Archive for 2009

Armada 2526 – New 4x space strategy game – First Impressions

Armada 2526 – New 4x space strategy game – First Impressions

December 24th, 2009 by Adam Solo
Armada 2526 is successful on delivering the goods to be recognized as a respectable member of the 4x space strategy games genre. If it can overshadow the Master of Orion and Galactic Civilizations legacy it's still a bit early to tell.
And the winner of the 1st SpaceSector.com contest is…

And the winner of the 1st SpaceSector.com contest is…

December 19th, 2009 by Adam Solo
... jomo44 !! The totals are:
  1. jomo44: 14 points (winner!)
  2. gLf: 8 points
  3. Evan, dvice, naturesnacho and lilyk: all with 2 points
jomo44, as winner of the contest your prize is (as you chosen): Galactic Civilizations 2: Ultimate Edition !! (includes all Galactic Civilizations 2 acclaimed expansion packs). Here he is happily presenting his prize.
Holiday Season Blog Contest – Win a Game of Your Choice [CLOSED]

Holiday Season Blog Contest – Win a Game of Your Choice [CLOSED]

December 7th, 2009 by Adam Solo

For many people in the globe this is the Holiday season. For many is Merry Christmas, for others is Happy Hanukkah, many celebrate the coming of the new Year. To celebrate the occasion, to have a little fun and undoubtedly also aim to increase the SpaceSector.com community, I decided to run a contest at SpaceSector.com and give a present to the SpaceSector.com readers.

Stardock kindly accepted my request for sponsorship and supported my initiative by providing the prize. So the prize will be one of Stardock's flag games. The winner may choose one of these game for free: Galactic Civilizations 2: Ultimate Edition (full edition - includes all GalCiv2 expansions - $39.95 worth) or Sins of Solar Empire Bundle (includes the Sins expansion - Entrenchment -

What makes a good 4x space game economy model?

What makes a good 4x space game economy model?

November 29th, 2009 by Adam Solo
Some may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal?
Interview with Brad Ottoson | Aphelion: Phoenix Rising main Developer

Interview with Brad Ottoson | Aphelion: Phoenix Rising main Developer

November 16th, 2009 by Adam Solo
In September 26th I wrote a post about a new space strategy game in the making called Aphelion: Phoenix Rising. You can read the post here: Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development. By then Brad Ottoson (main developer) told me that“[Aphelion] won’t be out for a few years still but we have a lot of it done”. Having liked what I saw and after having a nice chat with Brad I decided to invite Brad for an interview which he kindly accepted. Here is the interview we did. I hope you enjoy it as much as I have.
Space Sector Forums launched!

Space Sector Forums launched!

October 18th, 2009 by Adam Solo
When I first created this site I knew that sooner or later it would be essential to provide forums so that people could discuss the blog articles and all the space strategy gaming issues. Today is that day.  Space Sector Forums are launched! Usually what happens is that people stray around on several web sites to discuss a particular game or to discuss space strategy news, ideas or concepts. Some of these web sites are too general and many others are too specific.
Can MMO games be the future of 4x space strategy?

Can MMO games be the future of 4x space strategy?

October 12th, 2009 by Adam Solo
Normally when we think of a typical space strategy game we imagine it to be PC turn-based single player, especially if we’re talking about 4x games. Will Massively Multiplayer games change all that?
Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development

Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development

September 26th, 2009 by Adam Solo
Aphelion: Phoenix Rising is a new 4x space strategy game currently being developed by the Wyvern Studios a game development company founded by Brad Ottoson and Jared O'Connor. I became in contact with Brad Ottoson some days ago when we were discussing my blog article: Master of Orion 2: The Formula behind the Success. We briefly discussed about Aphelion: Phoenix Rising, a new 4x space strategy game that is being developed by Brad and Jared. Brad told me that “[Aphelion] is inspired by various 4x space strategy games like MOO2 and Birth of the Federation”. Saying that I immediately decided to investigate the game progress and write an article about it.
Astro Empires – MMOG – First Impressions

Astro Empires – MMOG – First Impressions

September 17th, 2009 by Adam Solo
Astro Empires is already a well established free space strategy (the free mode has some limitations, but is fully playable) web-based game known by many players. The idea of this article is to give the reader a global overview of this game to make it easier for newcomers.
Master of Orion 2: The Formula behind the Success

Master of Orion 2: The Formula behind the Success

August 31st, 2009 by Adam Solo
From time to time a game appears that revolutionalizes and makes itself the standard for a gaming genre. Released in 1996 by Microprose, Master of Orion 2 Battle at Antares is undoubtedly considered the reference for 4x space strategy games.
A New Way to Explore Planets

A New Way to Explore Planets

August 22nd, 2009 by Adam Solo
When reaching a planet, what its normally presented? Some characteristics presented not very well detailed. Normally colonization is made instantly and all that can be done is start building facilities. I think more could be done to give the planets more protagonism and enhance the exploration excitement. Let us re-think the concept.
Interview with FreeOrion’s Programming Lead: Zach Laine

Interview with FreeOrion’s Programming Lead: Zach Laine

August 17th, 2009 by Adam Solo
A couple weeks ago I wrote an article about freeorion where I presented the project's current status, my first impressions and some screenshots. To read the article refer to  FreeOrion: A Free Open Source 4x Space Strategy Game. I became quite interested about this project due not only to the fact that it is inspired in the Master of Orion series but also because it is an open source project being developed by the fan base community. Anyone interested in the project can in some way contribute, by programming or just by wandering around in the project's forum by discussing ideas for the game or help to solve bugs. The game is still in alpha stage (version 0.3 on a roadmap to 1.0) with many of its
LucasArts X-Wing and Tie Fighter coming back?

LucasArts X-Wing and Tie Fighter coming back?

August 8th, 2009 by Adam Solo
Being a long time fan of the StarWars space simulation games X-Wing and Tie Fighter I thought this was the time to do my first post not exclusively related to space strategy games but about another acclaimed space gaming genre: the space simulation games. As I explain in my about page I plan to post occasionally about other space gaming genres or other non-space strategy games when I find it of interest to the space gaming community. Yesterday I stumbled in a possible rumor, or rather teaser announcement by LucasArts, in G4 TV, that the X-Wing and Tie Fighter series could come back in the near future.
What are 4X Games: a Definition and links to Games

What are 4X Games: a Definition and links to Games

August 4th, 2009 by Adam Solo
Although many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it.
FreeOrion: A Free Open Source 4x Space Strategy Game

FreeOrion: A Free Open Source 4x Space Strategy Game

July 31st, 2009 by Adam Solo
While doing some research on the latest news about space strategy games under development I came across with the FreeOrion project. FreeOrion is an open-source project which goal is to build a turn based 4x space strategy game. The entire project is community-centered were people that share the common motivation are invited to contribute to build the game in many ways, some as programmers, others as conceptual designers, others as opinion makers. As stated in the project vision the game is inspired in the Master of Orion series and it will be a turn-based strategy game built in the classic 4x model style.
Ogame Review, Tips and Strategy Guide

Ogame Review, Tips and Strategy Guide

July 26th, 2009 by Adam Solo
Playing Ogame is like a breath of fresh air brought to the space strategy 4x gaming experience since it offers the possibility to play anywhere I have an internet connection while offering a rich and free multiplayer experience.
Less Spaceships with more Personality is more Fun

Less Spaceships with more Personality is more Fun

July 23rd, 2009 by Adam Solo
When it comes to Space Games, Spaceships take the central stage. They are the backbone of any space faring civilization wordy of that name. In the future I think space strategy games should pay more attention to their spaceships design concept.
Innovative Tech Trees in Space Strategy Games

Innovative Tech Trees in Space Strategy Games

July 19th, 2009 by Adam Solo
The ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects.
Space Strategy Games: What’s next?

Space Strategy Games: What’s next?

July 9th, 2009 by Adam Solo
Since the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility.