" alt="starcraft2_hydralisk" width="300" height="216" />[/caption&#93;<br />
<br />
The Zerg military units are mutants that originated in other species that the Zerg assimilated. One of these units are the Hydralisk, a once peaceful herbivore that was assimilated into the zerg collective. The result was a fierce and terrifying zerg unit.<br />
<br />
[caption id="attachment_2092" align="aligncenter" width="300" caption="StarCraft2: Mutalisk (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"&#93;<img class="size-full wp-image-2092 " title="starcraft2_mutalisk" src="http://www.spacesector.com/blog/wp-content/uploads/mutalisk.jpg" alt="starcraft2_mutalisk" width="300" height="218" />[/caption&#93;<br />
<br />
The Mutalisk were not changed much from their original form and are the main flying Zerg unit. Mutalisks are good at harassing the enemy with hit and run assaults, very dangerous when used in overwhelming numbers.<br />
<br />
<strong>The Protoss</strong><br />
<br />
The Protoss are very advanced technologically and possess great psychic abilities. The Protoss have been enduring a very tough war with the Zerg (which is not going well) since they do not seam able to overcome the Zerg numbers, even with all the protoss highly advanced technology. Their intention is to invest in new technologies that hopefully can help them overcome the Zerg menace.<br />
<br />
[caption id="attachment_2094" align="aligncenter" width="300" caption="StarCraft2: Zealot (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"&#93;<img class="size-full wp-image-2094  " title="starcraft2_zealot" src="http://www.spacesector.com/blog/wp-content/uploads/zealot.jpg" alt="starcraft2_zealot" width="300" height="217" />[/caption&#93;<br />
<br />
The Protoss military units  possess both individual warriors and a variety of robotic war machines. They combine technology and psychic abilities as their main sources of strength in the battlefield. The Zealot is one of the Protoss individual units. It is trained for hand to hand combat with martial discipline.<br />
<br />
[caption id="attachment_2096" align="aligncenter" width="300" caption="StarCraft2: Protoss Carrier Units"&#93;<img class="size-full wp-image-2096 " title="starcraft2_protoss_carrier" src="http://www.spacesector.com/blog/wp-content/uploads/protoss_carrier.jpg" alt="starcraft2_protoss_carrier" width="300" height="218" />[/caption&#93;<br />
<br />
The Protoss rely on speed and mobility. One of their greatest strengths lies in their Ait units. The carrier is one example of their heavily armored and powerful ships.<br />
<br />
<strong>Release Date</strong><br />
<br />
StarCraft 2: Wings of Liberty is scheduled for release in Q2 2010<strong>. </strong>StarCraft 2 expansions: "Heart of the Swarm" and "Liberty of the Void" release dates are still TBA.<br />
<br />
For more information and news about StarCraft 2 have a look at the <a title="Starcraft 2 Official Site" href="http://www.starcraft2.com/" target="_blank">StarCraft 2 official site</a>.]]></description>
			<content:encoded><![CDATA[<img class="aligncenter size-full wp-image-2076" title="starcraft2_wings_of_liberty" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_cover1.jpg" alt="starcraft2_wings_of_liberty" width="520" height="183" /><br />
<br />
<strong>StarCraft 2</strong> is a real-time strategy game developed by Blizzard, sequel of the successful title made by the same developer: StarCraft. The game features three distinct races: the Zerg, the Terrans and the Protoss. Each has its own distinct units, some of them returning from the original title, others completely new.<br />
<br />
Wings of Liberty takes place several years after StarCraft: Brood War events. Some heroes will return like Jim Raynor from the original StarCraft. The game will feature a single player campaign that will allow the player to interact with those characters via several missions.<br />
<br />
<strong>StarCraft 2 Trilogy</strong><br />
<br />
StarCraft 2 will consist of a main game and two consequent expansion sets. The main game is named "StarCraft2: Wings of Liberty" and includes the Terran single player campaign. The first expansion is named "StarCraft2: Heart of the Swarm", that will include the Zerg single player campaign. The final expansion set is named "StarCraft2: Legacy of the Void" and will continue the story through the Protoss main campaign.<br />
<br />
Although the game is divided in three different chapters all three races will be available for multiplayer since Wings of Liberty (with evolutions introduced after installing the forthcoming expansions).<br />
<br />
<strong>The Story behind Wings of Liberty</strong><br />
<br />
As it seams the StarCraft II story will unfold during a massive Zerg invasion. The single player missions will probably focus on the evacuation of a planet called Agria.<br />
<br />
But StarCraft 2 will not provide a linear campaign experience, it will let the player decide his way through the game’s story by choosing which missions to play next, so players can set aside specific missions in favor of others. These choices will affect how certain events and characters behave in the game.<br />
<br />
<strong>The Cinematic Trailer</strong><br />
<br />
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<br />
Or click <a title="Youtube Starcraft2 Cinematic Trailer" href="http://www.youtube.com/watch?v=r7d5XheWiBk" target="_blank">here</a> if you cannot see the trailer above.<br />
<br />
<strong>Some screenshots (click to enlarge)</strong><br />
<table border="1">
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<td><a href="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_1.jpg" target="_blank"><img class="alignnone size-full wp-image-2107" title="starcraft2_screenshot_1_small" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_1_small.jpg" alt="starcraft2_screenshot_1_small" width="167" height="128" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_2.jpg" target="_blank"><img class="alignnone size-full wp-image-2108" title="starcraft2_screenshot_2_small" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_2_small.jpg" alt="starcraft2_screenshot_2_small" width="168" height="128" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_3.jpg" target="_blank"><img class="alignnone size-full wp-image-2109" title="starcraft2_screenshot_3_small" src="http://www.spacesector.com/blog/wp-content/uploads/starcraft2_screenshot_3_small.jpg" alt="starcraft2_screenshot_3_small" width="168" height="128" /></a></td>
</tr>
</tbody></table>
<strong>The Terrans</strong><br />
<br />
According to the StarCraft 2 lore the Terrans are masters of survival, natural adapters to hostile environments. They are not as advanced technologically as the Protoss and not as skillful or physically vigorous as the Zerg.<br />
<br />
[caption id="attachment_2085" align="aligncenter" width="300" caption="StarCraft2: Marines (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"]<img class="size-full wp-image-2085" title="starcraft2_terrans_marines" src="http://www.spacesector.com/blog/wp-content/uploads/marines.jpg" alt="starcraft2_terrans_marines" width="300" height="217" />[/caption]<br />
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The Terran military forces consist of a variety of units. Examples of these are the Marines that make the backbone of the Terran infantry (above) and the light infantry support craft dedicated to air-to-ground attacks, the Banshee (below).<br />
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[caption id="attachment_2087" align="aligncenter" width="300" caption="StarCraft2: Banshee (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"]<img class="size-full wp-image-2087  " title="starcraft2_banshee" src="http://www.spacesector.com/blog/wp-content/uploads/banshee.jpg" alt="starcraft2_banshee" width="300" height="219" />[/caption]<br />
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The Terran units have great firepower and possess very strong armor. Terrans are very good in defensive scenarios with siege tanks with its devastating firepower and sensor towers that serve as long range surveillance of enemy movement.<br />
<br />
<strong>The Zerg</strong><br />
<br />
The Zerg are composed of many different species. They are efficient killers that aim of achieving absolute domination over all other races. They have a peculiar way to create units and buildings. They do not constructed buildings as normal inert structures but as biological units that are the organs of their colony, which is itself a living organism.<br />
<br />
[caption id="attachment_2090" align="aligncenter" width="300" caption="StarCraft2: Hidralisk (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"]<img class="size-full wp-image-2090 " title="starcraft2_hydralisk" src="http://www.spacesector.com/blog/wp-content/uploads/hydralisk.jpg" alt="starcraft2_hydralisk" width="300" height="216" />[/caption]<br />
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The Zerg military units are mutants that originated in other species that the Zerg assimilated. One of these units are the Hydralisk, a once peaceful herbivore that was assimilated into the zerg collective. The result was a fierce and terrifying zerg unit.<br />
<br />
[caption id="attachment_2092" align="aligncenter" width="300" caption="StarCraft2: Mutalisk (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"]<img class="size-full wp-image-2092 " title="starcraft2_mutalisk" src="http://www.spacesector.com/blog/wp-content/uploads/mutalisk.jpg" alt="starcraft2_mutalisk" width="300" height="218" />[/caption]<br />
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The Mutalisk were not changed much from their original form and are the main flying Zerg unit. Mutalisks are good at harassing the enemy with hit and run assaults, very dangerous when used in overwhelming numbers.<br />
<br />
<strong>The Protoss</strong><br />
<br />
The Protoss are very advanced technologically and possess great psychic abilities. The Protoss have been enduring a very tough war with the Zerg (which is not going well) since they do not seam able to overcome the Zerg numbers, even with all the protoss highly advanced technology. Their intention is to invest in new technologies that hopefully can help them overcome the Zerg menace.<br />
<br />
[caption id="attachment_2094" align="aligncenter" width="300" caption="StarCraft2: Zealot (from <a href="http://www.starcraft2.com" target="_blank">http://www.starcraft2.com</a>)"]<img class="size-full wp-image-2094  " title="starcraft2_zealot" src="http://www.spacesector.com/blog/wp-content/uploads/zealot.jpg" alt="starcraft2_zealot" width="300" height="217" />[/caption]<br />
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The Protoss military units  possess both individual warriors and a variety of robotic war machines. They combine technology and psychic abilities as their main sources of strength in the battlefield. The Zealot is one of the Protoss individual units. It is trained for hand to hand combat with martial discipline.<br />
<br />
[caption id="attachment_2096" align="aligncenter" width="300" caption="StarCraft2: Protoss Carrier Units"]<img class="size-full wp-image-2096 " title="starcraft2_protoss_carrier" src="http://www.spacesector.com/blog/wp-content/uploads/protoss_carrier.jpg" alt="starcraft2_protoss_carrier" width="300" height="218" />[/caption]<br />
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The Protoss rely on speed and mobility. One of their greatest strengths lies in their Ait units. The carrier is one example of their heavily armored and powerful ships.<br />
<br />
<strong>Release Date</strong><br />
<br />
StarCraft 2: Wings of Liberty is scheduled for release in Q2 2010<strong>. </strong>StarCraft 2 expansions: "Heart of the Swarm" and "Liberty of the Void" release dates are still TBA.<br />
<br />
For more information and news about StarCraft 2 have a look at the <a title="Starcraft 2 Official Site" href="http://www.starcraft2.com/" target="_blank">StarCraft 2 official site</a>.]]></content:encoded>
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			<pubDate>Sat, 13 Mar 2010 12:35:43 -0700</pubDate>
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			<description><![CDATA[Its been 8 months since I launched SpaceSector.com. It has been a lot of fun. There are already many newsletter subscribers and many others that subscribed the RSS feed. There are occasional comments made to the posts in the main page and some others in the forums. The forum has not seen a lot of action though (counts only 20 members so far) but the discussions have been good and fun. <br />
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			<content:encoded><![CDATA[Its been 8 months since I launched SpaceSector.com. It has been a lot of fun. There are already many newsletter subscribers and many others that subscribed the RSS feed. There are occasional comments made to the posts in the main page and some others in the forums. The forum has not seen a lot of action though (counts only 20 members so far) but the discussions have been good and fun. <br />
<br />
I count with you, the faithful readers of SpaceSector.com to pass the word to your friends to make the site visible to as much people as possible. You can do this by sending an email, by using the share buttons on the posts or just by passing the word. <br />
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I dedicate part of my time to make this site greater every day but please let me know how can I improve it to make it even better for your needs and expectations. <br />
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I get some money from add revenue and by refering some products in the site but if you want to support me in my mission to provide you with the best information about sci-fi strategy games, reviews, news and the best products please make a contribution by <a href="http://www.spacesector.com/blog/donate-to-space-sector/" target="_blank">making a donation</a>. Any amount is appreciated.<br />
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SpaceSector.com will be here for a long time. I hope you enjoy reading it at least as much as I enjoy writing for it.<br />
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