{"id":8502,"date":"2013-01-23T11:25:16","date_gmt":"2013-01-23T16:25:16","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=8502"},"modified":"2013-01-23T11:25:16","modified_gmt":"2013-01-23T16:25:16","slug":"skyjacker-starship-constructor-threes-a-charm","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2013\/01\/skyjacker-starship-constructor-threes-a-charm\/","title":{"rendered":"Skyjacker: Starship Constructor &#8211; Three&#8217;s a Charm?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8503\" title=\"Skyjacker: Starship Constructor | by Digitilus\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/skyjacker_starship_constructor.jpg\" alt=\"Skyjacker: Starship Constructor | by Digitilus\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/skyjacker_starship_constructor.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/skyjacker_starship_constructor-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Skyjacker people are on <a  href=\"http:\/\/www.kickstarter.com\/projects\/digitilus\/skyjacker-starship-constructor\" target=\"_blank\">Kickstarter<\/a> for the third time looking for funds to help complete their space combat game as fast as possible. This time the strategy is a bit different. Instead of promising the full game right away they propose\u00a0Starship Constructor, an intermediate step, or, in the devs own words: &#8220;a milestone in SKYJACKER development and a stand-alone application&#8221;. ~<a  href=\"http:\/\/www.kickstarter.com\/projects\/digitilus\/skyjacker-starship-constructor\" target=\"_blank\">Digitilus<\/a><\/p>\n<p>So, the idea now is not to go with all the space combat experience at first, but to offer this kind of mini-game that allows you to explore and play with hundred of spaceship designs from eight alien civilizations. Assemble and\u00a0disassemble\u00a0these ships seems to be the idea. They intend to release the app for PC, Mac and Linux, but also consider iOS and Android versions (and OUYA). They also have some extensions planned for this standalone app, like arcade gameplay and mod tools,\u00a0but that&#8217;s part of the stretch goals.<\/p>\n<p>They seem to be well on their way to deliver Skyjacker &#8211; the main project &#8211; sometime in the near future with self funding. But, now, they ask for at least $30,000 to develop this construction mini-game, that from what I understood will help them speed up the main project, the Skyjacker game itself, which is a different package. If they succeed, they estimate an ETA for the Skyjacker main game on August 2013.<\/p>\n<p>Will they make it at their third attempt? At the time of this writing, they have 2.5 days to reach their goal with 87% of their funding objective reached. So, there&#8217;s a good chance that they might succeed. Anyhow,\u00a0The team seems driven and motivated. The impression I got from reading and watching all the <a  href=\"http:\/\/www.kickstarter.com\/projects\/digitilus\/skyjacker-starship-constructor\" target=\"_blank\">kickstarter<\/a> content, is that they will make Skyjacker a reality one way or the other. Of course, they prefer to have it ready sooner.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.kickstarter.com\/projects\/digitilus\/skyjacker-starship-constructor\/widget\/video.html\" frameborder=\"0\" width=\"600\" height=\"338\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digitilus is on Kickstarter for the third time in the hope to help fund their Skyjacker game project.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[943],"tags":[637,1200,726,817,278,117,946,1201,673],"class_list":["post-8502","post","type-post","status-publish","format-standard","hentry","category-kickstart","tag-action","tag-digitilus","tag-kickstarter","tag-linux","tag-mac","tag-pc-game","tag-skyjacker","tag-skyjacker-starship-constructor","tag-space-combat"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=8502"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8502\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=8502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=8502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=8502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}