Posts Tagged ‘interview’

Lord of Rigel – Interview with James Rorabaugh

Lord of Rigel – Interview with James Rorabaugh

By on March 25th, 2016 at 10:01 am
Read the rest
Master of Orion – Interview with Chris Keeling

Master of Orion – Interview with Chris Keeling

By on February 24th, 2016 at 11:04 am
We got a chance to interview Chris Keeling Director of Product Vision at Wargaming.netRead the rest
Stars Beyond Reach – Interview with Arcen Games

Stars Beyond Reach – Interview with Arcen Games

By on June 18th, 2015 at 10:36 am
We asked Chris Park (CEO of Arcen Games indie studio) a few questions about their upcoming turn-based sci-fi 4X strategy game, Stars Beyond Reach.
Galactic Civilizations 3 Interview: Beta 2, Status and More

Galactic Civilizations 3 Interview: Beta 2, Status and More

By on October 17th, 2014 at 10:00 am
Galactic Civilizations 3 hit a new milestone on its current beta status on Steam Early Access. Here's our interview with the lead designer Paul Boyer on the new update, the current status and what's yet to come.
Civilization: Beyond Earth Update and Interview

Civilization: Beyond Earth Update and Interview

By on September 19th, 2014 at 11:33 am
Several weeks remain before the release of Sid Meier’s Civilization: Beyond Earth. Here's an update on what to expect and an interview with the Lead Designers Will Miller & David McDonough.
Star Ruler 2 – Interview with the Crew of Blind Mind Studios

Star Ruler 2 – Interview with the Crew of Blind Mind Studios

By on April 1st, 2014 at 10:03 am
Blind Mind Studios is a small indie studio comprised of only three people. They're now working on a sequel to their space 4X title Star Ruler. All three were kind enough to answer our questions.
Worlds of Magic Community Interview – Part 2

Worlds of Magic Community Interview – Part 2

By on March 14th, 2014 at 11:02 am
The second and last part of our community interview with the team behind Worlds of Magic, an upcoming fantasy 4X strategy game that aims at being a true spiritual successor to Master of Magic.
Worlds of Magic Community Interview – Part 1

Worlds of Magic Community Interview – Part 1

By on March 7th, 2014 at 10:51 am
We asked you to help us assemble some questions to send to the Worlds of Magic's devs. Well, welcome to part one of our two part community interview with the Worlds of Magic team.
The History and Future of Paradox Grand Strategy

The History and Future of Paradox Grand Strategy

By on February 7th, 2014 at 2:00 pm
Here's what Johan Andersson, studio manager at Paradox Development Studio had to say to us about the history and future of Paradox Development Studio, and its grand strategy games.
Galactic Civilizations 3 Community Interview – Part 1

Galactic Civilizations 3 Community Interview – Part 1

By on January 27th, 2014 at 10:44 am
We asked SpaceSector's readership and community to help us assemble some questions on Galactic Civilizations 3 to send to Stardock. Well, the first batch of answers has just arrived. The second and last part will follow on a later date.
XCOM: Enemy Within Interview – The New and the Improved

XCOM: Enemy Within Interview – The New and the Improved

By on October 11th, 2013 at 9:34 am
XCOM: Enemy Within brings new maps, new toys and basically new tactical possibilities. But, what about the strategy layer? Was the game improved in that area? Here's what the expansion's lead designer Ananda Gupta had to say about it.
StarDrive Interview: The Past, Present, and Future

StarDrive Interview: The Past, Present, and Future

By on October 1st, 2013 at 9:17 am
News appeared in the StarDrive forums that seemed to indicate that a new StarDrive project may actually be in the works. Here's what the developer Daniel DiCicco had to say about it.
Interview with Conifer Games on At the Gates

Interview with Conifer Games on At the Gates

By on August 27th, 2013 at 12:36 pm
Earlier this year, developer Conifer Games was able to successfully kickstart a new strategy title called At the Gates. This game caught my eye because of its unique features. I had questions though. Here's our interview with designer Jon Shafer.
Distant Worlds Interview Part 2: Further Work and Sequel

Distant Worlds Interview Part 2: Further Work and Sequel

By on August 22nd, 2013 at 10:20 am
In this second and last part of our talk with Erik Rutins on Distant Worlds, Matrix Games' Director of Product Development talks about the real-time space 4X strategy game's future.
Distant Worlds Interview Part 1: From Dawn to Shadows

Distant Worlds Interview Part 1: From Dawn to Shadows

By on August 16th, 2013 at 2:09 pm
I had the opportunity to talk with Erik Rutins, Matrix Games' Director of Product Development about Distant Worlds' past, present and future. This is the first part of the interview.
Interview with Slitherine on Forthcoming Sci-Fi Titles, 4X Games, Publishing and More

Interview with Slitherine on Forthcoming Sci-Fi Titles, 4X Games, Publishing and More

By on July 29th, 2013 at 10:36 am
I talked with Iain McNeil, Slitherine's development director, about the group's forthcoming science fiction strategy titles. We also talked about 4X games, publishing duties and other interesting things.
Interview with Triumph Studios on Age of Wonders 3

Interview with Triumph Studios on Age of Wonders 3

By on June 5th, 2013 at 2:19 pm
Keith, our fantasy Hero, asked Triumph Studios some questions about their new turn-based fantasy strategy game, Age of Wonders 3.