{"id":8205,"date":"2012-12-03T14:40:30","date_gmt":"2012-12-03T19:40:30","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=8205"},"modified":"2013-08-22T16:52:42","modified_gmt":"2013-08-22T20:52:42","slug":"kickstarters-update-who-made-it-and-%e2%80%a6-who-didn%e2%80%99t-part-ii","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/12\/kickstarters-update-who-made-it-and-%e2%80%a6-who-didn%e2%80%99t-part-ii\/","title":{"rendered":"Kickstarters Update: Who Made It and\u2026 Who Didn\u2019t &#8211; Part II"},"content":{"rendered":"<p>It&#8217;s time for another Kickstarters update. In the <a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/07\/kickstarters-that-made-it-and-didnt-make-it-update\/\" target=\"_blank\">first update<\/a> we covered games that succeeded on their crowd funding campaigns, like FTL (already out there), Xenonauts, Kinetic Void, Drifter, among others. And, some others that were not so fortunate also.<\/p>\n<p>Now, and in the case you miss them, here&#8217;s a new round of successful, and not so successful stories of space and sci-fi games that went crowd funding.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Divine Space | Space acrion RPG\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/divine_space_space_arpg.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  title=\"Divine Space\" href=\"http:\/\/www.kickstarter.com\/projects\/dodogames\/divine-space-sci-fi-space-arpg\" target=\"_blank\">Divine Space<\/a>:\u00a0space action\/adventure RPG \u00a0-&gt; Didn\u2019t make it.<\/h3>\n<p>Dodo Games proposed an &#8220;immersive, beautiful space adventure in a hard sci-fi genre&#8221; with real astronomical data. The game would be free to play and was to be released, at first, for mobile platforms (iOS and Android). And this could help explain a bit why they were not successful, but obviously it probably doesn&#8217;t tell all the story. Dodo Games went for $100,000 on <a  href=\"http:\/\/www.kickstarter.com\/projects\/dodogames\/divine-space-sci-fi-space-arpg\" target=\"_blank\">Kickstarter<\/a> but only managed to get around $28,000, before deciding to cancel the campaign. The project creator left the door open for future developments though &#8211; &#8220;we&#8217;ll try to give one more chance to the project&#8221;. Better luck next time Dodo Games. Here&#8217;s the <a  href=\"http:\/\/divinespace.org\/\" target=\"_blank\">official website<\/a> in case you want to check for developments.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Strike Suit Zero\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/strike_suit_zero.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  title=\"Strike Suit Zero\" href=\"http:\/\/www.kickstarter.com\/projects\/43153532\/strike-suit-zero\" target=\"_blank\">Strike Suit Zero<\/a>: space combat -&gt; Made it!<\/h3>\n<p>Born Ready Games went to Kickstarter for <a  href=\"http:\/\/www.kickstarter.com\/projects\/43153532\/strike-suit-zero\" target=\"_blank\">Strike Suit Zero<\/a>, a space combat PC game where your ship transforms into\u00a0\u201ca hulking suit of space armour\u201d, called Strike Suit. The transformers feel is\u00a0evident. That, the great visuals and the very cool music (that reminds me of Homeworld&#8217;s music) have surely helped the devs\u00a0achieve their KS goal of $100,000, and surpassing it for a total of $174,804 raised. A couple of weeks ago the devs\u00a0<a  href=\"http:\/\/www.bornreadygames.com\/2012\/11\/kickstarter-campaign-finished-100k-target-smashed\/\" target=\"_blank\">announced<\/a> to be preparing for closed beta (that shows how far they were) and going for a January 24th 2013 release. Wow! Now that was fast. What was the money for again? :)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Star Citizen | Space combat simulation\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_citizen.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  title=\"Star Citizen\" href=\"http:\/\/www.kickstarter.com\/projects\/cig\/star-citizen\" target=\"_blank\">Star Citizen<\/a>: space trading and combat simulation -&gt; Made it! (big time)<\/h3>\n<p>Ok, who didn&#8217;t know about this one? Maybe 6 people in the entire Internet (gaming) world? :) Star Citizen is Chris Robert&#8217;s new bet, the father of the Wing Commander series and Freelancer. And what a bet. Chris managed to raise a total of $6.23M between his <a  href=\"http:\/\/www.robertsspaceindustries.com\/star-citizen\/\" target=\"_blank\">website<\/a> and <a  href=\"http:\/\/www.kickstarter.com\/projects\/cig\/star-citizen\" target=\"_blank\">Kickstarter<\/a>,\u00a0establishing a new crowd funding record. Star Citizen follows on the footsteps of Wing Commander and Freelancer and adds state of the art graphics and a massively multiplayer element in a persistent open universe, a bit like in\u00a0<em>EVE Online<\/em>\u00a0or\u00a0<em>World of Warcraft<\/em> but not gameplay-wise, as Chris always likes to point out. An early Alpha of Star Citizen is expected to be ready for backers at the end of 2013 for the PC.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Starship Corporation\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/starship_corporation1.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  href=\"http:\/\/www.indiegogo.com\/starshipcorp\" target=\"_blank\">Starship Corporation<\/a>: real-time sci-fi strategy -&gt; Made it!<\/h3>\n<p>Who never dream on designing their own spaceships with plenty of detail with multiple decks, many different types of modules and rooms and then be able to see those ships in action? A bit like being a starship tycoon :) Well, that&#8217;s what <a  href=\"http:\/\/www.starshipcorporation.com\" target=\"_blank\">Starship Corporation<\/a> is all about. The Starship Corporation creator went to <a  href=\"http:\/\/www.indiegogo.com\/starshipcorp\" target=\"_blank\">IndieGoGo<\/a> for the extra cash to finish his game and see how far he could go. He raised a total of $20,550 from an initial goal of $6,000. The last word (from mid-October) was that the dev managed to reach his final stretch goal with additional funding raised. We&#8217;ll be following this one closely at SpaceSector, so, don&#8217;t worry about missing it. You will know when it is complete! :) This one is for Windows PC.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Planetary Annihilation\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/planetary_annihilation2.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  href=\"http:\/\/www.kickstarter.com\/projects\/659943965\/planetary-annihilation-a-next-generation-rts\" target=\"_blank\">Planetary Annihilation<\/a>: real-time sci-fi strategy -&gt; Made it! (big time)<\/h3>\n<p>Total Annihilation inspired\u00a0<a  href=\"http:\/\/www.kickstarter.com\/projects\/659943965\/planetary-annihilation-a-next-generation-rts\" target=\"_blank\">Planetary Annihilation<\/a>\u00a0by\u00a0Uber Entertainment Inc also succeeded big time on Kickstarter, achieving a total of $2,229,344 raised from the initial proposed goal of $900,000. Some of the Uber guys are still the ones behind <a  href=\"http:\/\/en.wikipedia.org\/wiki\/Total_Annihilation\" target=\"_blank\">Total Annihilation<\/a>, namely its engine. So, expect a truly &#8220;inspired by&#8221; new game. Planetary Annihilation is about destruction, massive scale, planet smashing, huge explosions and robots. So, expect lots of fireworks in this sci-fi RTS for the Win PC, Linux and Mac. Have a look at the <a  href=\"http:\/\/planetaryannihilation.com\/\" target=\"_blank\">official website<\/a> in case you want to follow the game to its conclusion, that is expected to be around July 2013. Alternatively you can also know all about the important milestones here at good old SpaceSector.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"More | Space 4X game\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/more_space_4x_game_colony_management.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  href=\"http:\/\/www.kickstarter.com\/projects\/1447560584\/more-oldschool-turn-based-4x-space-strategy-game\" target=\"_blank\">M.O.R.E.<\/a> : turn-based 4X space strategy -&gt; Made it!<\/h3>\n<p>So, the idea with <a  href=\"http:\/\/www.kickstarter.com\/projects\/1447560584\/more-oldschool-turn-based-4x-space-strategy-game\" target=\"_blank\">MORE<\/a> was to expand on Master of Orion 2&#8217;s gameplay &#8211; the eternal space 4X gaming reference. IdeaLcenter, an international team of 12 people from Poland, United States and Germany proposed 3D star maps and combat, a\u00a0new concept to reduce late-game micromanagement, animated cutscenes and 20 playable races. Many doubted that $50,000 would be enough to complete such an undertaking. IdealCenter managed to get that and $40,000 more for a total of around $90,000 raised, the maximum to date for space 4X games. There will be\u00a0hot seat and PEBM support &#8211; they barely made it on these two on the stretch goals. The plan is to reach Alpha by July 2013, Beta in September 2013 and the full game on December 13. You can stop by <a  href=\"http:\/\/www.morethegame.com\/\" target=\"_blank\">MORE&#8217;s forums<\/a> to leave feedback. We&#8217;ll be here to follow this one also. Very closely.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Nexus 2: The Gods Awaken\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/nexus2.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  href=\"http:\/\/www.kickstarter.com\/projects\/mostwanted\/nexus-2-the-gods-awaken\" target=\"_blank\">Nexus 2: The Gods Awaken<\/a>: sci-fi real-time space tactics -&gt; Didn&#8217;t make it.<\/h3>\n<p><a  title=\"Nexus Jupiter Incident\" href=\"http:\/\/en.wikipedia.org\/wiki\/Nexus:_The_Jupiter_Incident\" target=\"_blank\">Nexus: Jupiter Incident<\/a> is an acclaimed sci-fi real-time tactics game released in 2004 by HD Interactive and Mithis Entertainment. Now, HD and Most Wanted Entertainment (composed of some former developers of Jupiter Incident) went after a chance to re-ignite the series with <a  href=\"http:\/\/www.kickstarter.com\/projects\/mostwanted\/nexus-2-the-gods-awaken\" target=\"_blank\">Nexus 2: The Gods Awaken<\/a>. So, they went to Kickstarter, after failing at a first attempt at defunct games-plant.com, a former crowd funding platform. MWE seemed to have a good chance to succeed, since Jupiter Incident has a fairly large following, and there weren&#8217;t many space tactical games on the market at the moment. But, fate decided that the $600,000 that MWE asked for were too much for what they proposed, and so, they &#8220;only&#8221; managed to get $161,731.\u00a0They didn&#8217;t shut the door for developments as it seems. In a closing comment, MWE stated that they have learned a lot with the Kickstarter experience and will &#8220;evaluate the situation and decide what could be the best way forward for Nexus2&#8221;. Third time&#8217;s the charm?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Blackspace\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/blackspace.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  title=\"Blackspace\" href=\"http:\/\/www.kickstarter.com\/projects\/1035580424\/blackspace-plan-dig-defend-survive\" target=\"_blank\">Blackspace<\/a>: sci-fi real-time action-strategy game -&gt; Didn&#8217;t make it.<\/h3>\n<p><a  href=\"http:\/\/www.kickstarter.com\/projects\/1035580424\/blackspace-plan-dig-defend-survive\" target=\"_blank\">Blackspace<\/a>, a game about space mining. Well, the concept was fresh. A bit of RTS, a chunk of tower defense, elements of discovery, all that in a fully destructible space environment with\u00a0an extensive use of physics. Sounds nice, and it indeed looked nice. However, PixelFoundry walked only half the road with a total of $134,959 raised from a total of $350,000. But, this one ain&#8217;t dead yet. On their <a  href=\"http:\/\/www.pixelfoundrygames.com\/\" target=\"_blank\">website<\/a>, PixelFoundry announced that although not making it on Kickstarter, they will &#8220;continue working hard on the game&#8221;. But,\u00a0understandably, they will push the release date a bit. That&#8217;s the spirit! Don&#8217;t demoralize and get back to work. It may take them a little while longer, but they didn&#8217;t give up. And for that they have my respect and sympathy. Good luck guys!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Maia | space colony simulation\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/maia_space_colony_management_simulator.jpg\" alt=\"\" width=\"600\" height=\"338\" \/><\/p>\n<h3><a  href=\"http:\/\/www.kickstarter.com\/projects\/1438429768\/maia\" target=\"_blank\">Maia<\/a>:\u00a0space colony management simulation, god game -&gt; Made it!<\/h3>\n<p>This one is still hot from the oven. After having worked full-time on a \u2018AAA\u2019 development studio (on Kinectimals, The Outsider) Simon Roth decided to go indie and went to Kickstarter after his dream to finish <a  href=\"http:\/\/www.kickstarter.com\/projects\/1438429768\/maia\" target=\"_blank\">Maia<\/a>, a Dungeon Keeper meets Dwarf Fortress kind of game. He asked for \u00a3100,042 (\u00a342 for beer I suppose) and got \u00a3140,481. For who may not know, God games include titles such as\u00a0Dungeon\u00a0Keeper, Populous, Black &amp; White, or Spore where players have supernatural powers to influence the population, which usually worship you in some way. Maia is about extra solar colonization in a dark sci-fi setting, with dark humour also. We&#8217;ll make sure you know when Maia releases, which should be somewhere in the summer of 2013.<\/p>\n<h3><strong>Conclusion<\/strong><\/h3>\n<p><strong><\/strong>Six Kickstarters made it and three didn&#8217;t. Now that&#8217;s still a good result. And two projects even got astounding results (Star Citizen and Planetary Annihilation). This means space and sci-fi are doing quite well on crowd funding these days. In the <a  href=\"https:\/\/www.spacesector.com\/blog\/2012\/07\/kickstarters-that-made-it-and-didnt-make-it-update\/\" target=\"_blank\">last update<\/a> we got only six successes over sixteen proposals, which was a much poorer result. It seems that there are fewer games trying crowd funding as of recently, but they seem to come better prepared. Of course, I may be forgetting about some sci-fi and space games in this update. Feel free to reference them on the comments below &#8211; only completely finished ones please.<\/p>\n<p>Till our next Kickstarters update, continue helping our indie sci-fi and space\u00a0adventurers, but, don&#8217;t forget to back thoughtfully! :) Crowd funding is still on its infancy, and there&#8217;s always risk involved. Don&#8217;t forget to always have that in mind when backing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s time for another Kickstarters update on sci-fi and space games. Who made it, and who didn&#8217;t &#8211; Part II.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[943],"tags":[1123,462,1132,876,726,1170,1161,1089,457,1083,1157,1068,1136],"class_list":["post-8205","post","type-post","status-publish","format-standard","hentry","category-kickstart","tag-blackspace","tag-crowdfunding","tag-divine-space","tag-indiegogo","tag-kickstarter","tag-kickstarters-update","tag-maia","tag-more","tag-nexus-2","tag-planetary-annihilation","tag-star-citizen","tag-starship-corporation","tag-strike-suit-zero"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=8205"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8205\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=8205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=8205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=8205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}