August 17th, 2009 by Adam Solo

A couple weeks ago I wrote an article about freeorion where I presented the project’s current status, my first impressions and some screenshots. To read the article refer to FreeOrion: A Free Open Source 4x Space Strategy Game. I became quite interested about this project due not only to the fact that it is inspired in the Master of Orion series but also because it is an open source project being developed by the fan base community.
Anyone interested in the project can in some way contribute, by programming or just by wandering around in the project’s forum by discussing ideas for the game or help to solve bugs. The game is still in alpha stage (version 0.3 on a roadmap to 1.0) with many of its Continue reading
August 8th, 2009 by Adam Solo

Being a long time fan of the StarWars space simulation games X-Wing and Tie Fighter I thought this was the time to do my first post not exclusively related to space strategy games but about another acclaimed space gaming genre: the space simulation games. As I explain in my about page I plan to post occasionally about other space gaming genres or other non-space strategy games when I find it of interest to the space gaming community.
Yesterday I stumbled in a possible rumor, or rather teaser announcement by LucasArts, in G4 TV, that the X-Wing and Tie Fighter series could come back in the near future. Continue reading | 1 Comment
August 4th, 2009 by Adam Solo

Although many space strategy gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it (before I wrote the article I was included in this last bunch
) – but it gets confusing sometimes, well, keep reading).
In the gaming world “4x” stands for: “eXplore, eXpand, eXploit and eXterminate”. The ‘4x’ concept is well covered in the wikipedia here. Essentially the games that are catalogued as ‘4x’ must, at least, possess the following characteristics (or provide the following phases) Continue reading | 2 Comments
July 31st, 2009 by Adam Solo

While doing some research on the latest news about space strategy games under development I came across with the FreeOrion project.
FreeOrion is an open-source project which goal is to build a turn based 4x space strategy game. The entire project is community-centered were people that share the common motivation are invited to contribute to build the game in many ways, some as programmers, others as conceptual designers, others as opinion makers.
As stated in the project vision the game is inspired in the Master of Orion series and it will be a turn-based strategy game built in the classic 4x model style. Continue reading | 5 Comments
July 26th, 2009 by Adam Solo

I recently found Ogame, a free browser based massively multiplayer online game (MMOG) of space strategy (4x style). If you’re not familiar (yet) with these types of games basically you just need an internet connection and a browser and you are all set to start playing.
Ogame is developed by Gameforge and is a space strategy game 4x like any other but you play it using solely your web browser. It features all the 4x essentials: research, resource gathering, colony management, spaceship building, fleet management and space combat but in real time strategy style, against the traditional turn based gameplay. Continue reading | 9 Comments
July 23rd, 2009 by Adam Solo

When it comes to Space Games, Spaceships take the central stage. They are the backbone of any space faring civilization wordy of that name. Without space ships one civilization cannot expand, cannot explore, settle, trade or sustain itself from hostile civilizations. Basically it cannot evolve.
Imagine you have several star systems in your empire but no effective way to communicate between them. First this is hard to believe in the first place since how could this be? Continue reading | 10 Comments
July 19th, 2009 by Adam Solo

The ability to research new technologies was and always will be a central aspect of any space strategy game.
Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects: entertainment, culture, life quality, biology, production, governments, communications, materials, propulsion engines, weapons, new types of ships, etc. New technologies unlock new possibilities, new opportunities and new toys to Continue reading | 9 Comments
July 9th, 2009 by Adam Solo

Since the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility.
So what we cannot live in real life we experience in the virtual one. Movies and games have been offering this possibility. Computer games in specific have been putting people in command of space faring civilizations that explore new worlds, meet new races, establish new societies and gain the ultimate knowledge of the Universe Continue reading | 4 Comments