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	<title>Space Sector &#187; online game</title>
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	<description>Everything about Space and Sci-Fi Strategy Games. Turn Based Strategy, Real Time Strategy, Massively Multiplayer Online, 4x. Reviews, Previews, News, Interviews, Discussions and more.</description>
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		<title>Renations Open Beta Begins</title>
		<link>http://www.spacesector.com/blog/2011/11/renations-open-beta-begins/</link>
		<comments>http://www.spacesector.com/blog/2011/11/renations-open-beta-begins/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 00:08:48 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Free online games]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[browser-based game]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorts]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[open beta]]></category>
		<category><![CDATA[pikaia games]]></category>
		<category><![CDATA[real-time strategy]]></category>
		<category><![CDATA[renations]]></category>
		<category><![CDATA[sci-fi strategy game]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=5918</guid>
		<description><![CDATA[Today Pikaia Games has open up Renations to the public. This means that Renations is now officially in open beta status. ]]></description>
			<content:encoded><![CDATA[<p>Today Pikaia Games has open up Renations to the public. This means that Renations is now officially in open beta status. By massively multiplayer online terms open beta means the stage where the MMO game is put in front of the public for the first time. This stage is used mostly for marketing purposes. Literature suggests that at open beta MMO games should already be finished (but usually this seems not to be the case).</p>
<h3>About the game</h3>
<p>Renations is a free browser-based massively multiplayer online real-time strategy game (abbreviated MMORTS) set in a future apocalyptic world. In this sci-fi setting you found your nation, explore new lands, research technologies, establish alliances and wage war with your enemies.</p>
<p>Renations is Pikaia&#8217;s Games first game, a new indie studio founded by four brothers from Sweden. For more information on Renations I invite you to read the recent <a title="Renations First Impressions" href="http://www.spacesector.com/blog/2011/11/renations-first-impressions-and-exclusive-invitations-offered/" target="_blank">Renations first impressions article</a> and the <a title="Renations Preview" href="http://www.spacesector.com/blog/2011/09/renations-an-online-sci-fi-strategy-game-announced/" target="_blank">preview</a> I wrote a couple of months ago.</p>
<p>From the first impressions:</p>
<blockquote><p>«<em>Renations did not disappoint me. This is actually a MMO game I enjoyed playing. It features a nice bundle of features. At times, and in a way, it made me feel like playing Civilization on a browser with a post-apocalyptic setting. Only time will tell if Renations has enough depth (and not too many annoyances) to keep me interested, but for now I will play it in the background to check-in from time to time. (Space Sector: Adam Solo)</em>»</p></blockquote>
<p>To play go to the <a title="Renations" href="http://renations.com/" target="_blank">Renations official website</a>.</p>
<h3><strong>Teaser Trailer</strong></h3>
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<h3>Screenshots</h3>

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		<title>Astro Empires – MMOG – First Impressions</title>
		<link>http://www.spacesector.com/blog/2009/09/astro-empires-first-impressions/</link>
		<comments>http://www.spacesector.com/blog/2009/09/astro-empires-first-impressions/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 23:10:10 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Game First Impressions]]></category>
		<category><![CDATA[Game Previews]]></category>
		<category><![CDATA[astro empires]]></category>
		<category><![CDATA[first impressions]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[web-based game]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=720</guid>
		<description><![CDATA[Astro Empires is already a well established free space strategy (the free mode has some limitations, but is fully playable) web-based game known by many players. The idea of this article is to give the reader a global overview of this game to make it easier for newcomers.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">This is the first of future articles about first impressions when playing a space strategy game. Of course that this kind of analysis is not so deep as a thorough review so it may be subject to more criticism, but that is a risk I´m willing to take.</p>
<p style="text-align: left;">Astro Empires is already a well established free space strategy (the free mode has some limitations, but is fully playable) web-based game known by many players. The idea of this article is to give the reader a global overview of this game to make it easier for newcomers.</p>
<p style="text-align: left;">For a review I did on another Web-Based MMOG -  Ogame, please refer to my other article: <a title="Ogame Review" href="http://www.spacesector.com/blog/2009/07/ogame-review-tips-and-strategy-guide/" target="_blank">Ogame Review, Tips and Strategy Guide.</a></p>
<p style="text-align: left;"><img class="alignright size-medium wp-image-725" title="intro" src="http://www.spacesector.com/blog/wp-content/uploads/2009/09/intro-300x257.jpg?91b549" alt="intro" width="210" height="180" /></p>
<p style="text-align: left;"><strong>First impact</strong></p>
<p style="text-align: left;">When reaching Astro Empires <a title="Astro Empires" href="http://www.astroempires.com" target="_blank">homepage</a>, I have to confess that I liked it. Few and synthetic information including a small text describing the game and information regarding how easy it is to install and the fact that it is free to play. It also displayed  information about the advantage of not having to download anything, which captures the player&#8217;s attention for a smooth first impact. The homepage also gives a general overview of the game dimension and global information about the number of players, planets and bases in the server.</p>
<p style="text-align: left;"><strong>First Login, First Impressions<br />
</strong></p>
<p style="text-align: left;">To be honest, when I made the first login I was not very pleased, I got a bit lost. I didn&#8217;t get immediately what I needed to do, it felt a bit unnatural and non-intuitive. The account overview is a little bit too texty, no graphic overview of your bases, your planets, I mean your location in the map. After 10 seconds, I found the Bases and Map icons&#8230;</p>
<p style="text-align: left;"><img class="alignleft size-thumbnail wp-image-739" title="base" src="http://www.spacesector.com/blog/wp-content/uploads/2009/09/base-150x150.jpg?91b549" alt="base" width="150" height="150" />When you choose one of your bases the following information is presented to you:  an overview, the  structures on it, the defenses, production, research and trade options. It presents all the standard issues of a common space strategy game, but the problem is with the details. When describing, for instance, the structures, there is no detailed information about them and it&#8217;s classification is done by means of numbers from one to a maximum level. I consider this a very simplistic approach that does not transmit a sense of realism to the player (but this is not strictly an Astro Empires thing, many games, like ogame for instance, also present this kind of simpler classification). I would prefer something more meaningful like &#8220;Advanced &lt;structure&gt;&#8221;, &#8220;Hyper&#8221;, &#8220;Automated&#8221; kind of upgrades but maybe that&#8217;s just a thing of mine.</p>
<p style="text-align: left;">Another down aspect in AE is when you click on a structure  it shows the same text as it did on the list of structures (I thought the second was more like a small description in a first place) with no images and with a list of the levels that each structure can achieve&#8230; too simple. Lots of work to be done here. But there is lots of space to be filled. I guess that the developers are probably still working on this matter for sure.</p>
<p style="text-align: left;"><img class="size-medium wp-image-738 alignright" title="map" src="http://www.spacesector.com/blog/wp-content/uploads/2009/09/map-290x300.jpg?91b549" alt="map" width="186" height="192" /></p>
<p style="text-align: left;"><strong>Galaxy Map</strong></p>
<p style="text-align: left;">The map is ok, a grid over the galaxy is displayed with all the planets in each grid square. It gives you a nice perspective of your location in the game. There are tow kinds of links in the map. When you click on the planet, you go directly to the colony information, when you click in the name of the player you see information which can be important to test your diplomatic skills&#8230;</p>
<p style="text-align: left;"><strong>Timescale</strong></p>
<p style="text-align: left;">For me, the timescale is the best feature of the game. I´m not a fan of rush kind web browser games where everything happens too fast. I like to take my time when placing a strategy. In this game, just because I was away for two days this didn&#8217;t ruined the game for me &#8230; my planet was not burning and my credits were not at zero!&#8230; against what is usual in some other web browser games like &#8230; travian, or ogame. I think this game has done a serious effort regarding this issue, but anyway I&#8217;m only playing it for a month, so  I could be mistaken about this.</p>
<p style="text-align: left;"><strong>Gaming experience so far</strong></p>
<p style="text-align: left;">I needed to do something relevant with the game to have enough juice for a first impression&#8230; so, after lots of research levels, I ordered the construction of two Outpost ships (odd name for a regular colony ship), it took me around 6 hours to complete them&#8230; After a 3 minutes travel (maybe a bit too fast for my taste), the colony ship reached a metallic planet in the same solar system&#8230; I clicked the button &#8220;Build Base&#8221;&#8230; and that&#8217;s all. I wanted to see more juice in the process. Building a base is not like building a small fighter, but in Astro Empires, in practical terms, is the same. At least a few extra options could be presented when starting a colony, maybe a small report, or some colonization options presented (native population present in the planet, artifacts/technologies found, decisions to be made that affect the planet quality, etc).</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-743" title="timescale" src="http://www.spacesector.com/blog/wp-content/uploads/2009/09/timescale2.jpg?91b549" alt="timescale" width="744" height="76" /></p>
<p style="text-align: left;"><strong>Future</strong></p>
<p style="text-align: left;">The future of this game is promising. I felt that the game is a like a raw diamond with many aspects still to be polished. The game is quick to load and to interact with and it seems that the engine beneath is also powerful. Now, the next step is to take more advantage of this engine and allow the player to extract the maximum potential of the concept but introducing more content.</p>
<p style="text-align: left;">I will continue to play the game and, in the future, I hope to write a deep review. In the meantime, I&#8217;ll explore the battles concept, colony management of several colonies, diplomacy aspects and the trading mechanism. I don´t know if I got lucky not having a dangerous alliance nearby  (you can also join an alliance later) which allowed me to take me time to do things. IF this is confirmed than if you want to start a  game in a &#8220;non-rush&#8221; mode, Astro Empires is a valuable option for you.</p>
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		<title>Space Strategy Games: What’s next?</title>
		<link>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/</link>
		<comments>http://www.spacesector.com/blog/2009/07/space-strategy-games-what-see-next/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 01:00:47 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Ideas & Concepts]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=3</guid>
		<description><![CDATA[Since the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility. ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Since the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility.</p>
<p style="text-align: left;">So what we cannot live in real life we experience in the virtual one. Movies and games have been offering this possibility. Computer games in specific have been putting people in command of space faring civilizations that explore new worlds, meet new races, establish new societies and gain the ultimate knowledge of the Universe.</p>
<p style="text-align: left;">Like so many of you I’m a space lover in general and a computer game space strategy lover in particular. I’ve been playing computer games, and specially space strategy computer games, for a long time now. I assembled a chronological classification of what I consider to be the space strategy game landmarks, games which I’ve been playing intensely over the years. The question is what’s next and where should we go from here.</p>
<p style="text-align: left;"><strong>The Beginning [1993]: Master of Orion </strong><sup>[1]</sup></p>
<p style="text-align: left;"><img class="alignleft" style="border: 1px solid black; margin: 0px 8px;" title="Master of Orion" src="http://upload.wikimedia.org/wikipedia/en/5/55/Master_of_Orion_cover.jpg" alt="Master of Orion" width="164" height="142" /></p>
<p style="text-align: left;">This game is consensually considered the father of space strategy computer gaming. You could for the first time experience what would be like to be in control of a space faring race with most of its core elements like trade, technology evolution, space ships construction and more importantly its customization, colonization of planets, creation of armadas, diplomacy and ultimately war. The game is turn-based which means that you play “your turn” and then wait for all other computer players to finish playing “their turn” and so on. The game offered single player only possibility, i.e. no human-human multi-player offered yet. Two sequels were made for this game: “Master of Orion II: Battle at Antares” and “Master of Orion III”. Both offered human-human multi-player possibility.</p>
<p style="text-align: left;"><strong>The Branch to Real Time Strategy [1997]: Imperium Galactica </strong><sup>[2]</sup></p>
<p style="text-align: left;"><img class="alignright" style="border: 1px solid black; margin-left: 8px; margin-right: 8px;" title="Imperium Galactica" src="http://upload.wikimedia.org/wikipedia/en/a/ad/Imperium_Galactica_Coverart.png" alt="Imperium Galactica" width="107" height="129" /></p>
<p style="text-align: left;">This game takes on the Master of Orion legacy and makes a leap to a new level. The most important innovation of this game resides on its gameplay style. It abandoned the “turn based” concept to become the first real-time space based strategy game of its kind. The most notable features also include improved graphics and detailed planet management. This game did not offer multi-player possibility though. One sequel was made: “Imperium Galactica II” which offered multi-player experience.</p>
<p style="text-align: left;"><strong>The Adaptation to a Franchise [1998]: Star Wars: Rebellion </strong><sup>[3]</sup></p>
<p style="text-align: left;"><img class="alignleft" style="border: 1px solid black; margin-left: 8px; margin-right: 8px;" title="StarWars Rebellion" src="http://upload.wikimedia.org/wikipedia/en/b/b3/Star_wars_rebellion_box.png" alt="" width="87" height="113" />Lucasarts took the space strategy concept genre and adapted it to the StarWars franchise Universe. For the fans this was seen as the perfect marriage of StarWars lore and most loved space strategy gaming, the concept had it all to succeed. The game offered the possibility to play as the two sides of StarWars: &#8211; the Rebel Alliance or the Galactic Empire in single-player or multiplayer mode. The gameplay is a mix of real-time and turn-based elements.</p>
<p style="text-align: left;"><strong>The Evolution of a Franchise [1998]: Sid Meier&#8217;s Alpha Centauri </strong><sup>[4]</sup></p>
<p style="text-align: left;"><img class="alignright" style="border: 1px solid black; margin-left: 8px; margin-right: 8px;" title="Alpha Centauri" src="http://upload.wikimedia.org/wikipedia/en/0/01/Alpha_Centauri_cover.jpg" alt="" width="102" height="130" /> Sid Meier, one of the most successful individuals of the gaming industry, literally took his Civilization franchise to the stars. Alpha Centauri is basically civilization in another planet with all its alien aspects. The story is simple but sound. The technology tree, units, buildings and diplomacy are creative and very polished. Although not on a true “Master of Orion” genre, since Alpha Centauri action is all played in a single star system: Alpha Centauri, the game is definitely 4x &#8220;eXplore, eXpand, eXploit, and eXterminate&#8221; only at a different scope.</p>
<p style="text-align: left;"><strong>The Remake with a Twist [2003-2007]: Galactic Civilizations </strong><sup>[5]</sup></p>
<p style="text-align: left;"><img class="alignleft" style="border: 1px solid black; margin-left: 8px; margin-right: 8px;" title="Galactic Civilizations" src="http://upload.wikimedia.org/wikipedia/en/2/2b/GalacticCivilizationsBox.jpg" alt="" width="129" height="166" />Stardocks’s Galactic Civilization is neither a branch nor an adaptation of the original Master of Orion series but rather its remake. It is basically Master of Orion but in the present (in this case we are in 2003). It delivers better graphics, more polished mechanics that have been perfected over the years on-top of turn-based gameplay single player only mode. Its major innovation was not on the logic or the product itself but on the business concept. It is distributed with no copy prevention that allowed extensive modding by the community. It was also based on the principle of delivering constant updates to customers that featured among patches for bugs also improvements on what the community would want to see in the game. Several sequels and expansion packs were developed which include Galactic “Civilizations II: Dread Lords”.</p>
<p style="text-align: left;"><strong>The Next Generation [2010]: ___________________?</strong></p>
<p style="text-align: left;"><img class="alignright" style="border: 1px solid black; margin-left: 8px; margin-right: 8px;" title="?" src="http://www.thespacewriter.com/space_question_mark.jpg" alt="" width="112" height="112" />Since the early 90’s space based strategy gaming has been evolving at the rhythm and pace of available technology, creativity and also adapting to the trends of the modern society. In spite the concepts still being basically the same the delivery of these concepts is radically changing nowadays, or at least broadening.</p>
<p style="text-align: left;">The question is where we should go from now to keep the concept appealing at the same time expanding its coverage. The network society demands ubiquitous products which can be accessed quickly, easily and anywhere with no requirements for special tools or products. Current technology already offers this reality with the Internet and the global range of telecommunication services and products.</p>
<p style="text-align: left;"><strong>So the question we now face is:</strong> Which of the following features would we like to see explored in future ubiquitous space gaming experience or which elements do we favor more and in which order? Or basically what do we want to see next?</p>
<ul style="text-align: left;">
<li>Human-Computer VS Human-Human experience</li>
<li>Thin Client Browser based approach vs Normal Client based</li>
<li>Free content with paid extensions VS Paid to use</li>
<li>Reward system importance</li>
<li>Eye candy factor importance</li>
<li>In-game movies?</li>
<li>Technology tree depth</li>
<li>Spaceship customization depth</li>
<li>Races number and customization level</li>
<li>Story depth</li>
<li>Universe depth</li>
<li>Overall customization</li>
<li>Others …</li>
</ul>
<p style="text-align: left;"><strong><sup>[1] <a href="http://en.wikipedia.org/wiki/Master_of_Orion" target="_blank">Master of Orion:  http://en.wikipedia.org/wiki/Master_of_Orion</a></sup></strong></p>
<p style="text-align: left;"><strong><sup>[2] <a href="http://en.wikipedia.org/wiki/Imperium_Galactica" target="_blank">Imperium Galactica: http://en.wikipedia.org/wiki/Imperium_Galactica</a></sup></strong></p>
<p style="text-align: left;"><strong><sup>[3] <a href="http://en.wikipedia.org/wiki/Star_Wars_Rebellion" target="_blank">StarWars Rebellion: http://en.wikipedia.org/wiki/Star_Wars_Rebellion</a></sup></strong></p>
<p style="text-align: left;"><strong><sup>[4] <a href="http://en.wikipedia.org/wiki/Sid_Meier%27s_Alpha_Centauri" target="_blank">Sid Meier&#8217;s Alpha Centauri: http://en.wikipedia.org/wiki/Sid_Meier%27s_Alpha_Centauri</a></sup></strong></p>
<p style="text-align: left;"><strong><sup>[5] <a href="http://en.wikipedia.org/wiki/Galactic_Civilizations" target="_blank">Galactic Civilizations: http://en.wikipedia.org/wiki/Galactic_Civilizations</a></sup></strong></p>
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