{"id":9869,"date":"2013-09-27T08:59:48","date_gmt":"2013-09-27T12:59:48","guid":{"rendered":"https:\/\/www.spacesector.com\/blog\/?p=9869"},"modified":"2013-09-27T08:59:48","modified_gmt":"2013-09-27T12:59:48","slug":"star-citizen-passes-20m-and-all-rendered-in-engine-trailer","status":"publish","type":"post","link":"https:\/\/www.spacesector.com\/blog\/2013\/09\/star-citizen-passes-20m-and-all-rendered-in-engine-trailer\/","title":{"rendered":"Star Citizen Passes $20M and All Rendered In-Engine Trailer"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9872\" title=\"Star Citizen | Space trading and combat simulation game by Chris Roberts\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_citizen_cockpit1.jpg\" alt=\"Star Citizen | Space trading and combat simulation game by Chris Roberts\" width=\"600\" height=\"338\" \/><\/p>\n<p>Chris Roberts and team announced that they&#8217;ve passed the 20 million dollar mark establishing a new record in crowd-funding for <a  href=\"https:\/\/robertsspaceindustries.com\/\" target=\"_blank\">Star Citizen<\/a>, their upcoming space trading and combat simulator game for the PC. And first-person shooter. But more on that in a second.<\/p>\n<blockquote><p>&#8220;It\u2019s especially fitting to me that we reach this goal today, on the anniversary of the release of the original Wing Commander. Thanks to the support of this incredible community, Star Citizen embodies everything I dreamed of doing with that series, and opens up the potential for so much more.&#8221; &#8211;<a  href=\"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13284-Letter-From-The-Chairman-20-Million\" target=\"_blank\">Chris Roberts<\/a> (Cloud Imperium Games CEO)<\/p><\/blockquote>\n<p>The $20M mark unlocked a new stretch goal: first-person combat on planets. &#8220;Don&#8217;t just battle on space stations and platforms &#8230; take the fight to the ground!&#8221;.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9871\" title=\"Star Citizen\" src=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_citizen3.jpg\" alt=\"Star Citizen\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_citizen3.jpg 600w, https:\/\/www.spacesector.com\/blog\/wp-content\/uploads\/star_citizen3-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>But, Chris doesn&#8217;t intend to stop here. If they reach $22M they already have another stretch goal feature in mind, a Facial Capture System. With this new toy they intend to capture real heads and import them into the game. This would be a mobile tech they explain, so, they could &#8220;capture&#8221; faces on the go (fans at events, for example). More about that <a  href=\"http:\/\/ir-ltd.net\/\" target=\"_blank\">here<\/a>.<\/p>\n<p>In a recent presentation at an AMD event, Chris Roberts presented a trailer of Star Citizen footage where according to <a  href=\"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/13283-Star-Citizen-Sizzle-Reel\" target=\"_blank\">Roberts Space Industries<\/a>, everything was rendered in-engine. Wow, looking good! Now, prepare for the most probable scenario of having to upgrade your computer for this baby :) Star Citizen has an estimated release date of Q4 2014, early 2015.<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/S0tLbWv5K60\" frameborder=\"0\" width=\"600\" height=\"368\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chris Roberts has passed the 20 million dollar mark in crowd-funding for Star Citizen, his upcoming space trading and combat simulator game for the PC. And, there&#8217;s a new full in-game engine trailer.<\/p>\n","protected":false},"author":1668,"featured_media":0,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[74,466],"tags":[1099,1348,1347,726,121,117,1145,1144,120,673,788,1051,1157],"class_list":["post-9869","post","type-post","status-publish","format-standard","hentry","category-announcements-and-rumors","category-videos","tag-chris-roberts","tag-cloud-imperium-games","tag-first-person-shooter","tag-kickstarter","tag-multiplayer","tag-pc-game","tag-roberts-space-industries","tag-simulation","tag-single-player","tag-space-combat","tag-space-sim","tag-space-trading","tag-star-citizen"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/9869","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/users\/1668"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/comments?post=9869"}],"version-history":[{"count":0,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/posts\/9869\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/media?parent=9869"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/categories?post=9869"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spacesector.com\/blog\/wp-json\/wp\/v2\/tags?post=9869"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}