(May 20, 2011 08:26 PM)adamsolo Wrote: So, it means that currently the game does not need Silverlight anymore right? You say that you converted it to pure HTML/Javascript.
I agree with your goal for simplicity. There's no need to overcomplicate things. You have a good concept, the simplicity and quick-to-play characteristics I mean. You're not that far to promote Astriarch to the simplest yet fun 4x space game around. However Diplomacy and Research are two musts I'm afraid.
I hope you have good feedback from the game. Oh, and my personal suggestion is not to "close" to game only for iOS and Android in the future. If that's not too much work you could keep at least a browser-based version of the game for all the PC gamers out there, that you know are the majority of the people playing these games.
More and more I see that it would be nice to buy an iPad since many space strategy games are being released for the iOS, but the god damn things are just too expensive for my taste. The minimum you spend are around $400 in eBay if you're lucky, and you get the original iPad, not iPad2.
The HTML/Javascript version is almost complete (needs more testing and a small amount of polish), but the version on the website is still the silverlight version. I'll always keep the free version up on the website no matter what, I agree that for PC users it's nice to be able to just play a game whenever your bored at your desk. What I might do is put up the html/javascript version and fall back to the silverlight vesion if the visitor's browser doesn't support canvas (like IE 8 or older). As far as the tablets go, I agree, $400 - $500 seems like too much money for essentially a toy (I don't have one either), but I imagine the game could be fun if your sitting on a plane or at the doctor's office trying to kill time, so I intend on releasing iOS and Android versions as soon as I can.
I agree that Diplomacy would be a nice addition, however, I'm not sure if to make it a 'true' 4x game it is needed, but it would be nice. I would just need to implement the feature in a way that wouldn't be over-complicated.
As far as Research goes, I plan on adding it, I would like to get the tablet versions out first, but I'm not set on that. I also need to figure out how the tree would work, and what kinds of improvements you could research. I figure that a global tax rate vs. research slider would be enough control (similar to civ). Some people have asked to build space scanners on planets (that would detect incoming fleets), so that could be one research area, and maybe different levels so the basic scanner could see 3 turns out, and then the next level 5 turns out and so on. Another area of research could be warp speed improvements, or ship attack/defense research and different levels, again I wouldn't want to make it too complicated but enough to keep it interesting. Obviously, I'm open to suggestions.
-Matt