Posts Tagged ‘4x game’

Armada 2526 Review

Sunday, March 7th, 2010

Armada 2526 is a 4x turn-based space strategy game, developed by Ntronium Games and published by Matrix Games. In December 2009 I wrote a first impressions “Armada 2526 – New 4x space strategy game – First Impressions” here at SpaceSector.com. At the time the game was at version 1.01 and I still stand for most of what I wrote back then. I invite you to read the first impressions before you read this review to have the full background about the game.

Sins of a Solar Empire – Trinity – Review

Sunday, February 21st, 2010

Sins of a Solar Empire – Trinity – is a very nicely done game. It excels on providing a rich gaming experience that will no doubt entertain you for many hours. Ironclad and Stardock deserve an applause for having created a game that successfully mixes the RTS mechanic with the 4x genre in such a fantastic way.

Sins of a Solar Empire is a very fun experience and I strongly recommend it to all Sci-Fi fans that love Real-Time strategy, this is a must title for you guys. For the Sci-Fi Turn-Based fans that enjoy more the traditional 4x experience I also recommend you have a try, I include myself in this last bunch and I can assure you that I have fun playing the game.

Interview with Mike Strobel | Star Trek Supremacy Lead Developer

Saturday, February 6th, 2010

In the beginning of the year I wrote a post about Star Trek Supremacy, a new 4x space strategy game being developed by Mike Strobel. You can read the intro post I did about Supremacy, which is an overview of the current alpha release, here: Star Trek Supremacy – Open Source Free Game in Development.
Since then I’ve been in contact with Mike. I asked him for an interview for SpaceSector.com which he kindly accepted.

Sword of the Stars 2 Announced

Sunday, January 31st, 2010

Last week Kerberos Productions and Paradox Interactive announced Sword of the Stars 2. This will be the sequel to the Kerbero’s franchise 4x game title Sword of the Stars (SotS). Without revealing much about the sequel they revealed that the game will bring back the original six races and introduce a new race: the Suul’ka.

Distant Worlds – A new Real-time, 4X Space Strategy Game

Wednesday, January 27th, 2010

Distant Worlds is a new real-time 4x space strategy game being developed by CodeForce and to be published by Matrix Games. The game beta phase is now almost finished and although the official game release date is not yet announced the game is expected to be released in the first quarter of 2010. Distant Worlds is a real-time strategy game. In contrast with turn-based games like Master of Orion 2, Galactic Civilizations or Armada 2526, in DW the player can [...]

Armada 2526 – New 4x space strategy game – First Impressions

Thursday, December 24th, 2009

Armada 2526 is a new 4x space strategy game released last 24th of November. It was developed by Ntronium Games and published by Matrix Games. The founder of Ntronium games is Bob Smith who was the project director and lead designer of Medieval 2 Total War, as for the other preceding Total War Games: Rome Total War, Shogun: Total War, and … Armada 2525, the preceding 1991 oldy). The game is talked about as being Master of Orion meets Total War. Impressing combination right? Let’s see if words turn into facts.

Interview with Brad Ottoson | Aphelion: Phoenix Rising main Developer

Monday, November 16th, 2009

Brad Ottoson (main developer of Aphelion: Phoenix Rising) told me that“[Aphelion] won’t be out for a few years still but we have a lot of it done”.

Having liked what I saw and after having a nice chat with Brad I decided to invite Brad for an interview which he kindly accepted. Here is the interview we did. I hope you enjoy it as much as I have [...]

Aphelion Phoenix Rising: A new 4x Space Strategy Game under Development

Saturday, September 26th, 2009

Aphelion: Phoenix Rising is a new 4x space strategy game currently being developed by the Wyvern Studios a game development company founded by Brad Ottoson and Jared O’Connor.
I became in contact with Brad Ottoson some days ago when we were discussing my blog article: Master of Orion 2: The Formula behind the Success. We briefly [...]

Master of Orion 2: The Formula behind the Success

Monday, August 31st, 2009

From time to time a game appears that revolutionalizes and makes itself the standard for a gaming genre. The monthly poll of SpaceSector.com was clear about this for space strategy games. With 33% of the votes (27 of 83), not surprisingly, the favorite space strategy game of all time is: Master of Orion 2. With Master of Orion original game taking the second place with 9 votes.

Interview with FreeOrion’s Programming Lead: Zach Laine

Monday, August 17th, 2009

A couple weeks ago I wrote an article about freeorion where I presented the project’s current status, my first impressions and some screenshots. The game is still in alpha stage (version 0.3 on a roadmap to 1.0) with many of its features still in development, so in order to have some more information I contacted freeorion and arranged for an interview with freeorion’s Programming Lead: Zach Lain, which kindly promptly agreed to share with us some of his thoughts for the game.