{"id":3603,"date":"2011-03-17T11:08:57","date_gmt":"2011-03-17T11:08:57","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=3603"},"modified":"2011-08-17T22:21:46","modified_gmt":"2011-08-17T21:21:46","slug":"sins-of-a-solar-empire-trinity-v1-2-patch-available-now","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2011\/03\/sins-of-a-solar-empire-trinity-v1-2-patch-available-now\/","title":{"rendered":"Sins of a Solar Empire: Trinity v1.2 Patch Available Now"},"content":{"rendered":"<p style=\"text-align: left;\">Stardock Entertainment and Ironclad Games have released a significant new patch (v1.2) for Sins of a Solar Empire Trinity.<\/p>\n<p style=\"text-align: left;\">This update provides engine improvements (better memory handling and increased performance), AI tweaks, improved Pirate system and updated \u00a0gameplay balance for all the factions (TEC, Advent and Vasari) based on player feedback. Checkout the comprehensive <a  title=\"SoaSE Trinity Changelog\" href=\"http:\/\/www.impulsedriven.com\/news\/2507\/Stardock_Entertainment_and_Ironclad_Games_Release_Sins_of_a_Solar_Empire_Trinity_v_12__Patch_Available_Now\" target=\"_blank\">SoaSE Trinity v1.2 patch change log<\/a>.<\/p>\n<p style=\"text-align: left;\">To play and update Sins of a Solar Empire Trinity <a  title=\"Impulse\" href=\"http:\/\/www.impulsedriven.com\/affiliate_download.aspx?affID=adamsolo\" target=\"_blank\">Impulse<\/a> is required. With Impulse, you purchase the game and can immediately download and install it through the Impulse client. Games become part of your account such that when you purchase a new machine, you simply re-download the Impulse client, logon to your account and re-download all your purchases, even years into the future.<\/p>\n<p style=\"text-align: left;\">For more details and review of this great game checkout the SpaceSector&#8217;s article &#8220;<a  title=\"Sins Trinity Review SpaceSector.com\" href=\"https:\/\/www.spacesector.com\/blog\/2010\/02\/sins-of-a-solar-empire-trinity-review\/\" target=\"_blank\">Sins of a Solar Empire &#8211; Trinity &#8211; Review<\/a>&#8220;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stardock Entertainment and Ironclad Games have released a significant new patch (v1.2) for Sins of a Solar Empire Trinity.<\/p>\n<p>This update provides engine improvements (better memory handling and increased performance), AI tweaks, improved Pirate system and updated  gameplay balance for all the factions (TEC, Advent and Vasari) based on player feedback. Checkout the comprehensive<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[216,74],"tags":[298,215,157,158,195],"class_list":["post-3603","post","type-post","status-publish","format-standard","hentry","category-game-patches","category-announcements-and-rumors","tag-ironclad-games","tag-patch","tag-sins-of-a-solar-empire","tag-stardock","tag-trinity"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/3603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=3603"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/3603\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=3603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=3603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=3603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}