Posts Tagged ‘research’
UFO Online: Tactical 3D MMO for Your BrowserDecember 19th, 2011 by Adam SoloUFO Online is a new sci-fi browser-based MMO developed by Gamigo, that is obviously inspired in the turn-based tactics X-COM series (UFO: Enemy Unknown, X-COM Terror from the Deep among other titles). Category: Game Previews 0 comments |
What Makes A Good Game – ProgressionNovember 2nd, 2011 by dayrinniI'd like to talk about about Progression in games. Progression is having goals and how the player achieves them. What is their purpose(s) in the game? How do they fulfill their purpose(s)? |
Beyond Beyaan: Indie 4X Space Strategy Game Inspired by Master of OrionSeptember 1st, 2011 by Adam SoloBeyond Beyaan is an indie 4x space strategy game currently being developed by Brent Patterson. It is heavily inspired by the 4x classic Master of Orion series. |
Space Pirates and Zombies (SPAZ) BETA Review (version 0.9.0005)May 29th, 2011 by Kyle ReesI would recommend this game to fans of the genre. While I have personally made comparisons to Star Control II, SPAZ has certainly earned its own place among this type of games. Category: Game Reviews |
Space Pirates and Zombies: Beta ReleasedMay 12th, 2011 by Adam SoloSpace Pirates and Zombies is a space combat game developed by MinMax Games. The game tagline is “Build and manage… Read the rest Category: News & Announcements |
Interview with Horizon Designer and Producer Raffi ParsekhianAugust 28th, 2010 by Adam SoloA couple of weeks ago I made a post about Horizon, a space strategy game under development by L3O Interactive, an Indie developer being lead by Raffi Parsekhian. I asked Raffi for an interview for SpaceSector.com which he kindly accepted. Here is the interview. Enjoy! Category: Interviews |
Distant Worlds: 4x RTS Space Strategy Game ReleasedMarch 26th, 2010 by Adam SoloDistant Worlds, a 4x RTS space strategy game developed by CodeForce and published by Matrix Games has been released yesterday: 25th of March 2010. Category: News & Announcements |
Sid Meier’s Civilization V PreviewMarch 12th, 2010 by Adam SoloThe Civilization series is probably one of the best that PC Gaming has ever known. When I read the Firaxis announcement that they were developing Civilization 5 my heart started to beat faster and my emotions started to rise just to think how wonderful it will be to explore the Civilization world once again. |
What makes a good 4x space game economy model?November 29th, 2009 by Adam SoloSome may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal? |
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What are 4X Games: a Definition and links to GamesAugust 4th, 2009 by Adam SoloAlthough many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it. Category: Ideas & Concepts |
Innovative Tech Trees in Space Strategy GamesJuly 19th, 2009 by Adam SoloThe ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects. |










