{"id":2443,"date":"2010-07-27T12:25:51","date_gmt":"2010-07-27T11:25:51","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=2443"},"modified":"2011-08-22T23:23:22","modified_gmt":"2011-08-22T22:23:22","slug":"star-ruler-a-new-4xrts-hybrid-by-blind-mind-studios","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2010\/07\/star-ruler-a-new-4xrts-hybrid-by-blind-mind-studios\/","title":{"rendered":"Star Ruler \u2013 A new 4x\/RTS Hybrid by Blind Mind Studios"},"content":{"rendered":"<p style=\"text-align: left;\">Star Ruler is a real-time 4x space strategy game being developed by the <a  title=\"Blind Mind Studios\" href=\"http:\/\/blind-mind.com\/\" target=\"_blank\">Blind Mind Studies<\/a> where you control an interstellar empire in a hostile galaxy against a number of opponents. From Blind Mind Studios Staff: &#8220;<em>It&#8217;s slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).<\/em>&#8220;<\/p>\n<p style=\"text-align: left;\">On of the key issues of Star Ruler seems to reside on its scalability going from 1 star system to up to thousands comprising down to just a few ships fighting to a thousands of simultaneous fighting ships.<\/p>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2468\" title=\"star_ruler_image1\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image11.jpg\" alt=\"star_ruler_image1\" width=\"500\" height=\"342\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image11.jpg 1007w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image11-300x204.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2481\" title=\"star_ruler_image2\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image21.jpg\" alt=\"star_ruler_image2\" width=\"500\" height=\"389\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image21.jpg 613w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image21-300x233.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p style=\"text-align: left;\">The tech tree will be as detailed or as simple as the player will like  it to be, the AI will be as challenging as the user desires, ship  designing is as simple or as complicated as you wish, and so on.\u00a0 BMS states that the  approach taken to the ship layout and diplomacy systems also will  help to add a unique flavor and pacing to the game.<\/p>\n<p style=\"text-align: left;\">Star Ruler is real-time with a time-multiplier.\u00a0 The game can be slowed down from it&#8217;s default speed or up to ten times more its default speed at the user&#8217;s option.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2465\" title=\"Star_ruler_image_3\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image3.jpg\" alt=\"Star_ruler_image_3\" width=\"500\" height=\"377\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image3.jpg 614w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/sr_image3-300x226.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p style=\"text-align: left;\">It promises to be mod-friendly. The developers say also that they  will  provide many post-release upgrades\u00a0 and  promise also that the game  will run well on both new and old computers.<\/p>\n<p><strong>Key Features<\/strong><\/p>\n<ul>\n<li> Vast, Procedurally Generated Galaxies<\/li>\n<li> Intricate Ship Design and Exciting Combat<\/li>\n<li>Unique Research System<\/li>\n<li>Easy to use interface, complex gameplay<\/li>\n<li> Engaging AI Opponents<\/li>\n<li> Extensive Modding Support<\/li>\n<li> Multiplayer: Co-Op, Team, and Free-for-all<\/li>\n<li> Original Soundtrack<\/li>\n<\/ul>\n<p><strong>Videos<\/strong><\/p>\n<div><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"440\" height=\"300\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/5JlSL63kJUE&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1\" \/><param name=\"allowfullscreen\" value=\"true\" \/><\/object><\/div>\n<div><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"440\" height=\"300\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/ZJm1uJ_4t1s&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1\" \/><param name=\"allowfullscreen\" value=\"true\" \/><\/object><\/div>\n<p style=\"text-align: left;\"><strong>Interview with Blind Mind Studios<\/strong><\/p>\n<p style=\"text-align: left;\">Gamesquad as made an interview with Blind Mind studios about Star Ruler. Check it out <a  title=\"Gamesquad blind mind studios interview\" href=\"http:\/\/www.gamesquad.com\/feature\/interview-blind-mind-studios\" target=\"_blank\">here<\/a>.<\/p>\n<p style=\"text-align: left;\">Star Ruler is scheduled for release at 21st August 2010 and is already available for pre-order. For more information go to the <a  title=\"Star Ruler Website\" href=\"http:\/\/starruler.blind-mind.com\/index.php\" target=\"_blank\">Star Ruler official website<\/a>. You can ear the entire original soundtrack <a  title=\"Star Ruler Original Soundtrack\" href=\"http:\/\/artembank.bandcamp.com\/album\/star-ruler\" target=\"_blank\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Blind Mind Studios&#8217; Staff words: &#8220;It&#8217;s slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).&#8221; I agree with the former.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[106,198,70,74],"tags":[86,80,85,117,172,31,228,115],"class_list":["post-2443","post","type-post","status-publish","format-standard","hentry","category-game-first-impressions","category-game-previews","category-games-under-development","category-announcements-and-rumors","tag-4x-game","tag-announcement","tag-interview","tag-pc-game","tag-rts","tag-space-strategy","tag-star-ruler","tag-under-development"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/2443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=2443"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/2443\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=2443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=2443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=2443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}