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	<title>Space Sector &#187; Star Trek</title>
	<atom:link href="http://www.spacesector.com/blog/tag/star-trek/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spacesector.com/blog</link>
	<description>Everything about Space and Sci-Fi Strategy Games. Turn Based Strategy, Real Time Strategy, Massively Multiplayer Online, 4x. Reviews, Previews, News, Interviews, Discussions and more.</description>
	<lastBuildDate>Tue, 07 Feb 2012 16:39:44 +0000</lastBuildDate>
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		<title>Star Trek Online Went Free-to-Play Today</title>
		<link>http://www.spacesector.com/blog/2012/01/star-trek-online-went-free-to-play-today/</link>
		<comments>http://www.spacesector.com/blog/2012/01/star-trek-online-went-free-to-play-today/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 20:43:59 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Free online games]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[sci-fi MMO]]></category>
		<category><![CDATA[sci-fi RPG]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star trek online]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=6161</guid>
		<description><![CDATA[Almost 2 full years after release Cryptic Studios, under CBS Studios that holds the Star Trek franchise trademark, decided to try to bring new life to its MMO by "re-releasing" Star Trek Online, now following a free-to-play business model. ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.startrekonline.com/" target="_blank"><img class="aligncenter size-full wp-image-6162" title="We are the Borg. Resistance is futile." src="http://www.spacesector.com/blog/wp-content/uploads/star_trek_online_free_to_play.jpg?91b549" alt="" width="600" height="330" /></a></p>
<p><a title="Star Trek Online" href="http://www.startrekonline.com/" target="_blank">Star Trek Online</a> is a sci-fi MMORPG set in the Star Trek Universe, in the same fashion as World of Warcraft is Warcraft&#8217;s MMO or Star Wars: The Old Republic is Star Wars&#8217; MMO.</p>
<p>I didn&#8217;t play Star Trek Online yet but word is that it had a very rough release. Back then people stated that the game was very incomplete (at the time of release), featuring very repetitive gameplay and not offering enough content (lack of stuff to do). The game has received only average reviews and word again was that Star Trek fans, desperately wanting to have a MMO experience of the same caliber as other MMOs of that type, had a huge disappointment.</p>
<p>Almost 2 full years after release Cryptic Studios, under CBS Studios (that holds the Star Trek franchise trademark), seem to have decided to try to bring new life to its MMO by &#8220;re-releasing&#8221; Star Trek Online, now following a free-to-play business model. You can find the game&#8217;s features matrix <a title="Star Trek Online Free-To-Play Matrix" href="http://www.startrekonline.com/f2p_features" target="_blank">here</a>. There you can find what to expect if you decide to try and play the game for free (Silver Player credential) or fully featured (as a Gold Member).</p>
<p><strong>STO Features </strong>(as in <a title="Star Trek Online Wiki" href="http://en.wikipedia.org/wiki/Star_Trek_Online" target="_blank">STO&#8217;s wiki</a>)</p>
<ul>
<li>Act as the captain of your own ship.</li>
<li>Control the ship&#8217;s engineering, tactical and science systems by keyboard/mouse or using an on-screen console.</li>
<li>&#8220;Beam down&#8221; and move around as a player character in various settings with access to weapons and specific support and combat skills relating to their own character&#8217;s class.</li>
<li>Two combat systems that get intertwined throughout the game: away-team missions feature fast-paced &#8220;run-and-gun&#8221; combat, while space combat stresses the long-term tactical aspect of combat between capital ships.</li>
<li>Star Trek storyline and emphasize ship positioning to efficiently utilize shields during space combat, as well as the player&#8217;s away team&#8217;s positioning in consideration of flanking damage and finding various weaknesses to exploit during ground combat.</li>
</ul>
<p>I&#8217;m not much of a MMO guy myself so I think I&#8217;ll pass on this one too (as any other MMO for that respect in any case), but maybe you will find STO&#8217;s experience an enjoyable one, specially if you like to play online games and you&#8217;re a big fan of Star Trek.</p>
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		<slash:comments>23</slash:comments>
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		<title>Star Trek: Infinite Space An Ambitious New Browser-Based Game Being Developed by Gameforge</title>
		<link>http://www.spacesector.com/blog/2011/03/star-trek-infinite-space-an-ambitious-new-browser-based-game-by-gameforge/</link>
		<comments>http://www.spacesector.com/blog/2011/03/star-trek-infinite-space-an-ambitious-new-browser-based-game-by-gameforge/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 23:04:41 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Free online games]]></category>
		<category><![CDATA[Game First Impressions]]></category>
		<category><![CDATA[Game Previews]]></category>
		<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[browser games]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[gameforge]]></category>
		<category><![CDATA[mmog]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star trek infinite space]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=3513</guid>
		<description><![CDATA[From what I could tell Infinite Space will be a MMO role-playing game (MMORPG) with exploration, strategy (RTS) and combat elements.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a title="Gameforge" href="http://www.gameforge.com" target="_blank">Gameforge</a>, a recognized German video game developer and publisher specialized in browser-based multiplayer games (e.g. Ogame), is developing, in partnership with <a title="Keen Games" href="http://www.keengames.com/" target="_blank">Keen Games</a>, an ambitious new browser-based game named Star Trek: Infinite Space.</p>
<p style="text-align: left;">Star Trek Infinite Space will be the first browser-based Star Trek MMORPG game. It will be free to play (as usual in most browser-based games) so this means that no software costs and no subscriptions fees are required from the player. The player is only required to have an internet connection, a web browser and a special 3D browser plugin (that the player must download) in order to play.</p>
<p style="text-align: left;">Although the game core is free to play, there will be optional micro-transactions available, the usual business model of most browser-based games.</p>
<p style="text-align: left;"><strong>What will Star Trek Infinite Space be about?</strong></p>
<p style="text-align: left;">From what I could tell Infinite Space will be a MMO role-playing game (MMORPG) with exploration, strategy (RTS) and combat elements. You sit in the captain&#8217;s chair. You choose your faction: between Federation and Klingon. You pick your vessel, from authentic Star Trek spaceships, and you&#8217;re ready to start your journey of exploration through the galaxy.</p>
<p style="text-align: left;">Like in any kind of RPG you raise your level (level up) as you go. You level up with the experience you acquire during your missions, supposedly from combat. As you level up you can upgrade your spaceship with better equipment and upgrade your skills.</p>
<p style="text-align: left;">Gameforge promises fascinating 3D graphics, which supposedly are far better than traditional flash (they really look quite amazing). As in any MMO game, Star Trek Infinite Space allows collaborative gameplay. You can embark in missions for yourself or you can join other captains when engaging in combat.</p>
<p style="text-align: left;">
<div class="mceTemp mceIEcenter" style="text-align: left;">
<dl id="attachment_3528" class="wp-caption aligncenter" style="width: 520px;">
<dt class="wp-caption-dt"><a href="http://www.spacesector.com/blog/wp-content/uploads/startrek_infinite_space_screenshot.jpg?91b549" target="_blank"><img class="size-full wp-image-3528 " title="startrek_infinite_space_screenshot_small" src="http://www.spacesector.com/blog/wp-content/uploads/startrek_infinite_space_screenshot_small.jpg?91b549" alt="" width="510" height="319" /></a></dt>
<dd class="wp-caption-dd">Star Trek: Infinite Space Combat</dd>
</dl>
</div>
<p style="text-align: left;">
<p style="text-align: left;"><strong>Infinite Space takes place in the actual Star Trek Universe</strong></p>
<p style="text-align: left;">Star Trek Infinite Space unfolds in the Star Trek Universe. The timeline for the game will be between seasons three through six of Star Trek: Deep Space Nine series (during the Dominion war).</p>
<p style="text-align: left;">To ensure a proper story line and a credible Star Trek feeling, Star Trek experts Mike and Denise Okuda are assisting the development team. Lee Sheldon, an experienced game designer, author, producer and script  writer of Star Trek TV Shows is writing the storyline and the game missions.</p>
<p style="text-align: left;">Infinite Space is probably one of the most anticipated browser-game of 2011. The release date is scheduled for summer 2011 (Q3 2011). For more details about the game visit the <a title="Star Trek Infinite Space Website" href="http://startrek-is.com/" target="_blank">Star Trek: Infinite Space official website</a>.</p>
<p style="text-align: left;">Gameforge is back, and this time the stakes are very high. Infinite Space is an ambitious browser-based game; if it works alright this may be the turn of the tide for browser-based games. In the meantime I leave you with the official trailer, a very interesting gameplay trailer and an interview with the game&#8217;s executive producer. Also don&#8217;t forget to check <a title="Infinite Space Screenshots" href="http://startrek-is.com/media/#screenshots" target="_blank">here</a> for some screenshots.</p>
<p style="text-align: left;"><strong>Official Trailer</strong></p>
<p style="text-align: left;"><object style="height: 350px; width: 520px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/5w-UTM4xZOA?version=3" /><param name="allowfullscreen" value="true" /><embed style="height: 350px; width: 520px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/5w-UTM4xZOA?version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;"><strong>Gameplay Trailer</strong><br />
I warn you again that the game is still in development, so the final game may look differently from what you will see below. Wow! Pretty impressive for a browser-based game don&#8217;t you think?</p>
<p><object style="height: 350px; width: 520px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZcyxJRuBRZ4?version=3" /><param name="allowfullscreen" value="true" /><embed style="height: 350px; width: 520px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/ZcyxJRuBRZ4?version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Video Interview with the Executive Producer</strong></p>
<p><object id="VideoPlayerLg51736" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.g4tv.com/lv3/51736" /><param name="name" value="VideoPlayer" /><param name="allowfullscreen" value="true" /><embed id="VideoPlayerLg51736" type="application/x-shockwave-flash" width="520" height="350" src="http://www.g4tv.com/lv3/51736" name="VideoPlayer" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<slash:comments>5</slash:comments>
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		<title>Birth of the Empires &#8211; 4x TBS Open Source &#8211; Alpha 6 (version 0.8)</title>
		<link>http://www.spacesector.com/blog/2011/02/birth-of-the-empires-4x-tbs-open-source-alpha-6-version-0-8/</link>
		<comments>http://www.spacesector.com/blog/2011/02/birth-of-the-empires-4x-tbs-open-source-alpha-6-version-0-8/#comments</comments>
		<pubDate>Sat, 05 Feb 2011 13:57:02 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Game Previews]]></category>
		<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[birth of the empires]]></category>
		<category><![CDATA[birth of the federation]]></category>
		<category><![CDATA[bote]]></category>
		<category><![CDATA[Botf2]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=3176</guid>
		<description><![CDATA[Birth of the Empires, also known as "BotE", is being supported by the Birth of the Federation 2 Consortium. BotE is proposed to be one spiritual successor to Star Trek Birth of the Federation (BotF).]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Birth of the Empires, also known as &#8220;BotE&#8221;, is one of the three games that are being supported by the Birth of the Federation 2 Consortium &#8211; the group of developers and the community that surrounds it &#8211; and is being developed by SirPustekuchen. The BotE project has started in January 2004 and went public in August 2006. Other games being supported by the Birth of the Federation 2 Consortium are: <a title="Star Trek: Supremacy" href="http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/" target="_blank">Star Trek: Supremacy</a> and <a title="Star Trek: Allegiance" href="http://www.botf2.star-trek-games.com/viewforum.php?f=24" target="_blank">Star Trek: Allegiance</a>.</p>
<p style="text-align: left;">BotE, as for StarTrek Supremary, intend to be the spiritual successor to <a title="Star Trek BOTF" href="http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Birth_of_the_Federation" target="_blank">Star Trek Birth of the Federation</a> (BotF). BotE is a 4X space turn-based strategy open source game.</p>
<p style="text-align: left;">Malvoisin made a <a title="Star Trek BotE SS Forum" href="http://www.spacesector.com/blog/forum/showthread.php?tid=512" target="_blank">post about BotE Alpha version in SpaceSector.com forum</a>. He describes BotE as being a free standalone game in the likes of Master of Orion 2 or Star Trek: Birth of the Federation. Malvoisin clarifies that BotE is not a mod but a full game of its own.</p>
<p style="text-align: left;">BotE is in version 0.8 (Alpha 6) by now, Malvoisin states that the game is pretty far developed in terms of gameplay.</p>
<p style="text-align: left;">You can have a look in <a href="http://www.spacesector.com/blog/forum/showthread.php?tid=512" target="_blank">Malvoisin&#8217;s post</a> for more details. He says that in BotE you can play as one of 5 races, both in multiplayer of singleplayer against the AI.</p>
<p style="text-align: left;">Checkout the the <a href="http://www.botf2.star-trek-games.com/viewtopic.php?f=15&amp;t=4050" target="_blank">Birth of the Empires Alpha 6 release announcement</a> which contains all the details about BotE Alpha 6 release.l</p>
<p style="text-align: left;">You can download the BotE Alpha version from <a title="BotE Alpha 6 Download" href="http://www.star-trek-games.com/downloads/bote/BotEA6FinalSetup.exe" target="_blank">here</a>.</p>
<p style="text-align: left;">You can discuss the game in the <a title="Star Trek Forums" href="http://www.botf2.star-trek-games.com/viewforum.php?f=25" target="_blank">Star Trek Games Forum</a>.</p>
<p style="text-align: left;"><strong>Screenshots</strong> (click to enlarge)</p>
<table border="0">
<tbody>
<tr>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/Galaxy_en.jpg?91b549" target="_blank"><img class="alignnone size-full wp-image-3182" title="Galaxy_en_small" src="http://www.spacesector.com/blog/wp-content/uploads/Galaxy_en_small.jpg?91b549" alt="" width="260" height="162" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/kha_combat_en.jpg?91b549" target="_blank"><img class="alignnone size-full wp-image-3192" title="kha_combat_en_small" src="http://www.spacesector.com/blog/wp-content/uploads/kha_combat_en_small.jpg?91b549" alt="" width="260" height="162" /></a></td>
</tr>
<tr>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/kha_demographics_en.jpg?91b549" target="_blank"><img class="alignnone size-full wp-image-3184" title="kha_demographics_en_small" src="http://www.spacesector.com/blog/wp-content/uploads/kha_demographics_en_small.jpg?91b549" alt="" width="260" height="161" /></a></td>
<td><a href="http://www.spacesector.com/blog/wp-content/uploads/kha_workmenu_en.jpg?91b549" target="_blank"><img class="alignnone size-full wp-image-3185" title="kha_workmenu_en_small" src="http://www.spacesector.com/blog/wp-content/uploads/kha_workmenu_en_small.jpg?91b549" alt="" width="259" height="161" /></a></td>
</tr>
</tbody>
</table>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Supremacy will go to Las Vegas for Official Star Trek Convention</title>
		<link>http://www.spacesector.com/blog/2010/03/supremacy-will-go-to-las-vegas-for-official-star-trek-convention/</link>
		<comments>http://www.spacesector.com/blog/2010/03/supremacy-will-go-to-las-vegas-for-official-star-trek-convention/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 18:00:23 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[News & Announcements]]></category>
		<category><![CDATA[birth of the federation]]></category>
		<category><![CDATA[Botf2]]></category>
		<category><![CDATA[las vegas]]></category>
		<category><![CDATA[non-commercial]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[pc game]]></category>
		<category><![CDATA[space strategy]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star trek convention]]></category>
		<category><![CDATA[supremacy]]></category>
		<category><![CDATA[tbs]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=2132</guid>
		<description><![CDATA[<p style="text-align: left;">Mike Strobel, the creator of Star Trek: Supremacy, will be attending the Las Vegas Star Trek convention in August 5 - 8th 2010. He will talk about Birth of the Federation and the development of Star Trek: Supremacy.</p>

In preparation for this Star Trek event, Mike will release a game update in August 2010 that will improve the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence features.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Mike Strobel, the creator of Star Trek: Supremacy, will be attending the Las Vegas Star Trek convention in August 5 &#8211; 8th 2010. He will talk about Birth of the Federation and the development of Star Trek: Supremacy.</p>
<p>In preparation for this <a title="Star Trek Convention in Las Vegas" href="http://www.creationent.com/cal/stlv.htm" target="_blank">Star Trek event</a>, Mike will release a game update in August 2010 that will improve the multiplayer experience and game performance. The update will also include improvements to Diplomacy and the Intelligence features.</p>
<div id="attachment_2139" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.creationent.com/cal/stlv.htm" target="_blank"><img class="size-full wp-image-2139 " title="vegas_startrek_convention" src="http://www.spacesector.com/blog/wp-content/uploads/vegas_startrek_convention.jpg?91b549" alt="vegas_startrek_convention" width="450" height="100" /></a><p class="wp-caption-text">Official STAR TREK Convention 2010 Las Vegas, Nevada</p></div>
<p style="text-align: left;">To find out more about Supremacy check the SpaceSector.com articles <a title="Star Trek Supremacy Open Source Free Game" href="http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/" target="_blank">&#8220;Star Trek Supremacy – Open Source Free Game in Development&#8221;</a> and <a title="Mike Strobel - Main developer of Star Trek Supremacy" href="http://www.spacesector.com/blog/2010/02/interview-with-mike-strobel-star-trek-supremacy-lead-developer/" target="_blank">&#8220;Interview with Mike Strobel | Star Trek Supremacy Lead Developer&#8221;</a>.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Interview with Mike Strobel &#124; Star Trek Supremacy Lead Developer</title>
		<link>http://www.spacesector.com/blog/2010/02/interview-with-mike-strobel-star-trek-supremacy-lead-developer/</link>
		<comments>http://www.spacesector.com/blog/2010/02/interview-with-mike-strobel-star-trek-supremacy-lead-developer/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 22:41:04 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[4x game]]></category>
		<category><![CDATA[Botf2]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[non-commercial]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[supremacy]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=1304</guid>
		<description><![CDATA[In the beginning of the year I wrote a post about Star Trek Supremacy, a new 4x space strategy game being developed by Mike Strobel. You can read the intro post I did about Supremacy, which is an overview of the current alpha release, here: Star Trek Supremacy – Open Source Free Game in Development.

Since then I've been in contact with Mike. I asked him for an interview for SpaceSector.com which he kindly accepted. ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">In the beginning of the year I wrote a post about Star Trek Supremacy, a new 4x space strategy game being developed by Mike Strobel. This game is endorsed by the Birth of the Federation 2 community (shortened to BotF2) as the official BotF2 game and rightful successor of one of the most successful 4x space strategy games of all time: Star Trek: Birth of the Federation. You can read the intro post I did about Supremacy, which is an overview of the current alpha release, here: <a title="Star Trek Supremacy Alpha Release Overview" href="http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/" target="_blank">Star Trek Supremacy – Open Source Free Game in Development</a>.</p>
<p style="text-align: left;">Since then I&#8217;ve been in contact with Mike. I asked him for an interview for SpaceSector.com which he kindly accepted<em>. <span style="font-style: normal;">Here is the interview we did. If you&#8217;re interested in getting involved in this project helping Mike with your ideas or contributions there are details in the interview of how you can do this. Hope you enjoy the interview as much as I.<br />
</span></em></p>
<p style="text-align: left;"><strong>I understand that you started the Supremacy project as a hobby and that you intend to release it for free upon completion. How long have you been developing Star Trek Supremacy, and what are your plans to have it ready for release?</strong></p>
<p style="text-align: left;">Back around 2004, I started thinking about developing a turn-based strategy game.  During the next year and a half, I played several 4X games and filled entire notebooks with notes and ideas.  In fall of 2005, I decided to bite the bullet and make it happen.  I decided to take a video game design course the next semester as a sort of “trial run”.  I’d never developed a game before, and a semester-long project seemed like good practice to prepare me for a much larger game project.  In November and December I gave myself a head start by getting some of the core code written, and in January two of my fraternity brothers and I enrolled in Georgia Tech’s CS4455 “Video Game Design” class.  We developed a 4X game entitled <em>Galactic Supremacy</em>—the predecessor to <em>Star Trek: Supremacy.</em> I began working on <em>Star Trek: Supremacy</em> in June of 2006, after I shared my work on <em>Galactic Supremacy</em> with the community over at the <em>Birth of the Federation 2 </em>(BotF2)<em> </em>project forums.  The BotF2 project had been going on for some time, but had fallen into a state of limbo when its developer vanished along with all of his work.  Over the next few months, <em>Supremacy</em> was eventually endorsed by the BotF2 project leaders as the “official” BotF2, and the community rallied behind me.  Several members of my creative team had been associated with the BotF2 project since 2004 or earlier, and they have volunteered countless hours of their time to help make <em>Supremacy</em> into a game that is truly something to behold.</p>
<p style="text-align: left;">The release date is and always has been “when it’s done”—it’s strictly a side project, and it’s hard to predict how much time I’ll have to work on it.  Ideally, I’d like to get to alpha status a year from now, spend another year at alpha, and then wrap the project up with a six-month beta and “release candidate” cycle to filter out the remaining bugs.  Then we’ll throw a big party when version 1.0 finally “ships”.  I have continually made “pre-release” versions of the game available for public consumption, and I will continue to do so through its release.  The game is free and open source, so it will always be free to enjoy, and anyone can take the source code and either modify the game or create an entirely new game based off the <em>Supremacy</em> framework.  The most recent pre-release download is rather outdated at the moment, due to some highly experimental work I’ve been doing, but it can be found at the <em>Star Trek: Supremacy</em> website.  The source code and bug tracker are located on <a title="Supremacy Codeplex" href="http://supremacy.codeplex.com/" target="_blank">CodePlex</a>.</p>
<p style="text-align: left;">After version 1.0 is released, I plan to work on a couple “total conversion” mods for the game—one set in the <em>Stargate </em>universe, and another set in the <em>Babylon 5</em> universe.  <em>Supremacy</em> was designed from the beginning to be easily modifiable—nothing is hard-coded, and all of the content can be replaced fairly easily.  A comprehensive editor will ship with the game.  I am also preemptively adding support for some features which may not actually be utilized in <em>Star Trek: </em>Supremacy, but which might be useful for future mods.  Such features include support for various forms of “point-to-point transport tunnels”, which could be used to implement “supergates” in a <em>Stargate</em> mod or “jump gates” in a <em>Babylon 5</em> mod.  Actually, that particular feature might be used to implement wormholes in <em>Star Trek: Supremacy</em>.</p>
<p style="text-align: left;"><strong>So I see that the idea is for <em>Supremacy</em> to follow on the footsteps of one of the most successful 4X space strategy games of all time: <em>Star Trek: Birth of the Federation</em>. I believe that <em>Supremacy</em> is also known as the BotF2 project. In which aspects will Supremacy evolve and innovate from its predecessor’s legacy?</strong></p>
<p style="text-align: left;">Indeed, the goal of the <em>Supremacy/BotF2</em> project has been to create a “worthy” spiritual successor to <em>Birth of the Federation</em>.  Players will find the basic gameplay mechanics to be quite familiar, but with far more depth and breadth.  In terms of breadth, <em>Supremacy</em> spans a longer timeline, has much larger galaxies, more playable races, and over a hundred minor races (with more evolved tech trees).  <em>Supremacy</em> will also offer a more “immersive” gameplay experience.</p>
<p style="text-align: left;">My overall design philosophy with <em>Supremacy</em> has been focused around a notion that I call “progressive involvement”.  It’s no secret that individual 4X gamers have vastly different preferences when it comes to game mechanics.  There are players who want to micromanage every detail of their empire, right down to the city layouts of their colonies.  Others prefer to “macro-manage” and focus their attention on the high-level concerns of their empire—guiding the war and peace efforts, deciding where to expand, and so on.  I believe that it’s possible to create a game that appeals to players on both ends of that spectrum, as well as everywhere in between.  We can do this by designing the game mechanics in such a way that players can either “opt-in” or “opt-out”.</p>
<p style="text-align: left;">For instance, we plan to give players the opportunity to advance their empire’s research by building special science ships, which can be sent out to perform research missions.  These missions must be commenced by the player, and may involve tasks like scanning certain stellar phenomena.  Such a feature gives the player a greater sense of involvement in the game.  However, for players who want to focus on higher level concerns, this feature can be completely ignored.  Further, it can be ignored without putting the player at a disadvantage, because the feature will be designed such that the research gained by these missions is roughly equivalent to the research that would have been gained by simply dumping more funds into automated research rather than building the (rather expensive) science vessels required to perform research missions.  Players will also be able to delegate various managerial tasks to an AI.  For instance, players will have the option of setting their colonies on “cruise control” by allowing a “governor AI” to take over and decide what to build.</p>
<p style="text-align: left;"><strong>Does Supremacy have a main plot or background story? In which time frame of the Star Trek universe does the game take place?</strong></p>
<p style="text-align: left;">There is no fixed plot for <em>Supremacy</em>.  Like <em>Birth of the Federation</em>, the player assumes the role of leader of a spacefaring empire from the <em>Star Trek</em> universe (the Federation, Klingons, Romulans, Cardassians, or the Dominion).  What happens from that point forward is dynamic—no two games will play out quite the same way.  Unlike <em>Birth of the Federation</em>, which spanned only the <em>Star Trek: The Next Generation</em> timeline, <em>Supremacy</em> spans the timelines of every <em>Trek</em> series from <em>Enterprise</em> through <em>Voyager</em>.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-1529" title="Star Trek Supremacy" src="http://www.spacesector.com/blog/wp-content/uploads/botf2_supremacy_2.jpg?91b549" alt="Star Trek Supremacy" width="597" height="292" /></p>
<p style="text-align: left;"><strong>Supremacy offers a very nice 2D gridded galaxy map with all different kinds of stars with different colors.  Do the star colors have any meaning in terms of exploration sense?  For instance in games like MOO2 or Armada 2526 the color of the star gives some advance info to the player of how likely it is for it to hold ideal, sub-optimal, dead or barren planets if they contain planets at all.</strong></p>
<p style="text-align: left;">Yes, there is a complete set of data tables in <em>Supremacy</em> which determine the likelihood of various planet type/size combinations.  These probabilities are affected by various factors including the type of star and a planet’s distance from the star.  Further, each race in <em>Supremacy</em> has different planet environment preferences based on the type of homeworld on which that race originated.  For instance, humans prefer Earth-like planets, whereas Cardassians prefer hot and dry desert-like planets.  Thus, while a planet may be highly desirable to one race (giving it a high max. population level and growth rate), it may be very hostile to another race (giving it a much lower max. population and growth rate).  It is possible to encounter systems without any planets at all, though they will be rare.  Other rarities include nebulae with “rogue” planets within.</p>
<p style="text-align: left;"><strong>In terms of settlements expansion does Supremacy allow the player to colonize every system he finds or does it requires the player to unlock special research to allow the colonization of some systems?</strong></p>
<p style="text-align: left;">Any system with habitable planets (planets other than Gas Giants) may be colonized, but certain systems may be very undesirable based on the environmental preferences of the player’s race.  At high tech levels, players will be able to unlock special terraforming projects.  These terraforming projects will allow the player to transform a planet into a more desirable environment over the course of several turns.  Terraforming will work very much like it did in <em>Master of Orion 2</em>.</p>
<p style="text-align: left;"><strong>Supremacy presents the following resources: Dilithium, Deuterium, Raw Materials, and Officers.  Can you explain a bit what each is for and how can these be mined or gathered?  Additionally, will all resources be possible to collect only in star systems with planets or also in some special places of the galaxy map?</strong></p>
<p style="text-align: left;">Dilithium is required for building the warp core during ship construction—each ship requires <em>x</em> units of Dilithium to be built.  Dilithium may be found in any system with habitable planets (planets other than Gas Giants) or asteroids.  If a system with habitable planets contains Dilithium, the player may colonize that system and build a permanent Dilithium refinery to produce Dilithium consistently each turn.  We may also allow players to use mining ships to mine Dilithium from unclaimed systems containing Dilithium deposits on either planets or asteroids.</p>
<p style="text-align: left;">Deuterium is required to fuel your ships.  One unit of Deuterium is consumed for each sector traversed by a ship, and each ship has an onboard Deuterium reserve.  When a ship is within its “refueling range” (a certain number of sectors from the nearest allied shipyard or space station), a ship’s Deuterium is automatically replenished from the empire-wide stockpile as it is consumed.  Thus, movement within refueling range keeps the onboard reserves fully stocked.  If a ship ventures beyond its refueling range, its onboard reserves will not be replenished, and a ship will become stranded if it depletes its Deuterium reserves.  At that point, the ship will need to be towed back to friendly space.  Deuterium is always produced in minimal quantities at any colony, but production is higher for each Gas Giant present in the system.  Ships beyond their refueling range may also replenish their Deuterium reserves by stopping to gather Deuterium from systems with Gas Giants or Nebulae.</p>
<p style="text-align: left;">Raw Materials are required to construct the hulls of your spacecraft, and thus each ship or station requires some quantity of Raw Materials in order to be built.  Raw Materials, like Deuterium, are always produced in some minimal quantity at any colony, but production is greatly increased in systems which are marked as being rich in Raw Materials.</p>
<p style="text-align: left;">The concept of “Officers” as a resource is being scrapped and replaced by a revised personnel system.  I won’t say any more than that for now, but the idea is to create a personnel system that feels like its based more on people and less on raw numbers.</p>
<p style="text-align: left;"><strong>Regarding on how to win, what are Supremacy victory conditions?  Time?  Special achievement?  Alliance domination, Full conquest?  Are there specific victory conditions for each race?</strong></p>
<p style="text-align: left;">Victory conditions have not yet been finalized, but you can expect to see—at minimum—victory through conquest (controlling a certain percentage of the galaxy), with the option for allied empires to win together.  Time-based victories will likely be implemented to facilitate shorter games when desired.</p>
<p style="text-align: left;"><strong>The current pre-alpha version of the game does not provide space combat yet.  But judging from the YouTube videos these will be fought in 3D.  Will the player be in control of every single spaceship?  In other words will space combat be highly tactical, only allowing the player to set formations and make small adjustments during combat, or will it be completely cinematic?</strong></p>
<p style="text-align: left;">The YouTube videos you refer to do not actually reflect the combat system that is planned for <em>Supremacy</em>.  They are demo videos of a standalone game being developed by a member of the BotF2 community called <em>cdrwolfe</em>.  Those same videos are erroneously presented on the <em>Supremacy</em> website, and I need to have them taken down.</p>
<p style="text-align: left;">3D tactical combat in <em>Supremacy</em> will be turn-based.  Since players in online games may be staring at a blank screen while others engage in combat, we want to keep combat time reasonable, and I believe turn-based combat with limits on planning time is the best way to do that.  During each combat turn, players will be able to give orders to individual ships or to several ships at a time, but orders will be limited to a target and a maneuver.  In addition to curbing combat time, this approach will also enable us to utilize all three dimensions in space combat.  Since the player chooses from a list of predefined maneuvers, he or she is not required to plot the actual movement.  It is very difficult to plot courses in three dimensions when you are stuck with a two-dimensional screen and input device, which is why most space combat games are based on 2D or “2.5D” planes.  We can lift this restriction since actual ship courses are projected by the computer instead of the player.</p>
<p style="text-align: left;"><strong>What about ground combat and systems invasions?  What will be the mechanics?  Will special transports with troops be required for the invasions?  Is Supremacy going to offer tactical ground combat, cinematic or just a report is presented in the end?</strong></p>
<p style="text-align: left;">Ground combat has not been finalized yet, but it will likely be similar to how system assaults were implemented in <em>Master of Orion 3</em>.  Special troop transports will be required for an invasion, and we will probably present the invader with a screen showing his or her forces, as well as those of the enemy.  The player will then choose whether to attack or retreat.  After this selection, the screen will update to reflect casualties and destroyed buildings.  The player may continue this process for a few rounds<em>, </em>at which point the ground combat will be won, lost, or inconclusive.  If combat is inconclusive, this process will be repeated during the next turn.  If victory is achieved, the system will fall under control of the invading player.</p>
<p style="text-align: left;"><strong>Player curiosity and surprises are important factors that a game must satisfy to keep the player focused and engaged.  In your opinion, which features will Supremacy offer to satisfy this?  Will the game provide random events like space monster attacks or mega events (e.g. plagues, disasters, revolts) that can surprise the player to take action?</strong></p>
<p style="text-align: left;">Yes, a rather flexible random event system will be implemented, and there are already somewhere around 120 proposed random events.  Due to time constraints, only a couple dozen of these are likely to make it into version 1.0 of the game, but many more may be added later on.  As for the type of random events, pretty much everything you mentioned is fair game, as well as appearances by the Borg.</p>
<p style="text-align: left;">I’d also like to add that I’ve been spending a lot of time recently thinking about how the player’s focus shifts throughout the game.  To me, most strategy games become weakest during the late game, when the map has been completely explored and the tech tree has been exhausted.  I’ve been thinking of ways to keep gameplay interesting by “unlocking” new objectives late in the game.  I’m not ready to reveal any of those ideas yet, but it’s important to me that <em>Supremacy</em> stays interesting up until the end of the game.</p>
<p style="text-align: left;"><strong>I believe that you are not developing the game alone.  Are you in need of help for development?  What kind of support do you need and where should people go to start helping on Supremacy development?</strong></p>
<p style="text-align: left;">Since the beginning, I have been the only “permanent” programmer on the project.  A couple others have come and gone over the years, but none have stuck around.  Fortunately, there have been many members of the community who have contributed in other ways, like producing graphics, music, dialogue, and other creative content.  This has freed up more of my time to focus on programming, which is what I would rather be doing anyway :).</p>
<p style="text-align: left;">We are doing pretty well at the moment, but we’re always looking for people with a talent for graphics or music composition.  The <a title="BotF2 Forums" href="http://botf2.star-trek-games.com/" target="_blank">BotF2 Forums</a> are a place to go for offering to contribute.</p>
<p style="text-align: left;"><strong>The current <em>Star Trek: Supremacy</em> version available for download is a pre-Alpha build from last year.  When do you plan to release a new version, and what new stuff will that include?  Will it already include space combat for example?</strong></p>
<p style="text-align: left;">The delay between releases has been largely due to a lack of time to work on the game, and the highly experimental nature of my more recent work.  I’m hoping to get another update out around March or April of this year.  We are also working very hard to get the game ready for basic multiplayer gameplay in time for us to demo the game in a booth at the Star Trek Convention in Las Vegas (August 5-8).</p>
<p style="text-align: left;">3D Tactical Combat will not be implemented any time soon—the plan has always been to get as much of the game in place as possible before beginning on 3D combat.  This will enable me to shift my focus almost exclusively to combat development, as the rest of the game will be more or less complete.</p>
<p style="text-align: left;"><strong>For which platforms are you planning to release for?  Only Windows, or are there any plans for a Linux and/or Mac version?</strong></p>
<p style="text-align: left;">We will be supporting the Windows platform exclusively.  However, by the time the game is released, I suspect it will be possible to compile most of the game framework against the Mono platform, which is available for Linux and Mac.  Unfortunately, it is unlikely that the graphical client will compile on Mono.  Thus, in order to play the game on anything other than Windows, a cross-platform client would need to be developed.  I would be willing to assist in the development of such a client as a “consultant”, but I have no plans to develop such a client myself.</p>
<p style="text-align: left;"><strong>I understand that you&#8217;re developing Supremacy as an open source project and that it is non-commercial, in other words you plan to release it for free.  Have you ever considered in the past, or currently, the possibility of approaching the Star Trek franchise for a possible game licensing or do you promise the fans that you intend to release the game for free in the end?</strong></p>
<p style="text-align: left;">This question has come up many times, and many people have encouraged me to find a publisher to take care of the licensing.  However, I am firmly committed to releasing <em>Supremacy</em> as a free and open source game.  <em>Supremacy</em> is a game created by the fans, for the fans.  The recognition of my fellow Trek gamers is compensation enough for me.</p>
<p style="text-align: left;"><strong>Thank you very much for your time Mike.</strong></p>
<p style="text-align: left;">You&#8217;re welcome Adam.</p>
]]></content:encoded>
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		<item>
		<title>Star Trek Supremacy &#8211; Open Source Free Game in Development</title>
		<link>http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/</link>
		<comments>http://www.spacesector.com/blog/2010/01/star-trek-supremacy-open-source-free-game-in-development/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 23:00:52 +0000</pubDate>
		<dc:creator>Adam Solo</dc:creator>
				<category><![CDATA[Games Under Development]]></category>
		<category><![CDATA[Botf]]></category>
		<category><![CDATA[Botf2]]></category>
		<category><![CDATA[non-commercial]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Trek Supremacy]]></category>
		<category><![CDATA[under development]]></category>

		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=1129</guid>
		<description><![CDATA[Star Trek Supremacy is a 4x space strategy game being developed by Mike Strobel. It is a Non-commercial Open Source project that will be made available for free to the public. The game is not licensed by the Star Trek franchise, it is a title being developed by an independent developer as an hobby.

<p style="text-align: left;">Supremacy picks up from the classic Microprose title Star Trek Birth of the Federation, a.k.a. Star Trek: BOTF. Supremacy’s intention is to be a BOTF’s rightful successor. Sometimes Supremacy is also known in the community as Star Trek Birth of Federation 2 (BOTF2).</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Star Trek Supremacy is a 4x space strategy game being developed by Mike Strobel. It is a Non-commercial Open Source project that will be made available for free to the public. The game is not licensed by the Star Trek franchise, it is a title being developed by an independent developer as an hobby.</p>
<p style="text-align: left;">Supremacy picks up from the classic Microprose title <a title="Star Trek BOTF" href="http://en.wikipedia.org/wiki/Birth_of_the_Federation" target="_blank">Star Trek Birth of the Federation</a>, a.k.a. Star Trek: BOTF. Supremacy’s intention is to be a BOTF’s rightful successor. Sometimes Supremacy is also known in the community as Star Trek Birth of Federation 2 (BOTF2).</p>
<p style="text-align: left;">Star Trek Supremacy is in Alpha stage and a playable release can be downloaded <a title="Download Star Trek Supremacy" href="http://star-trek-games.com/index.php?option=com_remository&amp;Itemid=92" target="_blank">here</a>.</p>
<p><strong>Alpha Pre-release Impressions</strong></p>
<p style="text-align: left;">You can play with the Humans, Cardassians, Klingon, Romulans and Dominian.</p>
<div id="attachment_1140" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1140" title="sts_setup" src="http://www.spacesector.com/blog/wp-content/uploads/sts_setup1.jpg?91b549" alt="Star Trek Supremacy: Game Setup" width="480" height="272" /><p class="wp-caption-text">Star Trek Supremacy: Game Setup</p></div>
<p style="text-align: left;">In this pre-release you are allowed to manipulate some variables to customize your map like Size, Star Density, Tech Level, Minor Races abundance, Planet density and galaxy shape.  After the choice of race and map variables are set the game is launched.</p>
<p style="text-align: left;"><strong>Galaxy Map and System Management</strong></p>
<p style="text-align: left;">The Galaxy Map is very similar in style to the original BOTF, gridded and showing the star systems with &#8220;fog of war&#8221;. You control systems and not individual planets, some which may have special bonuses like more energy output, more suitable for farming, etc.</p>
<div id="attachment_1142" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1142" title="sts_systems" src="http://www.spacesector.com/blog/wp-content/uploads/sts_systems.jpg?91b549" alt="Star Trek Supremacy: Galaxy Map and System Details" width="480" height="384" /><p class="wp-caption-text">Star Trek Supremacy: Galaxy Map and System Details</p></div>
<p style="text-align: left;">You allocate production, research, intelligence and farming from a labor pool. Each set of 10 population represent one labor unit that can be allocated into production. There are many aspects that you need to control like the energy output, food consumption, industry output, research and intelligence being generated in the system. One interesting aspect is that you need not only to allocate labor but you also need to guarantee that your structures keep powered in order for them to keep working.</p>
<div id="attachment_1145" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1145" title="sts_management" src="http://www.spacesector.com/blog/wp-content/uploads/sts_management.jpg?91b549" alt="Star Trek Supremacy: System Management" width="480" height="384" /><p class="wp-caption-text">Star Trek Supremacy: System Management</p></div>
<p style="text-align: left;">In addition to production you also need to control the amount of resources being mined in the system. These resources are: Dilithium, Deuterium, Raw materials and Personal. All this resources will be essential to operate, build and crew your vessels later on.</p>
<p><strong>Spaceships and Combat </strong></p>
<p><strong> </strong></p>
<div id="attachment_1154" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1154" title="sts_starships" src="http://www.spacesector.com/blog/wp-content/uploads/sts_starships.jpg?91b549" alt="Federation Cruiser, Surveyor and Scout (from left to right)" width="480" height="131" /><p class="wp-caption-text">Federation Cruiser, Surveyor and Scout (from left to right)</p></div>
<p style="text-align: left;">There is no Ship design in Star Trek Supremacy. The vessels are the ones of the Star Trek Universe: Federation Cruisers, Scout ships, Heavy Destroyers, Klingon Battle Cruisers, Federation Heavy Cruisers, etc.. Combat is not yet implemented in this release but you can have a look into the <a title="Youtube Supremacy Videos" href="http://www.youtube.com/watch?v=_uq1xt68LhI" target="_blank">video</a> bellow to have a feeling of how spaceship combat will be like (although these may be old, so may be already substantially improved by now).</p>
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<p style="text-align: left;">
<p style="text-align: left;"><strong>Research</strong></p>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">You can allocate the research points produced by your universities between 6 different areas or fields: Biotech, Energy, Computers, Propulsion, Construction and Weapons.</p>
<div id="attachment_1157" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1157" title="sts_research" src="http://www.spacesector.com/blog/wp-content/uploads/sts_research.jpg?91b549" alt="Star Trek Supremacy: Research" width="480" height="384" /><p class="wp-caption-text">Star Trek Supremacy: Research</p></div>
<p style="text-align: left;">You manipulate how much research points you would like to spend over these 6 fields. As far as I could tell all races share the same tech tree.</p>
<p style="text-align: left;"><strong>Diplomacy</strong></p>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">The Diplomacy screens of Supreme are very clean and stick to the point. There is an overview screen that gives a nice glimpse of communications between all your partners in a who-is-connected-with-who kind of feel. You can make denounces, commend, make threats, make proposals and declare war.</p>
<div id="attachment_1161" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1161" title="sts_diplomacy" src="http://www.spacesector.com/blog/wp-content/uploads/sts_diplomacy.jpg?91b549" alt="Star Trek Supremacy: Diplomacy" width="480" height="253" /><p class="wp-caption-text">Star Trek Supremacy: Diplomacy</p></div>
<p style="text-align: left;">In your proposals (at least when playing with the Federation) you can state demands (for tribute for instance), treaties like free trade, affiliation (free ship passage) and membership (ask the race if they want to join the Federation).</p>
<p style="text-align: left;"><strong>Wrap-up</strong></p>
<p><strong> </strong></p>
<p style="text-align: left;">The Alpha release I had access to (0.4.3427.36588) is very stable for the 65 turns or such that I played at least. There are lots of missing information, content and many UI enhancements yet to be implemented for sure but albeit all of that I enjoyed playing.</p>
<p style="text-align: left;">Star Trek Supremacy is a very interesting project where many things are already in a very good shape and feel quite right. I want to congratulate Mike and all his team for the extraordinary work they made so far. The music for instance is very good. The User Interface although based on the Star Trek theme and on the original BOTF, is very streamlined, easy to navigate and clean.</p>
<p style="text-align: left;">After constructing my first Dilithium mine and built my first Scout vessel I did some exploration in the vacinity where I found two Minor Races. One of which accepted to become part of the Federation. During this time I really felt like I was wandering around in the Star Trek Universe.</p>
<p style="text-align: left;">You can find more information about Star Trek Supremacy in the <a title="BOTF2 Forums" href="http://botf2.star-trek-games.com/" target="_blank">BOTF2 forums</a>.</p>
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