Posts Tagged ‘space strategy’

Armada 2526 Review

Sunday, March 7th, 2010

Armada 2526 is a 4x turn-based space strategy game, developed by Ntronium Games and published by Matrix Games. In December 2009 I wrote a first impressions “Armada 2526 – New 4x space strategy game – First Impressions” here at SpaceSector.com. At the time the game was at version 1.01 and I still stand for most of what I wrote back then. I invite you to read the first impressions before you read this review to have the full background about the game.

Sword of the Stars 2 Announced

Sunday, January 31st, 2010

Last week Kerberos Productions and Paradox Interactive announced Sword of the Stars 2. This will be the sequel to the Kerbero’s franchise 4x game title Sword of the Stars (SotS). Without revealing much about the sequel they revealed that the game will bring back the original six races and introduce a new race: the Suul’ka.

Distant Worlds – A new Real-time, 4X Space Strategy Game

Wednesday, January 27th, 2010

Distant Worlds is a new real-time 4x space strategy game being developed by CodeForce and to be published by Matrix Games. The game beta phase is now almost finished and although the official game release date is not yet announced the game is expected to be released in the first quarter of 2010. Distant Worlds is a real-time strategy game. In contrast with turn-based games like Master of Orion 2, Galactic Civilizations or Armada 2526, in DW the player can [...]

Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development

Saturday, September 26th, 2009

Aphelion: Phoenix Rising is a new 4x space strategy game currently being developed by the Wyvern Studios a game development company founded by Brad Ottoson and Jared O’Connor.
I became in contact with Brad Ottoson some days ago when we were discussing my blog article: Master of Orion 2: The Formula behind the Success. We briefly [...]

Astro Empires – MMOG – First Impressions

Thursday, September 17th, 2009

This is the first of future articles about first impressions when playing a space strategy game. Of course that this kind of analysis is not so deep as a thorough review so it may be subject to more criticism, but that is a risk I´m willing to take.
Astro Empires is already a well established free [...]

Interview with FreeOrion’s Programming Lead: Zach Laine

Monday, August 17th, 2009

A couple weeks ago I wrote an article about freeorion where I presented the project’s current status, my first impressions and some screenshots. The game is still in alpha stage (version 0.3 on a roadmap to 1.0) with many of its features still in development, so in order to have some more information I contacted freeorion and arranged for an interview with freeorion’s Programming Lead: Zach Lain, which kindly promptly agreed to share with us some of his thoughts for the game.