{"id":8150,"date":"2012-11-21T06:32:12","date_gmt":"2012-11-21T11:32:12","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=8150"},"modified":"2012-11-21T09:45:04","modified_gmt":"2012-11-21T14:45:04","slug":"stardrive-beta-pre-orders-pushed-to-beginning-of-2013","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/11\/stardrive-beta-pre-orders-pushed-to-beginning-of-2013\/","title":{"rendered":"StarDrive: Beta Pre-Orders Pushed to Beginning of 2013"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/stardrive_real_time_space_4X_game.jpg\" class=\"thickbox no_icon\" title=\"stardrive_real_time_space_4X_game\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8151\" title=\"stardrive_real_time_space_4X_game\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/stardrive_real_time_space_4X_game.jpg\" alt=\"\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/stardrive_real_time_space_4X_game.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/stardrive_real_time_space_4X_game-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>We have first hand information from Iceberg Interactive, StarDrive&#8217;s publisher, confirming that contrary to previous expectations StarDrive will not open for pre-orders on Steam this year but only in the beginning of 2013, probably mid-January. &#8220;The beta will not be this year. We will probably release it a couple of weeks after the new year.&#8221; ~Erik Schreuder (Iceberg Interactive CEO).<\/p>\n<p><a  title=\"StarDrive\" href=\"http:\/\/stardrivegame.com\/\" target=\"_blank\">StarDrive<\/a> is a real-time space 4X game being developed by Daniel DiCicco from Zero Sum Games. StarDrive has all the traditional empire building features you would expect to find in a space 4X game, but it&#8217;s main and distinguished features include highly modular and detailed ship design, tactical ground combat (something rarely seen in space 4X games these days), rich diplomacy features and the ability to control any ship you want in an arcade &#8220;WASD&#8221; kind of way.\u00a0The art assets are also shaping up very nicely with dynamic diplomacy scenes, beautifully rendered planets and stars, and very nice looking space combat. Check our <a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/08\/stardrive-hands-on-beta-preview\/\" target=\"_blank\">StarDrive hands-on preview<\/a> for more information.<\/p>\n<p>I was in Holland this last Monday to cover Daniel DiCicco&#8217;s StarDrive demo presentation to Iceberg Interactive. So, expect an interview with Dan to pop here very soon, as for an interview with Erik Schreuder, Iceberg Interactive&#8217;s CEO. So, stay tuned for juicy new details on StarDrive to come live really soon :)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We have first hand information from Iceberg Interactive confirming that StarDrive beta pre-orders will only open on Steam in the beginning of 2013.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74],"tags":[405,863,117,231,1126,636,638],"class_list":["post-8150","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","tag-beta","tag-iceberg-interactive","tag-pc-game","tag-real-time-strategy","tag-space-4x-game","tag-stardrive","tag-zero-sum-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8150","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=8150"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8150\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=8150"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=8150"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=8150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}