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Armada 2526 Version 1.02 Patch
Jan 28, 2010 02:11 AM
Post: #1
adamsolo
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Armada 2526 Version 1.02 Patch
The Armada 2526 developers have been working in the next patch of Armada 2526. This is patch v1.02. Check here for the detailed list of changes: http://ntronium.com/simplemachinesforum/...sg3444#new

You can download the patch here: http://ntronium.com/simplemachinesforum/...opic=460.0
(This post was last modified: Jan 29, 2010 07:49 PM by adamsolo.)
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Mar 09, 2010 02:52 AM
Post: #2
adamsolo
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RE: Armada 2526 Version 1.02 Patch
Armada Patch v1.2.0.4 released.
If you bought through Impulse you can update there directly.
If you bought through matrix games you can check patch download details in this Ntronium forum thread: http://ntronium.com/simplemachinesforum/...opic=506.0
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Mar 25, 2010 06:56 PM
Post: #3
augustsalbert
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RE: Armada 2526 Version 1.02 Patch
well...the game certainly lacks atmosphere...no random events...no secrets to discover..no anomalies to check...no wrecks of old spacecraft...to few techs which developes to fast and does not give enough room for strategic decisions...not enough different buildings to develope colonies in a more sophistic way...just to mention a few points...even Galactic Civilization I has done better in this areas and this is yeeeeears ago.

acekard ds
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Mar 31, 2010 01:44 AM
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adamsolo
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RE: Armada 2526 Version 1.02 Patch
(Mar 25, 2010 06:56 PM)augustsalbert Wrote:  well...the game certainly lacks atmosphere...no random events...no secrets to discover..no anomalies to check...no wrecks of old spacecraft...to few techs which developes to fast (...)
I agree with you, the game does lack some surprise factor. As you say, no random events and no anomalies/wrecks.

You feel curiosity (another important factor) sometimes but probably not as much as you should. You're limited to the what's-there moments only produced when you explore the systems and wonder if they will have a rich ideal planet or if a rival is to be found around the corner. But again you lack derilights or random events to spice up curiosity and surprise.

As for techs I do fancy them but they can run out very quickly as you say. Patch 1.02 mitigates this aspect a bit since now you can set the research speed so that techs don't run out so quickly if you want to.
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Apr 03, 2011 09:14 AM
Post: #5
benji
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RE: Armada 2526 Version 1.02 Patch
(Mar 25, 2010 06:56 PM)augustsalbert Wrote:  well...the game certainly lacks atmosphere...no random events...no secrets to discover..no anomalies to check...no wrecks of old spacecraft...to few techs which developes to fast and does not give enough room for strategic decisions...not enough different buildings to develope colonies in a more sophistic way...just to mention a few points...even Galactic Civilization I has done better in this areas and this is yeeeeears ago.

I totally agree with this, so here's to hoping the expansion adds some!
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Apr 03, 2011 01:40 PM
Post: #6
adamsolo
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RE: Armada 2526 Version 1.02 Patch
(Apr 03, 2011 09:14 AM)benji Wrote:  I totally agree with this, so here's to hoping the expansion adds some!

Yep! 10
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