Normally when we think of a typical space strategy game we imagine it to be PC turn-based single player, especially if we’re talking about 4x games. Reference examples of these games are Master of Orion, Galactic Civilizations, Alpha Centauri and the Space Empires series.
In spite multiplayer features are sometimes offered, although somehow limited, there is an emblematic recent case, namely GalCiv2, where multiplayer possibility is not provided at all. I invite you to read the article Galactic Civilizations: The case for no multiplayer where one of GalCiv2 lead developers explains the reasons why they did not included multiplayer in the game. Continue reading | 7 Comments



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