Posts Tagged ‘research’

Distant Worlds: 4x RTS Space Strategy Game Released

Friday, March 26th, 2010
distant_worlds_cover

Distant Worlds, a 4x RTS space strategy game developed by CodeForce and published by Matrix Games has been released yesterday: 25th of March 2010.

Distant Worlds main features are:

  • 4x Real-Time Strategy
  • Less Micromanagement on an Epic Scale
  • Special emphasis in Exploration and Expansion
  • Research, Diplomacy and Espionage
  • Spaceship and Starbase Design

Sid Meier’s Civilization V Preview

Friday, March 12th, 2010
civ5_title

The Civilization series is probably one of the best that PC Gaming has ever known. Ask any strategy gamer about it and the odds are that he has played at least one of the Civilization titles during his gaming life time, or at least a Sid Meier’s title (Railroad Tycoon, Alpha Centauri, Colonization, Pirates and many more).

And really it is no big surprise because Civilization is really what strategy gaming is all about. Since the game starts till it finishes it is all about making decisions, some minor, others of tremendous importance, these last will dictate if your civilization will thrive or be left dead forever forgotten in the ages. Continue reading...

What makes a good 4x space game economy model?

Sunday, November 29th, 2009
MOO_sliders

You don’t notice it as immediately as you notice the interface user friendliness, the tech tree depth or the spaceship design complexity but more than often the hidden economic mechanics may be crucial for the game success in the long run.

Some may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal?

Let’s look into some classic examples to try to find some answers to these questions. Continue reading...

What are 4x Games: a Definition and links to Games

Tuesday, August 4th, 2009
Catherine the Great

Although many space strategy gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it (before I wrote the article I was included in this last bunch :) ) – but it gets confusing sometimes, well, keep reading).

In the gaming world “4x” stands for: “eXplore, eXpand, eXploit and eXterminate”. The ‘4x’ concept is well covered in the wikipedia here. Essentially the games that are catalogued as ‘4x’ must, at least, possess the following characteristics (or provide the following phases) Continue reading... | 2 Comments

Innovative Tech Trees in Space Strategy Games

Sunday, July 19th, 2009
Master of Orion Research

The ability to research new technologies was and always will be a central aspect of any space strategy game.

Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects: entertainment, culture, life quality, biology, production, governments, communications, materials, propulsion engines, weapons, new types of ships, etc. New technologies unlock new possibilities, new opportunities and new toys to Continue reading... | 9 Comments