Posts Tagged ‘4x game’

Interview with Horizon Designer and Producer Raffi Parsekhian

Saturday, August 28th, 2010
horizon_box2

A couple of weeks ago I made a post about Horizon, a space strategy game under development by L3O Interactive, an Indie developer being lead by Raffi Parsekhian. I asked Raffi for an interview for SpaceSector.com which he kindly accepted. Here is the interview. Enjoy! Continue reading | 1 Comment

Horizon – A New Turn-Based Space Strategy Game Under Development

Saturday, August 14th, 2010
horizon_select_opponents_small

Came across another space strategy game under development the other day, it is called Horizon. It will be a turn-based space strategy game set in the future where humans have just begun exploring outer space.

The story is about humanity coming into contact with other life forms and civilizations and the decisions they will have to make after that. Continue reading | 2 Comments

Star Ruler – A new 4x/RTS Hybrid by Blind Mind Studios

Tuesday, July 27th, 2010
star_ruler_image1

Star Ruler is a real-time 4x space strategy game being developed by the Blind Mind Studies where you control an interstellar empire in a hostile galaxy against a number of opponents. From Blind Mind Studios Staff: “It’s slightly more RTS than 4X; it is most certainly way more 4X than SoaSE (Sins of a Solar Empire).Continue reading | 1 Comment

Sword of the Stars 2 Update

Tuesday, June 29th, 2010
sots2_announced

Currently under development Sword of the Stars 2 will be the sequel 4x Sci-Fi game to the Kerberos Productions acclaimed title Sword of the Stars. The game was announced back on January 2010 and by then I made an article on SpaceSector.com to cover that. Check it out: “Sword of the Stars 2 Announced”.

Targeted for release on Q1 2011 SotS2 promises to take the series to a new level at the same time keeping some essential features and gameplay mechanics of the original title. Continue reading

Star Legacy – New 4X Sci-Fi Game Announced by Shrapnel Games

Monday, May 31st, 2010

Shrapnel Games announces the next great epic science-fiction strategy game, Star Legacy! This game is being developed by the Star Legacy Development Group, and scheduled for release on late 2011.

Star Legacy is promised to be a feature-rich 4x game being designed from scratch. The game is targeted to answer the simple question: “what would the ultimate sci-fi 4X game include?”

Turn-Based with Multiplayer

Star Legacy will be an open-ended turn-based game. As in all good 4X (eXplore, eXpand, eXploit, eXterminate) titles it promises to offer Continue reading | 3 Comments

Distant Worlds: 4x RTS Space Strategy Game Released

Friday, March 26th, 2010
distant_worlds_cover

Distant Worlds, a 4x RTS space strategy game developed by CodeForce and published by Matrix Games has been released yesterday: 25th of March 2010.

Distant Worlds main features are:

  • 4x Real-Time Strategy
  • Less Micromanagement on an Epic Scale
  • Special emphasis in Exploration and Expansion
  • Research, Diplomacy and Espionage
  • Spaceship and Starbase Design

Armada 2526 Review

Sunday, March 7th, 2010

Armada 2526 is a 4x turn-based space strategy game, developed by Ntronium Games and published by Matrix Games. In December 2009 I wrote a first impressions “Armada 2526 – New 4x space strategy game – First Impressions” here at SpaceSector.com.

At the time the game was at version 1.01 and I still stand for most of what I wrote back then. I invite you to read the first impressions before you read this review to have the full background about the game. Continue reading | 3 Comments

Sins of a Solar Empire – Trinity – Review

Sunday, February 21st, 2010
Sins of a Solar Empire - Trinity (Digital)

Sins of a Solar Empire – Trinity – is a very nicely done game. It excels on providing a rich gaming experience that will no doubt entertain you for many hours. Ironclad and Stardock deserve an applause for having created a game that successfully mixes the RTS mechanic with the 4x genre in such a fantastic way.

Sins of a Solar Empire is a very fun experience and I strongly recommend it to all Sci-Fi fans that love Real-Time strategy, this is a must title for you guys. For the Sci-Fi Turn-Based fans that enjoy more the traditional 4x experience I also recommend you have a try, I include myself in this last bunch and I can assure you that I have fun playing the game. Continue reading | 3 Comments

Interview with Mike Strobel | Star Trek Supremacy Lead Developer

Saturday, February 6th, 2010
Star Trek Supremacy

In the beginning of the year I wrote a post about Star Trek Supremacy, a new 4x space strategy game being developed by Mike Strobel. You can read the intro post I did about Supremacy, which is an overview of the current alpha release, here: Star Trek Supremacy – Open Source Free Game in Development.

Since then I’ve been in contact with Mike. I asked him for an interview for SpaceSector.com which he kindly accepted. Continue reading | 1 Comment

Sword of the Stars 2 Announced

Sunday, January 31st, 2010
sots2

Last week Kerberos Productions and Paradox Interactive announced Sword of the Stars 2. This will be the sequel to the Kerbero’s franchise 4x game title Sword of the Stars (SotS).

Without revealing much about the sequel they said that the game will bring back the original six races and introduce a new race: the Suul’ka which is an ancient race in the SotS universe that will be central to the title main story plot.

The developer and the publisher were already teamed up on the first SotS game, but not since the beginning where the former publisher was Lightouse Interactice. Continue reading

Distant Worlds – A new Real-time, 4X Space Strategy Game

Wednesday, January 27th, 2010
DW_box

Distant Worlds is a new real-time 4x space strategy game being developed by CodeForce and to be published by Matrix Games. The game beta phase is now almost finished and although the official game release date is not yet announced  the game is expected to be released in the first quarter of 2010.

Distant Worlds is a real-time strategy game. In contrast with turn-based games like Master of Orion 2, Galactic Civilizations or Armada 2526, in DW the player can be surprised at any time by new events or by enemy attacks which requires the player to make decisions on the spot in a continuous gaming experience. Continue reading