Posts Tagged ‘galciv2’

And the winner of the 1st SpaceSector.com contest is…

And the winner of the 1st SpaceSector.com contest is…

December 19th, 2009 by Adam Solo
... jomo44 !! The totals are:
  1. jomo44: 14 points (winner!)
  2. gLf: 8 points
  3. Evan, dvice, naturesnacho and lilyk: all with 2 points
jomo44, as winner of the contest your prize is (as you chosen): Galactic Civilizations 2: Ultimate Edition !! (includes all Galactic Civilizations 2 acclaimed expansion packs). Here he is happily presenting his prize.
Holiday Season Blog Contest – Win a Game of Your Choice [CLOSED]

Holiday Season Blog Contest – Win a Game of Your Choice [CLOSED]

December 7th, 2009 by Adam Solo

For many people in the globe this is the Holiday season. For many is Merry Christmas, for others is Happy Hanukkah, many celebrate the coming of the new Year. To celebrate the occasion, to have a little fun and undoubtedly also aim to increase the SpaceSector.com community, I decided to run a contest at SpaceSector.com and give a present to the SpaceSector.com readers.

Stardock kindly accepted my request for sponsorship and supported my initiative by providing the prize. So the prize will be one of Stardock's flag games. The winner may choose one of these game for free: Galactic Civilizations 2: Ultimate Edition (full edition - includes all GalCiv2 expansions - $39.95 worth) or Sins of Solar Empire Bundle (includes the Sins expansion - Entrenchment -

What makes a good 4x space game economy model?

What makes a good 4x space game economy model?

November 29th, 2009 by Adam Solo
Some may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal?