{"id":7818,"date":"2012-09-28T13:15:48","date_gmt":"2012-09-28T17:15:48","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=7818"},"modified":"2012-09-28T13:25:56","modified_gmt":"2012-09-28T17:25:56","slug":"carrier-command-gaea-mission-out-now-for-pc-and-xbox360","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/09\/carrier-command-gaea-mission-out-now-for-pc-and-xbox360\/","title":{"rendered":"Carrier Command: Gaea Mission Out Now for PC and XBox360"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/carrier_command_gaea_mission1.jpg\" class=\"thickbox no_icon\" title=\"Carrier Command: Gaea Mission\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7819\" title=\"Carrier Command: Gaea Mission\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/carrier_command_gaea_mission1.jpg\" alt=\"Carrier Command: Gaea Mission\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/carrier_command_gaea_mission1.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/carrier_command_gaea_mission1-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Bohemia Interactive released <a  href=\"http:\/\/www.carriercommand.com\/\" target=\"_blank\">Carrier Command: Gaea Mission<\/a> for the PC and XBox 360, today. CC:GM is a sci-fi action game with strategy elements that promises to reinvent the classic gameplay of the original <a  title=\"Carrier Command\" href=\"http:\/\/en.wikipedia.org\/wiki\/Carrier_Command\" target=\"_blank\">Carrier Command<\/a> game from the 80\u2032s.<\/p>\n<p>In our <a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/02\/interview-with-bohemia-interactive-on-carrier-command-gaea-mission\/\" target=\"_blank\">interview<\/a> with Bohemia Interactive, CC:GM&#8217;s Executive Producer Jan Kunt describes his game as: &#8220;a 1st\/3rd person action game with real-time strategy elements (e.g. commanding units, managing resources, upgrading your equipment) with 1st\/3rd-person action by letting the player take instant control of any unit at any time. By traversing the seas and establishing a network of island bases for defense, mining and manufacturing, the player pushes the campaign forward&#8221;.<\/p>\n<p>CC:GM offers two separate campaigns,\u00a0one is more story driven and the other more strategic skirmish-like. You are in the command of a huge carrier and you control all its subsystems, including a set of remotely controllable vehicles, defensive weapons and a network of islands with its own production capabilities.<\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/ccgm_2.jpg\" class=\"thickbox no_icon\" title=\"Carrier Command: Gaea Mission\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7821\" title=\"Carrier Command: Gaea Mission\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/ccgm_2.jpg\" alt=\"Carrier Command: Gaea Mission\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/ccgm_2.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/ccgm_2-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>There&#8217;s no multiplayer mode available at release time, however the devs seem open to include one at a later stage. &#8220;We would like to add [multiplayer] as a patch or DLC afterwards, but that is something for the future&#8221; ~Jan Kunt (CC:GM Executive Producer).<\/p>\n<p>Carrier Command: Gaea Mission retail is now available in Europe and will be available in North America on Oct 2, 2012. CC:GM is also available digitally for the PC from <a  href=\"http:\/\/www.anrdoezrs.net\/click-5249670-10731427?url=http%3A%2F%2Fwww.gamersgate.com%2FDD-CCGM%2Fcarrier-command-gaea-mission\" target=\"_blank\">GamersGate<\/a>\u00a0and\u00a0<a  href=\"http:\/\/store.steampowered.com\/app\/65740\/\" target=\"_blank\">Steam<\/a>. A\u00a0non-steam version is also available at <a  href=\"https:\/\/store.bistudio.com\/carrier-command-gaea-mission\" target=\"_blank\">Bohemia Interactive&#8217;s shop<\/a>.<\/p>\n<p>For details about the gameplay and the story check our <a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/02\/interview-with-bohemia-interactive-on-carrier-command-gaea-mission\/\" target=\"_blank\">interview<\/a>\u00a0with CC:GM&#8217;s Executive Producer Jan Kunt.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/nkbJNqRy7Fg\" frameborder=\"0\" width=\"600\" height=\"365\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bohemia Interactive released Carrier Command: Gaea Mission for the PC and XBox 360, today.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74],"tags":[637,833,938,832,939,117,231,744],"class_list":["post-7818","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","tag-action","tag-bohemia-interactive","tag-carrier-command","tag-carrier-command-gaea-mission","tag-mastertronic","tag-pc-game","tag-real-time-strategy","tag-xbox-360"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/7818","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=7818"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/7818\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=7818"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=7818"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=7818"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}