Posts Tagged ‘technology’

What are 4x Games: a Definition and links to Games

Tuesday, August 4th, 2009
Catherine the Great

Although many space strategy gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it (before I wrote the article I was included in this last bunch :) ) – but it gets confusing sometimes, well, keep reading).

In the gaming world “4x” stands for: “eXplore, eXpand, eXploit and eXterminate”. The ‘4x’ concept is well covered in the wikipedia here. Essentially the games that are catalogued as ‘4x’ must, at least, possess the following characteristics (or provide the following phases) Continue reading... | 2 Comments

Innovative Tech Trees in Space Strategy Games

Sunday, July 19th, 2009
Master of Orion Research

The ability to research new technologies was and always will be a central aspect of any space strategy game.

Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects: entertainment, culture, life quality, biology, production, governments, communications, materials, propulsion engines, weapons, new types of ships, etc. New technologies unlock new possibilities, new opportunities and new toys to Continue reading... | 9 Comments