{"id":4114,"date":"2011-04-19T19:38:06","date_gmt":"2011-04-19T23:38:06","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=4114"},"modified":"2012-11-02T07:29:02","modified_gmt":"2012-11-02T11:29:02","slug":"starbase-orion-master-of-orion-2-with-better-multiplayer-for-ios","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2011\/04\/starbase-orion-master-of-orion-2-with-better-multiplayer-for-ios\/","title":{"rendered":"Starbase Orion: Master of Orion 2 with Better Multiplayer for iOS"},"content":{"rendered":"<p style=\"text-align: left;\">I will never forget a sentence said by a 4x sci-fi strategy gamer one day (in the Galactic Civilizations forums, zigzag was his name) that described what he wanted to see next (and play next) in terms of 4x sci-fi gaming. He said something like this &#8220;<em>Really, I just want Master of Orion 2 with better AI, graphics and LAN support<\/em>&#8220;.<\/p>\n<p style=\"text-align: left;\">I knew what he meant by then, but I found it a bit retro to always mention MOO2, especially in terms of future games. The more time passes the more I see the truth of his sentence.<\/p>\n<p style=\"text-align: left;\">I&#8217;m running a poll this month to assess if this is how people feel in general. I&#8217;m interested to know what do you guys think. I&#8217;m a MOO2 fan(natic), I would love to see a new sequel come to life. But this is a topic for another time, now it&#8217;s time to present Starbase Orion. You&#8217;ll see why I brought MOO2 up.<\/p>\n<h3 style=\"text-align: left;\">Starbase Orion<\/h3>\n<p style=\"text-align: left;\">Two days ago (17th April 2011) <a  title=\"Chimera Software\" href=\"http:\/\/www.chimerasw.com\/starbaseorion\/\" target=\"_blank\">Chimera Software<\/a>, an independent publishing software company headquartered in Atlanta GA, announced Starbase Orion, a 4X Turn-Based Space Strategy game for the iOS device family (iPad, IPhone, iPod Touch).<\/p>\n<p style=\"text-align: left;\">I knew about Starbase Orion because Chimera announced their press release on the Space Sector&#8217;s <a  title=\"Starbase Orion Space Sector Forum\" href=\"https:\/\/www.spacesector.com\/blog\/forum\/showthread.php?tid=586&#038;pid=982#pid982\" target=\"_blank\">forums<\/a> (if you have your sci-fi strategy game project this is a good place to spread the word).<\/p>\n<h3 style=\"text-align: left;\">Master of Orion 2 &#8230; With Better Multiplayer<\/h3>\n<p style=\"text-align: left;\">According to Chimera&#8217;s Vision statement, Starbase Orion will &#8220;<em>retain the classic turn-based gameplay of Master of Orion 2 while embracing the simplicity and multiplayer experience<\/em> of Warcraft III&#8221;. They explain in detail what they mean by that in their <a  href=\"http:\/\/www.chimerasw.com\/starbaseorion\/?page_id=2\" target=\"_blank\">vision statement<\/a>.<\/p>\n<p style=\"text-align: left;\">Chimera&#8217;s Software says that &#8220;<em>(their) biggest disappointment with Master of Orion II is the multiplayer  support (&#8230;) the  hassle and time commitment you need to share the game experience with  others is substantial<\/em>&#8220;.<\/p>\n<p style=\"text-align: left;\">Chimera wants to improve the multiplayer experience of 4x Sci-fi TBS games by &#8220;<em>make it dead simple to find other people  to play with, matches lasting 30-60 minutes. Long enough to have some great battles, yet short enough to get one or  two in before bedtime<\/em>&#8220;.<\/p>\n<p style=\"text-align: left;\">This sounds pretty good to me, let&#8217;s see how they pull it of.<\/p>\n<h3 style=\"text-align: left;\">Starbase Orion Main Features<\/h3>\n<p style=\"text-align: left;\">Taken from Chimera&#8217;s Software <a  href=\"http:\/\/www.chimerasw.com\/starbaseorion\/?p=1\" target=\"_blank\">Press Release<\/a>.<\/p>\n<ul style=\"text-align: left;\">\n<li>Customizable Races: Choose from one of five existing races to play,  or make you own by picking and choosing from a variety of race  attributes.<\/li>\n<li>Customizable Ships: Starbase Orion includes a complete ship designer which allows you to design your ship weapons and systems.<\/li>\n<li>Premiere PvP Experience: Most space strategy games take hours, days,  even months to play to completion.  Starbase Orion is designed to  provide a complete and engaging multiplayer strategy experience in a  single sitting.  Finding a worthy opponent is quick and easy with  automated game matching.<\/li>\n<li>Battle-hardened AI: We battle tested the fleet management AI for  Starbase Orion in the Google AI Challenge 2010.  Our AI ranked of 698  among thousands of competing bots; it has played hundreds of matches and  is ready to give Starbase Orion players a challenge.<\/li>\n<li>Built for iOS: Universal Binary, Retina Display, Multitasking, GameCenter, OpenFeint.<br \/>\nTo learn more about Starbase Orion, please visit:<\/li>\n<\/ul>\n<p style=\"text-align: left;\">Customizable races is there, so is customizable ships. These are two very important features. Good job guys!<\/p>\n<h3 style=\"text-align: left;\">The Races<\/h3>\n<p style=\"text-align: left;\">Starbase Orion will feature 5 races. Here is a short introduction. For the details check the <a  href=\"http:\/\/www.chimerasw.com\/starbaseorion\/?page_id=5\" target=\"_blank\">SO official races page<\/a>.<\/p>\n<p style=\"text-align: left;\">The Isather have the love for battle, they are aggressive and expansionists.<\/p>\n<p style=\"text-align: left;\">The Vass are an ethereal race,\u00a0 a collective. They gain bonuses if they have greater population numbers.<\/p>\n<p style=\"text-align: left;\">The Cyban are great researchers but are not that charismatic.<\/p>\n<p style=\"text-align: left;\">The Drask have a natural affinity for aeronautics, they are great fighter pilots.<\/p>\n<p style=\"text-align: left;\">The Humans are crafty, charismatic, and highly trained smugglers.<\/p>\n<h3 style=\"text-align: left;\">Some Screenshots<\/h3>\n<p>(click to enlarge)<\/p>\n<table>\n<tbody>\n<tr>\n<td><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_1.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4136\" title=\"starbase_orion_screenshot_1_small\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_1_small.jpg\" alt=\"\" width=\"261\" height=\"200\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_1_small.jpg 443w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_1_small-300x230.jpg 300w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><\/a><\/td>\n<td><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_2.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-4141 alignnone\" title=\"starbase_orion_screenshot_2_small\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_2_small1.jpg\" alt=\"\" width=\"261\" height=\"201\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_2_small1.jpg 443w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_2_small1-300x230.jpg 300w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><\/a><\/td>\n<\/tr>\n<tr>\n<td><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_3.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4134\" title=\"starbase_orion_screenshot_3_small\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_3_small.jpg\" alt=\"\" width=\"261\" height=\"200\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_3_small.jpg 443w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_3_small-300x230.jpg 300w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><\/a><\/td>\n<td><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_4.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4133\" title=\"starbase_orion_screenshot_4_small\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_4_small.jpg\" alt=\"\" width=\"261\" height=\"200\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_4_small.jpg 443w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starbase_orion_screenshot_4_small-300x230.jpg 300w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 style=\"text-align: left;\">Final Notes<\/h3>\n<p style=\"text-align: left;\">It&#8217;s good to see new games coming out for iOS (Apple iPad, iPhone, iPod Touch family of devices). It&#8217;s a sign of vitality of the genre, that individuals and companies are willing to invest also in new paths (technological and markets).<\/p>\n<p style=\"text-align: left;\">It&#8217;s also good to see that the community is interested in taking the MOO2 concept and evolve it. Take what is <a  href=\"https:\/\/www.spacesector.com\/blog\/2009\/08\/master-of-orion-ii-formula-to-success\/\" target=\"_blank\">good about it<\/a> and improve what was not so good about it.<\/p>\n<p style=\"text-align: left;\">Chimera Software stated that Starbase Orion will be available for iPad, iPhone and iPod Touch, and that the release date is this Summer.<\/p>\n<p style=\"text-align: left;\">Well <em>zigzag<\/em>, MOO2 with better LAN support seems to be under way, let&#8217;s hope AI is also as good as Chimera promises it to be. Regarding graphics, well, we&#8217;ll probably have to wait a bit more on that one :)<\/p>\n<p style=\"text-align: left;\">I&#8217;m really looking forward for Starbase Orion. This range of new 4x games coming out for Apple (<a  href=\"https:\/\/www.spacesector.com\/blog\/2011\/01\/ascendancy-4x-space-tbs-game-available-now-on-iphone-ipad-and-ipod-touch\/\" target=\"_blank\">Ascendancy<\/a>, <a  href=\"https:\/\/www.spacesector.com\/blog\/2011\/01\/zarksoft-games-announces-empire-of-the-eclipse-mmo-real-time-strategy-for-iphone-ipod-touch-and-ipad\/\" target=\"_blank\">Empire of the Eclipse<\/a> and now Starbase Orion) mean that probably it is time to buy one iOS device, probably an iPad :) Well, you know where to <a  title=\"Donate to SpaceSector.com\" href=\"https:\/\/www.spacesector.com\/blog\/donate-to-space-sector\/\" target=\"_blank\">donate<\/a> don&#8217;t you  :razz:<\/p>\n<p style=\"text-align: left;\">\n","protected":false},"excerpt":{"rendered":"<p>According to Chimera&#8217;s Vision statement, Starbase Orion will &#8220;retain the classic turn-based gameplay of Master of Orion 2 while embracing the simplicity and multiplayer experience of Warcraft III&#8221;.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[198,74],"tags":[80,347,270,269,271,67,94,31,346,192,349,115],"class_list":["post-4114","post","type-post","status-publish","format-standard","hentry","category-game-previews","category-announcements-and-rumors","tag-announcement","tag-better-multiplayer","tag-ipad","tag-iphone","tag-ipod-touch","tag-master-of-orion","tag-master-of-orion-2","tag-space-strategy","tag-starbase-orion","tag-tbs","tag-turn-based-strategy-for-ios","tag-under-development"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/4114","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=4114"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/4114\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=4114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=4114"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=4114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}