{"id":7432,"date":"2012-08-10T11:21:52","date_gmt":"2012-08-10T15:21:52","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=7432"},"modified":"2013-03-15T15:42:48","modified_gmt":"2013-03-15T19:42:48","slug":"endless-space-new-big-patch-mac-news-and-modding","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/08\/endless-space-new-big-patch-mac-news-and-modding\/","title":{"rendered":"Endless Space: New Big Patch, Mac News and Modding"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/endless_space_patch_mac_mods.jpg\" class=\"thickbox no_icon\" title=\"Endless Space | &quot;Yea, that's nice, but when can I play on my new Mac book?\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7434\" title=\"Endless Space | &quot;Yea, that's nice, but when can I play on my new Mac book?\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/endless_space_patch_mac_mods.jpg\" alt=\"Endless Space | &quot;Yea, that's nice, but when can I play on my new Mac book?\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/endless_space_patch_mac_mods.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/endless_space_patch_mac_mods-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>After the official release, on July 4th 2012, <a  href=\"http:\/\/store.steampowered.com\/app\/208140\/\" target=\"_blank\">Endless Space<\/a> has already received <a  href=\"http:\/\/forums.amplitude-studios.com\/showthread.php?446-Release-Notes&#038;p=64071&#038;viewfull=1#post64071\" target=\"_blank\">four\u00a0patches<\/a>\u00a0(started on v1.0.5), but the big one came out today:\u00a0<a  href=\"http:\/\/forums.amplitude-studios.com\/showthread.php?446-Release-Notes&#038;p=83894&#038;viewfull=1#post83894\" target=\"_blank\">v1.0.14<\/a>. This one\u00a0adds the most changes and additions and fixes so far.<\/p>\n<p>Among these changes I retained the ones about invasions: new visual effects and an invasion status indicator; the removal of the \u2018Isolationists\u2019 faction; some balancing changes; the ability to\u00a0deselect a tech; new hero portraits and a bunch of fixes.<\/p>\n<p>On the modding front there are significant additions and news on v1.0.14. There&#8217;s a modding screen to load custom mods now; XML files have been re-arranged; there&#8217;s a <a  href=\"http:\/\/forums.amplitude-studios.com\/showthread.php?9258-Tutorials-for-Modding-ES&#038;p=83907&#038;viewfull=1#post83907\" target=\"_blank\">modding tutorial<\/a>\u00a0available now and a few mods, which can be found\u00a0<a  href=\"http:\/\/forums.amplitude-studios.com\/forumdisplay.php?10-Modding\" target=\"_blank\">here<\/a>.<\/p>\n<p>There&#8217;s also some news for Mac folks. Apparently Amplitude isn&#8217;t there yet but they&#8217;re saying to be working on it. To the question &#8220;Any idea when the Mac version will be released? &#8221; Amplitude replied on twitter &#8220;I am getting this question everyday. :D No [Mac] release date yet, sorry, we are still having trouble with the multiplayer at the moment.&#8221;. So, looks like a bit more time for Mac folks to enter in the Endless Space Universe. The good news is that probably they&#8217;ll enjoy from a much more polished product at the end, if the patch rate continues like it has been so far at least.<\/p>\n<p>Endless Space is on post-release phase now. Patching, fixing, listening to players and delivering, as usual in games like these. And, as Amplitude Studios\u00a0<a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/06\/endless-space-releases-on-the-4th-of-july\/\" target=\"_blank\">promised<\/a>\u00a0they would.<\/p>\n<p>When Amplitude announced the official release for Jul 4th 2012 they said: \u201c[the official release] is just a step in the life cycle\u201d.\u00a0The devs clearly stated that they were committed to keep on improving and expanding the game for \u201cmany months\u201d after release. They added further &#8220;we have to survive as a company to continue making great games and adding new content to Endless Space\u201d. And the reason for releasing on July 2012 didn&#8217;t seem related with cash issues: &#8220;we are not releasing because we have run out of money, but we think the game has reached more than sufficient quality (at Jul 4, 2012)\u201d.<\/p>\n<p>Endless Space is certainly a good addition to the space 4X\/TBS games&#8217; list (not a so big list as you might expect). And, when the post-release phase ends, after all the polishing and requests from the community are done (happened with GalCiv games as well for example), there&#8217;s hope it will be among the best space 4X games ever made.<\/p>\n<p>ES offers a\u00a0superb\u00a0UI; everything is very intuitive and attractive. It seems to offer the all package, but &#8230; there was (always) heavy criticism on ES&#8217;s combat mechanics (since the alpha came out actually). But, you have our <a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/07\/endless-space-review\/\" target=\"_blank\">Endless Space review<\/a>\u00a0to help you out decide if this should be your next game.<\/p>\n<p>\\Edit (30\/08\/2012):\u00a0Endless Space is now available for Mac on <a  href=\"http:\/\/store.steampowered.com\/app\/208140\/\" target=\"_blank\">Steam<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After the official release Endless Space already received four patches, but the big one came out today. There&#8217;s also some new information for people interesting in modding and for Mac owners as well.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74],"tags":[852,851,863,278,539,215],"class_list":["post-7432","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","tag-amplitude-studios","tag-endless-space","tag-iceberg-interactive","tag-mac","tag-mods-2","tag-patch"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/7432","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=7432"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/7432\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=7432"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=7432"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=7432"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}