{"id":6124,"date":"2012-01-11T13:53:11","date_gmt":"2012-01-11T18:53:11","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=6124"},"modified":"2013-10-04T13:36:36","modified_gmt":"2013-10-04T17:36:36","slug":"the-concept-art-of-xcom-enemy-unknown","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/01\/the-concept-art-of-xcom-enemy-unknown\/","title":{"rendered":"The Concept Art of XCOM: Enemy Unknown"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_unknown_firaxis_gameinformer_screenshot_55.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Unknown - Concept Art\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6133\" title=\"XCOM: Enemy Unknown - Concept Art\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_unknown_firaxis_gameinformer_screenshot_55.jpg\" alt=\"\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_unknown_firaxis_gameinformer_screenshot_55.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_unknown_firaxis_gameinformer_screenshot_55-300x168.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>I guess this is XCOM: Enemy Unknown&#8217;s week :)<\/p>\n<p>Folks at Game Informer have put up the first XCOM: Enemy Unknown video footage showcasing the concept art behind the game.<\/p>\n<p>XCOM: Enemy Unknown&#8217;s Art director Greg Foertsch from Firaxis, that started in Microprose back in 1995, working side by side with Sid Meier, talks that &#8220;having the opportunity to work on a sci-fi game is like finding the holy grail&#8221;. He also talked about the process of coming up with the right soldier looks, so that soldiers don&#8217;t look too much like G.I. Joes or like Space Marines but still keep the sci-fi looks (they look pretty cool by the way).\u00a0Greg also shows off weapons, the drop-off vehicle and the interceptor. Both look awesome. You can see by watching the video that they tried hard to keep the original game&#8217;s look &amp; feel always present during concept design (even the music if you listen carefully reminds you of the original UFO: Enemy Unknown).<\/p>\n<p>Go to Game Informer to watch the\u00a0<a  title=\"XCOM Enemy Unknown Video\" href=\"http:\/\/www.gameinformer.com\/b\/features\/archive\/2012\/01\/11\/the-art-of-xcom-enemy-unknown.aspx\" target=\"_blank\">video<\/a>.\u00a0Today, they&#8217;ve also released three new screenshots. I&#8217;ll post them soon after this post.<\/p>\n<p>I&#8217;ll keep you guys informed as more info gets in.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>First XCOM: Enemy Unknown video footage showcases the concept art behind the game.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74,466],"tags":[759,741,760,572,697,751],"class_list":["post-6124","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","category-videos","tag-concept-art","tag-firaxis-games","tag-greg-foertsch","tag-video","tag-x-com","tag-xcom-enemy-unknown"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/6124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=6124"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/6124\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=6124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=6124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=6124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}