{"id":8930,"date":"2013-04-05T11:40:59","date_gmt":"2013-04-05T15:40:59","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=8930"},"modified":"2013-04-05T11:46:17","modified_gmt":"2013-04-05T15:46:17","slug":"lucasarts-thanks-for-a-great-and-unforgettable-ride","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2013\/04\/lucasarts-thanks-for-a-great-and-unforgettable-ride\/","title":{"rendered":"LucasArts: Thanks for a Great and Unforgettable Ride"},"content":{"rendered":"<p>As advanced a couple of days ago, <a  href=\"https:\/\/www.spacesector.com\/blog\/2013\/04\/disney-closes-lucasarts-current-projects-at-risk-and-layoffs\/\" target=\"_blank\">LucasArts is no more<\/a>. Disney was the executioner, after buying Lucasfilm from George Lucas for $4 billion. So, roughly 30 years after its founding, we see one of the oldest game houses\u00a0disappear. But, the work of the talented people who worked there will certainly not disappear with it.<\/p>\n<p>I have very fond memories about many titles produced by LucasArts (or Lucasfilm Games as it was known by in the beginning), as I spent a good deal of my childhood playing their games. They will\u00a0always be in a special place in my heart.<\/p>\n<p>It all started for me with the action-adventure platformer\u00a0<a  href=\"http:\/\/en.wikipedia.org\/wiki\/Indiana_Jones_and_the_Last_Crusade:_The_Action_Game\" target=\"_blank\">Indiana Jones and the Last Crusade:\u00a0The Action Game<\/a> (1989) for ZX Spectrum. I played on a ZX Spectrum 128, with a green\u00a0monochrome\u00a0monitor.\u00a0But, for some reason the game didn&#8217;t allow me to pass from a certain point, which was quite frustrating. However, as we tend to forget the bad things and only remember the good stuff, I still find that first experience with a LucasArts game to be a good one :)<\/p>\n<div id=\"attachment_8940\" style=\"width: 610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8940\" class=\"size-full wp-image-8940  \" title=\"Indiana Jones and the Last Crusade: The Action Game (1989) - ZX Spectrum 128\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/indiana_jones_and_the_last_crusade_the_action_game.jpg\" alt=\"Indiana Jones and the Last Crusade: The Action Game (1989) - ZX Spectrum 128\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/indiana_jones_and_the_last_crusade_the_action_game.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/indiana_jones_and_the_last_crusade_the_action_game-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p id=\"caption-attachment-8940\" class=\"wp-caption-text\">Indiana Jones and the Last Crusade: The Action Game (1989) - ZX Spectrum 128 (theraider.net)<\/p>\n<\/div>\n<p>Then, I played <a  href=\"http:\/\/en.wikipedia.org\/wiki\/Loom_(video_game)\" target=\"_blank\">Loom<\/a>\u00a0(1990), a very fun and original graphic adventure with a quite complex fantasy story,\u00a0filled with\u00a0puzzles, where spells were invoked by playing a set of musical tunes. This was already on my PC with the DOS operating system.<\/p>\n<div id=\"attachment_8929\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a  href=\"http:\/\/cdn.steampowered.com\/v\/gfx\/apps\/32340\/ss_3f3d477d6c671ffbd0fbc67ea0c03496d93320a9.1920x1080.jpg?t=1273614223\" class=\"thickbox no_icon\" title=\"Loom | LucasArts\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8929\" class=\"size-full wp-image-8929  \" title=\"Loom | LucasArts\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/loom.jpg\" alt=\"Loom | LucasArts\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/loom.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/loom-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p id=\"caption-attachment-8929\" class=\"wp-caption-text\">Loom (1990) - MS-DOS (store.steampowered.com)<\/p>\n<\/div>\n<p>Then came the pirate themed graphic adventure\u00a0<a  title=\"The Secret of Monkey Island\" href=\"http:\/\/en.wikipedia.org\/wiki\/The_Secret_of_Monkey_Island\" target=\"_blank\">The Secret of Monkey Island<\/a>\u00a0(1990)\u00a0and\u00a0<a  title=\"Monkey Island 2: LeChuck's Revenge\" href=\"http:\/\/en.wikipedia.org\/wiki\/Monkey_Island_2:_LeChuck%27s_Revenge\" target=\"_blank\">Monkey Island 2: LeChuck&#8217;s Revenge<\/a>\u00a0(1991) shortly after. Challenging puzzles, a sense of mystery, and the (real) feeling of adventure. Those games really had an impressive atmosphere. A beautiful piece of art and an amazing experience.<\/p>\n<div id=\"attachment_8942\" style=\"width: 600px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8942\" class=\"size-full wp-image-8942  \" title=\"Monkey Island 2: LeChuck's Revenge\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/monkey_island_2_lechucks_revenge.jpg\" alt=\"Monkey Island 2: LeChuck's Revenge\" width=\"590\" height=\"330\" \/><\/p>\n<p id=\"caption-attachment-8942\" class=\"wp-caption-text\">Monkey Island 2: LeChuck&#39;s Revenge (1991) - MS-DOS (pcdownstation.com)<\/p>\n<\/div>\n<p>In 1992 I played, and finished (as I usually always made a point to back then) the graphic adventure\u00a0<a  title=\"Indiana Jones and the Fate of Atlantis\" href=\"http:\/\/en.wikipedia.org\/wiki\/Indiana_Jones_and_the_Fate_of_Atlantis\" target=\"_blank\">Indiana Jones and the Fate of Atlantis<\/a>. It was a somewhat tricky and difficult game. I remember to have a hard time grasping how to figure out the last few puzzles. The look out for\u00a0walkthroughs\u00a0and cheats was quite common in those days. I usually resisted those, because I always found cheating to be completely not fun. It was a good game and a good experience overall, but something about it didn&#8217;t feel quite right. The transitions were probably a bit too fast. I dunno.<\/p>\n<div id=\"attachment_8925\" style=\"width: 600px\" class=\"wp-caption alignnone\"><a  href=\"http:\/\/www.gamefaqs.com\/pc\/562678-indiana-jones-and-the-fate-of-atlantis\/images\/screen-19\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8925\" class=\"size-full wp-image-8925  \" title=\"Indiana Jones and the Fate of Atlantis | MS-DOS | LucasArts\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/indiana_jones_and_the_fate_of_atlantis.jpg\" alt=\"Indiana Jones and the Fate of Atlantis | MS-DOS | LucasArts\" width=\"590\" height=\"330\" \/><\/a><\/p>\n<p id=\"caption-attachment-8925\" class=\"wp-caption-text\">Indiana Jones and the Fate of Atlantis (1992) - MS-DOS (gamefaqs.com)<\/p>\n<\/div>\n<p>Then I played the graphic adventure\u00a0<a  title=\"Day of the Tentacle\" href=\"http:\/\/en.wikipedia.org\/wiki\/Day_of_the_Tentacle\" target=\"_blank\">Day of the Tentacle<\/a>\u00a0(1993), where we were supposed to solve puzzles using time travel while exploring different periods of history.\u00a0I remember very well to be surprised at the game&#8217;s art style and found it a bit awkward at first. But, I eventually absorbed the art style and found the puzzles to be quite challenging and fun, as usual in LucasArts graphic adventures. I also finished this one. It was a very rewarding experience.<\/p>\n<div id=\"attachment_8944\" style=\"width: 600px\" class=\"wp-caption alignnone\"><a  href=\"http:\/\/www.dosgamesarchive.com\/download\/maniac-mansion-day-of-the-tentacle\/\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8944\" class=\"size-full wp-image-8944   \" title=\"Day of the Tentacle (1993) - Graphic adventure\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/day_of_the_tentacle.jpg\" alt=\"Day of the Tentacle (1993) - Graphic adventure\" width=\"590\" height=\"330\" \/><\/a><\/p>\n<p id=\"caption-attachment-8944\" class=\"wp-caption-text\">Day of the Tentacle (1993) -  MS-DOS (dosgamesarchive.com)<\/p>\n<\/div>\n<p>And then, what I consider to be LucasArts&#8217; landmark game, and series, arrived. Its name:\u00a0<a  href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_X-Wing\" target=\"_blank\">Star Wars: X-Wing<\/a>\u00a0(1993). This was surely one of my best gaming experiences ever. My graphics card was poor. A Matrox Mistique 220 card, if I remember correctly. I was able to run the game fast no doubt, but at the cost of very lousy graphical detail. But, that was no obstacle for having a rich experience, oh no.\u00a0<a  title=\"Star Wars: TIE Fighter\" href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_TIE_Fighter\" target=\"_blank\">Star Wars: TIE Fighter<\/a>\u00a0arrived one year later and it proved to be a worthy sequel, if not superior in many aspects. Playing as the\u00a0villains\u00a0was never so much fun. But, who were really the villains anyway? ;)<\/p>\n<div id=\"attachment_8926\" style=\"width: 600px\" class=\"wp-caption alignnone\"><a  href=\"http:\/\/starwars.wikia.com\/wiki\/Star_Wars:_TIE_Fighter\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8926\" class=\"size-full wp-image-8926   \" title=\"Star Wars: TIE Fighter | LucasArts\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star-wars_tie_fighter1.jpg\" alt=\"Star Wars: TIE Fighter | LucasArts\" width=\"590\" height=\"330\" \/><\/a><\/p>\n<p id=\"caption-attachment-8926\" class=\"wp-caption-text\">Star Wars: TIE Fighter (1994) - MS-DOS (starwars.wikia.com)<\/p>\n<\/div>\n<p>I played Grim Fandango (1998) graphic adventure, but for some reason I never finished it. However, it was a very good game as well.<\/p>\n<p>In 1998 LucasArts released the space 4X strategy game\u00a0<a  href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_Rebellion\" target=\"_blank\">Star Wars: Rebellion<\/a>. I will never forget that game. I remember that Gamespot catalogued it as one of the most\u00a0disappointing\u00a0games of that year. An infamous award no doubt, but still not the worst title of all. I had a lot of fun playing Rebellion, and I crave for another Star Wars 4X to come out still to this day.<\/p>\n<div id=\"attachment_8928\" style=\"width: 600px\" class=\"wp-caption alignnone\"><a  href=\"http:\/\/www.gameofthemonth.com\/games\/starwars\/rebellion\/index.html\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8928\" class=\"size-full wp-image-8928  \" title=\"Star Wars: Rebellion | LucasArts\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_wars_rebellion.jpg\" alt=\"Star Wars: Rebellion | LucasArts\" width=\"590\" height=\"330\" \/><\/a><\/p>\n<p id=\"caption-attachment-8928\" class=\"wp-caption-text\">Star Wars: Rebellion (1998) - Windows PC (gameofthemonth.com)<\/p>\n<\/div>\n<p>The real-time space strategy game\u00a0<a  title=\"Star Wars: Empire at War\" href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_Empire_at_War\" target=\"_blank\">Star Wars: Empire at War<\/a>\u00a0(2006) came close to fill that Star Wars 4X gap, but it was not quite there still. I played a bit, but for some reason I didn&#8217;t feel engaged enough. But, it&#8217;s definitely one of those games I still consider giving a second try.<\/p>\n<p>Finally, I also played the <a  href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_Jedi_Knight_(series)\" target=\"_blank\">Star Wars: Jedi Knight series<\/a>\u00a0(1995-2003), although frankly I&#8217;m not sure which exact title, or titles, of the series I played the most. Memories are a bit hazy there. And, I also played a bit of the\u00a0<a  title=\"Star Wars: Knights of the Old Republic\" href=\"http:\/\/en.wikipedia.org\/wiki\/Star_Wars:_Knights_of_the_Old_Republic\" target=\"_blank\">Star Wars: Knights of the Old Republic<\/a>\u00a0(2003)\u00a0RPG, and really enjoyed it for the most part.<\/p>\n<div id=\"attachment_8943\" style=\"width: 600px\" class=\"wp-caption alignnone\"><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_wars_jedi_knight_2_jedi_outcast.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-8943\" class=\"size-full wp-image-8943  \" title=\"Star Wars: Jedi Knight 2 - Jedi Outcast\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_wars_jedi_knight_2_jedi_outcast.jpg\" alt=\"Star Wars: Jedi Knight 2 - Jedi Outcast\" width=\"590\" height=\"330\" \/><\/a><\/p>\n<p id=\"caption-attachment-8943\" class=\"wp-caption-text\">Star Wars: Jedi Knight 2 - Jedi Outcast (1995-2003) - Windows PC (megagames.com)<\/p>\n<\/div>\n<p>And, well, I guess that was it for me regarding LucasArts games. For one reason or another I didn&#8217;t play any of their games since 2006. Star Wars: Empire at War, which I already mentioned above, was my last experience.<\/p>\n<p>Rest in peace <a  href=\"http:\/\/en.wikipedia.org\/wiki\/LucasArts\" target=\"_blank\">LucasArts<\/a>. You may have died now, but the experiences that your talented workers have developed, help produce or licensed over the last 30 years, will surely be remembered.<\/p>\n<p>Well, these were my LucasArts memories. What&#8217;s yours? :)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have very fond memories about many titles produced by LucasArts, as I spent a good deal of my childhood playing their games. What about you?<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[177],"tags":[1265,1258,1264,1260,1261,78,1263,1267,1268,1269,1259,1266,82,1262],"class_list":["post-8930","post","type-post","status-publish","format-standard","hentry","category-game-design","tag-day-of-the-tentacle","tag-disney","tag-indiana-jones-and-the-fate-of-atlantis","tag-indiana-jones-and-the-last-crusade-the-action-game","tag-loom","tag-lucasarts","tag-monkey-island-2-lechucks-revenge","tag-star-wars-empire-at-war","tag-star-wars-jedi-knight","tag-star-wars-knights-of-the-old-republic","tag-star-wars-rebellion","tag-star-wars-tie-fighter","tag-x-wing","tag-the-secret-of-monkey-island"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8930","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=8930"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/8930\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=8930"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=8930"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=8930"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}