{"id":7164,"date":"2012-07-03T12:52:45","date_gmt":"2012-07-03T16:52:45","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=7164"},"modified":"2012-07-03T12:52:45","modified_gmt":"2012-07-03T16:52:45","slug":"tryst-new-scifi-rts-on-the-horizon-closed-beta-begins","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/07\/tryst-new-scifi-rts-on-the-horizon-closed-beta-begins\/","title":{"rendered":"Tryst &#8211; New SciFi RTS on the Horizon &#8211; Closed Beta Begins"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/tryst_scifi_strategy_game.jpg\" class=\"thickbox no_icon\" title=\"tryst_scifi_strategy_game\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7165\" title=\"tryst_scifi_strategy_game\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/tryst_scifi_strategy_game.jpg\" alt=\"\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/tryst_scifi_strategy_game.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/tryst_scifi_strategy_game-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>There&#8217;s a new sci-fi real-time strategy game on the horizon, its name is <a  title=\"Tryst\" href=\"http:\/\/www.bluegiantinteractive.com\/tryst\/\" target=\"_blank\">Tryst<\/a>. Tryst\u00a0is being developed by <a  title=\"BlueGiant Interactive\" href=\"http:\/\/www.bluegiantinteractive.com\/about\" target=\"_blank\">BlueGiant Interactive<\/a>, an independent game studio of PC strategy games\u00a0based in India. Tryst is\u00a0an RTS game set in the distant future where humans are at war with a mechanical alien race.<\/p>\n<p>From what I could tell there will be a single player campaign but the primary focus of Tryst seems to be multiplayer. The game will support up to 8 players that apparently may hop out from the game at any time without hurting the other player&#8217;s experiences. The AI will take over when they leave. The mechanics include the core RTS features like base building and resource management.<\/p>\n<p>The game has just entered closed beta and is currently accepting registrations at the game&#8217;s <a  title=\"Tryst\" href=\"http:\/\/www.bluegiantinteractive.com\/tryst\" target=\"_blank\">official website<\/a>.<\/p>\n<p>In a <a  href=\"http:\/\/www.bluegiantinteractive.com\/tryst\/blog\" target=\"_blank\">dev diary<\/a> the devs define Tryst as being &#8220;fast paced, offer a lot of choice and have enough to offer a broad spectrum of play-styles a variety of meaningful choices&#8221;. Sounds good to me. In their second dev diary they say that they &#8220;want the maps to feel alive&#8221; and want the player to think of Tryst as &#8220;more than an RTS where you max out your army and wail into your opponent&#8221;. And that&#8217;s what puts many people off from some of these games, yes. The click fest and the &#8220;size of your army&#8221; being it\u00a0all there is or that matters is not really strategy, it&#8217;s just frenetic mindless action. Let&#8217;s hope they pull it off.<\/p>\n<p>The trailer is fun to watch and the game looks enjoyable. At least folks that like fast-paced RTS games, like Starcraft2, should probably want to checkout Tryst. You have more screenshots in the <a  href=\"http:\/\/www.bluegiantinteractive.com\/tryst\/\" target=\"_blank\">official site<\/a>.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/xI-Ytfp3jfI\" frameborder=\"0\" width=\"600\" height=\"365\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s a new sci-fi real-time strategy game on the horizon, its name is Tryst. Tryst is being developed by BlueGiant Interactive, an indie studio based in India. <\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74],"tags":[1031,914,121,117,231,172,519,1030],"class_list":["post-7164","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","tag-bluegiant-interactive","tag-campaign","tag-multiplayer","tag-pc-game","tag-real-time-strategy","tag-rts","tag-sci-fi-strategy-game","tag-tryst"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/7164","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=7164"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/7164\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=7164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=7164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=7164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}