{"id":8224,"date":"2012-12-06T11:44:49","date_gmt":"2012-12-06T16:44:49","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=8224"},"modified":"2012-12-06T17:30:32","modified_gmt":"2012-12-06T22:30:32","slug":"colonia-a-single-star-system-space-4xrts-kickstarter","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2012\/12\/colonia-a-single-star-system-space-4xrts-kickstarter\/","title":{"rendered":"Colonia: A Single Star System Space 4X\/RTS [Kickstarter]"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game_large.jpg\" class=\"thickbox no_icon\" title=\"Colonia | 4X real-time space strategy on Kickstarter\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8225\" title=\"Colonia | 4X real-time space strategy on Kickstarter\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game.jpg\" alt=\"Colonia | 4X real-time space strategy on Kickstarter\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Richard Orr is on Kickstarter for <a  href=\"http:\/\/www.kickstarter.com\/projects\/richardorr\/colonia\" target=\"_blank\">Colonia<\/a>, a real-time space 4X game set in a single star system.<\/p>\n<p>Contrary to the traditional space 4X pattern of offering a sand-box experience spanning over an entire galaxy, Colonia is about achieving supremacy over a single star system. So, the idea here seems to be to go after a full-scale experience, with realistic distances between space bodies. So, it would take years to travel between planets, although thankfully most ships are given faster-than-light capability :)<\/p>\n<p>Gameplay consists of playing in a new star system everytime, containing a variable number of planets and moons for a total of around 50 or so space bodies. So, there doesn&#8217;t seem to be much to expand to, since many should not support life. However, the idea is to use terraforming to increase the maximum population on habitable planets.<\/p>\n<p>There&#8217;s resource management,\u00a0research, diplomacy, customizable\u00a0ships,\u00a0real-time combat, two human factions and an invading alien species.<\/p>\n<p>Colonia is to be released for the PC with an estimated delivery on August 2013.<\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game_system_map.jpg\" class=\"thickbox no_icon\" title=\"Colonia | System map\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8227\" title=\"Colonia | System map\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game_system_map.jpg\" alt=\"Colonia | System map\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game_system_map.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/colonia_space_4X_rts_game_system_map-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Richard\u2019s proposal for Colonia:<\/p>\n<ul>\n<li>4X real-time space strategy<\/li>\n<li>Full-scale: real distances between space bodies<\/li>\n<li>Single system: game is played in a single star system with up to 50-60 bodies, different everytime<\/li>\n<li>Combat focused: real-time battles with hundreds of ships of 6 different classes<\/li>\n<li>Others: terraforming, 3 factions, customizable ships, PC, no multiplayer<\/li>\n<\/ul>\n<p>And, that&#8217;s it. <a  href=\"http:\/\/www.kickstarter.com\/projects\/richardorr\/colonia\" target=\"_blank\">Colonia<\/a> in a nutshell. Seems simple isn&#8217;t it? Well, many times less can be more.<\/p>\n<p>And now, enjoy Richard&#8217;s first update video, quite nice by the way, which gives you an overall picture of the game.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/Ntz4q1RqSBU\" frameborder=\"0\" width=\"600\" height=\"365\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Richard Orr is on Kickstarter for Colonia, a real-time space 4X game set in a single star system worth of planets and moons.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[943,74],"tags":[86,1172,726,117,231,36,229,120,30,895],"class_list":["post-8224","post","type-post","status-publish","format-standard","hentry","category-kickstart","category-announcements-and-rumors","tag-4x-game","tag-colonia","tag-kickstarter","tag-pc-game","tag-real-time-strategy","tag-research","tag-ship-design","tag-single-player","tag-space-strategy-game","tag-terraforming"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8224","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=8224"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8224\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=8224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=8224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=8224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}