{"id":9687,"date":"2013-08-21T06:36:51","date_gmt":"2013-08-21T10:36:51","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=9687"},"modified":"2013-10-04T09:21:52","modified_gmt":"2013-10-04T13:21:52","slug":"xcom-enemy-within-expansion-12th-nov-for-pc-and-consoles","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2013\/08\/xcom-enemy-within-expansion-12th-nov-for-pc-and-consoles\/","title":{"rendered":"XCOM: Enemy Within Expansion 12th Nov for PC and Consoles"},"content":{"rendered":"<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | Expansion pack to XCOM: Enemy Unknown\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9694\" title=\"XCOM: Enemy Within | Expansion pack to XCOM: Enemy Unknown\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within.jpg\" alt=\"XCOM: Enemy Within | Expansion pack to XCOM: Enemy Unknown\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>So, it was indeed Enemy Within after all, the name of the first XCOM: Enemy Unknown expansion pack. The name was tossed around back in March of this year when some content codenamed &#8220;XCOM:EW&#8221; suddenly appeared on the Steam Apps Database.<\/p>\n<p>2K Games announced that it would be revealing the game on Gamescom (currently in progress till the 25th of August). But, today many details have already emerged regarding XCOM:EU&#8217;s expansion, namely the following major ones I could compile from several sources (and prepare yourself for this):<\/p>\n<ul>\n<li><strong>New Resource: <\/strong>Self-destruct\u00a0Meld recovered from the battlefield forces a more risky play style and unlocks new gameplay options;<\/li>\n<li><strong>New Improvements:<\/strong> Genetic modifications which enhance several areas of the body (uses Meld);<\/li>\n<li><strong>New Soldier Class:<\/strong>\u00a0Mech troopers as a completely new class with a unique skill tree (uses Meld);<\/li>\n<li><strong>New Weapons:<\/strong> giant mini-gun, rail gun, flame thrower, proximity mines, kinetic strike module (power fist), needle grenade (large blast radius), stealth grenades (invisibility);<\/li>\n<li><strong>More Customization:<\/strong> A complete language set is now available for customization for all nationalities present in the game (e.g. German soldiers will talk German);<\/li>\n<li><strong>More Maps: <\/strong>47 single player new maps! 8 for multiplayer. And modifications to the original single player maps (including crashed UFOs in city maps and other locations);<\/li>\n<li><strong>New Enemies:<\/strong> New sectoid variant, the Mechtoid. And possibly others&#8230;<\/li>\n<li><strong>New Second Wave option:<\/strong> Reworked cover system allows shooting angles to influence the probability to hit enemies (this one was confirmed to be Sid Meier&#8217;s idea);<\/li>\n<li><strong>New Second Wave option:<\/strong> Save Scum resets seed for different outcomes on reload;<\/li>\n<li><strong>New Second Wave option: <\/strong>Randomizes the upgrade trees for soldiers beyond their initial class-specific ability.<\/li>\n<\/ul>\n<p>Via <a  href=\"http:\/\/www.polygon.com\/2013\/8\/21\/4642424\/xcom-enemy-within-expansion-announcement-release-date\" target=\"_blank\">Polygon<\/a>, <a  href=\"http:\/\/uk.ign.com\/articles\/2013\/08\/21\/xcom-enemy-within-announced-tons-of-details\" target=\"_blank\">IGN<\/a> and <a  href=\"http:\/\/www.youtube.com\/watch?v=GCSoqdOZ0-M\" target=\"_blank\">Rev3Games<\/a>. I particularly recommend Rev3Games&#8217; interview with XCOM: Enemy Within&#8217;s senior game designer Ananda Gupta and Lead Producer Garth DeAngelis\u00a0<a  href=\"http:\/\/www.youtube.com\/watch?v=GCSoqdOZ0-M\" target=\"_blank\">here<\/a>.<\/p>\n<p>The expansion is set to launch on the 12th of November 2013 and will cost around $30 for the PC and $40 for Xbox\u00a0360 and Playstation 3. More on this as we have it.<\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechtoid_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | Mechtoid\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9701\" title=\"XCOM: Enemy Within | Mechtoid\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechtoid.jpg\" alt=\"XCOM: Enemy Within | Mechtoid\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechtoid.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechtoid-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_genetic_modifications_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | Gene modifications\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9693\" title=\"XCOM: Enemy Within | Gene modifications\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_genetic_modifications.jpg\" alt=\"XCOM: Enemy Within | Gene modifications\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_genetic_modifications.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_genetic_modifications-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_flame_thrower_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | Mech class flame thrower \"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9697\" title=\"XCOM: Enemy Within | Mech class flame thrower \" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_flame_thrower.jpg\" alt=\"XCOM: Enemy Within | Mech class flame thrower \" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_flame_thrower.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_flame_thrower-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mech_class_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | Mech class\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9690\" title=\"XCOM: Enemy Within | Mech class\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mech_class.jpg\" alt=\"XCOM: Enemy Within | Mech class\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mech_class.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mech_class-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechs2_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | New maps\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9699\" title=\"XCOM: Enemy Within | New maps\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechs2.jpg\" alt=\"XCOM: Enemy Within | New maps\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechs2.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_mechs2-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a  href=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_UFO_crash_barn_large.jpg\" class=\"thickbox no_icon\" title=\"XCOM: Enemy Within | New maps (UFO crash in new different locations)\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9689\" title=\"XCOM: Enemy Within | New maps (UFO crash in new different locations)\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_UFO_crash_barn.jpg\" alt=\"XCOM: Enemy Within | New maps (UFO crash in new different locations)\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_UFO_crash_barn.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/xcom_enemy_within_UFO_crash_barn-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2K and Firaxis announced their new expansion pack to XCOM: Enemy Unknown called Enemy Within. It comes later this year and it&#8217;s packed with new weapons, improvements, maps, customization and enemies.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74],"tags":[742,285,741,117,745,519,621,697,744,751,1337],"class_list":["post-9687","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","tag-2k-games","tag-expansion-pack","tag-firaxis-games","tag-pc-game","tag-playstation-3","tag-sci-fi-strategy-game","tag-turn-based-tactics","tag-x-com","tag-xbox-360","tag-xcom-enemy-unknown","tag-xcom-enemy-within"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/9687","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=9687"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/9687\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=9687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=9687"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=9687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}