Posts Tagged ‘X-COM: UFO Defense’

Xenonauts Hands-On Beta Impressions

Xenonauts Hands-On Beta Impressions

By on June 17th, 2013 at 12:33 pm
I played for about 10 hours of Xenonauts Beta. In that time I progressed for about one month and a half, in-game time. I did plenty of missions, between UFO interceptions and crash site engagements. Here''s my impressions.
Full Control Announces a “Fresh” but “True” Jagged Alliance

Full Control Announces a “Fresh” but “True” Jagged Alliance

By on April 11th, 2013 at 7:38 am
Indie studio Full Control announced a licensing deal with bitComposer Games to develop and publish a new "multiplatform title in the Jagged Alliance franchise".
X-COM vs XCOM: The Learner Meets the Master and Hero

X-COM vs XCOM: The Learner Meets the Master and Hero

By on April 3rd, 2013 at 5:25 am
Julian Gollop and Jake Solomon exchange opinions about X-COM: UFO Defense and XCOM: Enemy Unknown in a friendly and relaxed way.
Julian Gollop’s X-COM: UFO Defense Postmortem at GDC

Julian Gollop’s X-COM: UFO Defense Postmortem at GDC

By on March 29th, 2013 at 5:55 am
Yesterday, Julian Gollop gave a talk at GDC about X-COM: UFO Defense, where he talks about what went wrong and what went right about X-COM's development.
XCOM: Enemy Unknown Video – The Love for X-COM

XCOM: Enemy Unknown Video – The Love for X-COM

By on May 1st, 2012 at 9:18 am
Jake Solomn talks about where did he started from to make XCOM: Enemy Unknown, and what excites him about the new game.
XCOM: Enemy Unknown vs Xenonauts – The Debate Starts

XCOM: Enemy Unknown vs Xenonauts – The Debate Starts

By on January 21st, 2012 at 4:11 am
On one side there's X-COM inspired Xenonauts,produced by Goldhawk Interactive. On the other side there's Take-Two/2K/Firaxis' XCOM: Enemy Unknown. Who wins? We'll see this fall 2012.