Posts Tagged ‘space’

Interstellar Space: Genesis 1.0 Released!

Interstellar Space: Genesis 1.0 Released!

By on July 25th, 2019 at 6:29 pm
Hello dear SpaceSector fans! This is the day! We finally arrived! I've just hit the button to release Interstellar Space: Genesis 1.0.
Interstellar Space: Genesis – Alpha Released!

Interstellar Space: Genesis – Alpha Released!

By on November 29th, 2018 at 6:53 pm
We're finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete. This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.
What are 4X Games: a Definition and links to Games

What are 4X Games: a Definition and links to Games

By on August 4th, 2009 at 2:54 am
Although many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it.
FreeOrion: A Free Open Source 4x Space Strategy Game

FreeOrion: A Free Open Source 4x Space Strategy Game

By on July 31st, 2009 at 5:31 am
While doing some research on the latest news about space strategy games under development I came across with the FreeOrion project. FreeOrion is an open-source project which goal is to build a turn based 4x space strategy game. The entire project is community-centered were people that share the common motivation are invited to contribute to build the game in many ways, some as programmers, others as conceptual designers, others as opinion makers. As stated in the project vision the game is inspired in the Master of Orion series and it will be a turn-based strategy game built in the classic 4x model style.
Less Spaceships with more Personality is more Fun

Less Spaceships with more Personality is more Fun

By on July 23rd, 2009 at 3:17 pm
When it comes to Space Games, Spaceships take the central stage. They are the backbone of any space faring civilization wordy of that name. In the future I think space strategy games should pay more attention to their spaceships design concept.
Innovative Tech Trees in Space Strategy Games

Innovative Tech Trees in Space Strategy Games

By on July 19th, 2009 at 12:19 am
The ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects.
Space Strategy Games: What’s next?

Space Strategy Games: What’s next?

By on July 9th, 2009 at 2:00 am
Since the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility.