{"id":13704,"date":"2018-04-18T16:41:34","date_gmt":"2018-04-18T20:41:34","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=13704"},"modified":"2018-04-18T16:41:34","modified_gmt":"2018-04-18T20:41:34","slug":"interstellar-space-genesis-dev-diary-9-progress-update-on-pre-alpha-11","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2018\/04\/interstellar-space-genesis-dev-diary-9-progress-update-on-pre-alpha-11\/","title":{"rendered":"Interstellar Space: Genesis &#8211; Dev Diary #9: Progress Update on Pre-Alpha 11"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13705\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/isg_ship.jpg\" alt=\"\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/isg_ship.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/isg_ship-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Hello everyone,<\/p>\n<p>development work has been very intense over the past month and we thought it was time to make a break and create this update to let you guys know about the progress made and what is ahead of us in the short-term.<\/p>\n<p>Since the release of\u00a0<a  href=\"https:\/\/www.interstellarspacegame.com\/2018\/03\/03\/dev-diary-9-pre-alpha-10-released\/\">Pre-Alpha 10<\/a>, we\u2019ve been very busy at fleshing out the game races, namely on defining all of their traits, special abilities and unique abilities. All the game races, including a fourth unannounced one, now have their own set of abilities, and we\u2019re happy to announce that the race customization feature is now also complete! So, in Pre-Alpha 11 you\u2019ll be able to create your own race with the perks you wish. By the way, all of this should be easy to make available for modding later on, so you\u2019ll be able to play with this feature to modify your races even further if you desire.<\/p>\n<p>Still on the mechanics front, the race assimilation upon invasion feature has been added, as for revolts if the local population isn\u2019t pacified. Another important feature that is also now complete is hurry construction, where you can now rush the construction of ships and buildings in colonies with cash.<\/p>\n<p>On the art front we\u2019ve been busy procuring additional music pieces, 3D models for the civilian ships and working on a new ship set for the 4th race. We also have a bunch of beautiful buildings ready which will bring life into a much improved colony view.<\/p>\n<p>We\u2019re also working on the promised starmap revamp, which will now include zoom and pan features, and we\u2019re preparing a new system view which will be included in the starmap\u2019s context. We hope these new features will increase immersion to help with the \u201cjust one more turn\u201d syndrome which we want you to have\u00a0?<\/p>\n<p>We\u2019re also working on the new website, which will be mobile-friendly\u2026 sorry about that, the current website is not but that will be fixed and soon we will have a trendy new website for all the androids and iOS\u2019s of the world.<\/p>\n<p>In the meantime, we\u2019ll also be adding more leaders, start adding events to the game, flesh out the diplomacy and technology systems further, and evolve the AI to 2\/3 of its full capability in our preparation for the smoothest build possible for Steam Early Access.<\/p>\n<p>As always, we would like to give a special thank you to all who have pre-ordered the game so far. Your support has been invaluable to keep this project alive and well. If you haven\u2019t pre-ordered already, and want to play the current build and support us, please pre-order\u00a0<a  href=\"https:\/\/www.interstellarspacegame.com\/pre-order\/\">here<\/a>.<\/p>\n<p>Thanks also to all who have provided feedback so far! Together we will create one of the best turn-based space 4X games of all time, no doubt about it. Stay tuned!<\/p>\n<p>To discuss this dev diary, please join us on the\u00a0<a  href=\"https:\/\/www.interstellarspacegame.com\/forums\/index.php?threads\/dev-diary-9-progress-update-on-pre-alpha-11.672\/\">forum thread<\/a>\u00a0for this post.<\/p>\n<p>Thanks a lot!<\/p>\n<p>Adam Solo &amp; MalRey<\/p>\n<p><em><a  href=\"https:\/\/www.interstellarspacegame.com\/\">Interstellar Space: Genesis<\/a>\u00a0(formerly Project Space Sector)\u00a0is a new turn-based space 4X strategy game where you are the emperor of a space faring civilization. You will explore the wonders of space, colonize other worlds and expand your empire across the stars where mysteries await you! The game is heavily inspired by Master of Orion 2: Battle at Antares, the awesome reference in the genre from the 90\u2019s. The game is being developed following a \u201cclassic meets the new\u201d approach where the best parts of MoO2 are kept and we\u2019ll be improving the experience to today\u2019s standards while also offering something new.<\/em><\/p>\n<p><em>In that regard, ISG is a spiritual successor to Master of Orion 2, imagining where the series could have gone from there, now offering a new twist and experience to a successful formula! So, come aboard and\u00a0<a  href=\"https:\/\/www.interstellarspacegame.com\/forums\">join us on the forums<\/a>\u00a0to ask us questions or share your thoughts where you will find a passionate community that also loves the Master of Orion series and wants to see where the classic formula will go next!\u00a0Pre-Orders with instant access are\u00a0<a  href=\"https:\/\/www.interstellarspacegame.com\/pre-order\/\">available here<\/a>.\u00a0Thanks for your support!<\/em><\/p>\n<p><em>The game is being created by the team behind the former sci-fi strategy games news website\u00a0<a  href=\"https:\/\/www.spacesector.com\/\">SpaceSector.com<\/a>, headed by the two developers of\u00a0<a  href=\"https:\/\/www.interstellarspacegame.com\/praxis-games\/\">Praxis Games<\/a>, Adam Solo and MalRey, a young development studio devoted to making great strategy games with deep and complex gameplay for a diverse set of settings and themes. As for our vision and values, we strongly believe in good and solid gameplay first, community-driven development, product quality, transparency and extensive client support to keep our clients as satisfied as possible, so that we can keep making great games for\u00a0you for a long time to come!<\/em><\/p>\n<p><em><span class=\"UFICommentBody _1n4g\">Regarding SpaceSector.com, we&#8217;re currently not providing coverage to other space and sci-fi strategy games since we&#8217;re currently developing our own game at the moment.\u00a0<\/span>In the meantime, we suggest that you look for other sites that have been doing, and are doing a great job covering space &amp; sci-fi strategy games, and 4X games, like\u00a0<a  class=\"\" dir=\"ltr\" href=\"https:\/\/explorminate.net\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">eXplorminate.net<\/a>,\u00a0<a  class=\"\" dir=\"ltr\" href=\"https:\/\/www.spacegamejunkie.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">SpaceGameJunkie.com<\/a>\u00a0and\u00a0<a  class=\"\" dir=\"ltr\" href=\"http:\/\/spacesimcentral.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">SpaceSimCentral.com<\/a>\u00a0for your news and reviews fix. You\u2019ll be in good hands with these folks.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everyone! This new dev diary will talk about the progress made since Pre-Alpha 10 and what is ahead for the short-term in our road to Pre-Alpha 11. In short: lots of stuff! :)<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[70,74],"tags":[86,1537,1538,94,1535,30,1536,230,1066],"class_list":["post-13704","post","type-post","status-publish","format-standard","hentry","category-games-under-development","category-announcements-and-rumors","tag-4x-game","tag-dev-diary","tag-interstellar-space-genesis","tag-master-of-orion-2","tag-project-space-sector","tag-space-strategy-game","tag-spiritual-successor","tag-turn-based-strategy","tag-turn-based-tactical-combat"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/13704","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=13704"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/13704\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=13704"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=13704"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=13704"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}